T-65 X-wing Starfighter | |
Certification | Space Superiority Starfighters |
Mass | ~100k |
Role | Medium fighter |
Crew | Pilot only |
Weapon Mounts | Projectile weapon x3 Ordnance x1 |
Astromech Technology | Astromech droid |
Acceleration | 250 |
Deceleration | 300 |
Yaw Rate | 200 |
Pitch Rate | 300 |
Roll Rate | 150 |
Speed Modifier | 0.95 (S-foils closed) 0.90 (S-foils open) |
Pictures | Official 6 Textures Texture Kit 1 Texture Kit 2 Texture Kit 3 Texture Kit 4 Texture Kit 5 Texture Kit 6 All 8 Textures |
The X-wing is a solid starship that excels at a variety of roles. The ship is available to Alliance Starfighter Pilots at Starfighters III. The X-wing is slower and less maneuverable than its A-wing cousin, which puts it at a disadvantage in combat against TIE Advanced and faster targets. However, the fighter performs admirably, able to bring large amounts of firepower to bear without the slow-moving vulnerability of a Y-wing or B-wing. The X-wing is the backbone of the Alliance starfleet.
Pilot's Notes[]
Mid-tier pilots might welcome the X-wing when it becomes available to them. It has greater maneuvearbility than a Y-Wing and is tougher than a Z-95. Additional droid commands become available to pilots around the time they graduate to an X-wing - learn and incorporate these quickly in order to maximise this fighter's effectivess.
It's three laser slots shouldn't be overlooked: a canny pilot could fill these with light or medium-grade blasters and a good capacitor, which will allow them to make short work of unshielded TIE craft they're likely to engage.
Tier3 alliance pilots have access to level 7 equipment. This allows the addition of strong, economical shielding systems; and heavier weapon systems, on all Xwing fighters. It might be wise to limit weapon loadout to two blasters if using higher-level ones: this will provide greater damage output without draining capacitor reserves too rapidly.
A proton launcher is recommended.