Number of lots required: 1
Capacity of structure in items: Hopper size depends on expermentation
Operating costs:
- Maintenance: 30cr/hr
Placeable on: All Planets (except Kashyyyk and Mustafar)
Schematic Obtained In:
- Trader (Structures) >> Structure Fundamentals IV
- Trader (Engineering) >> Engineering Fundamentals IV
- Trader (Munitions) >> Munition Fundamentals IV
Skill Needed to Use: None
Item Type: Deed >> Installation >> Harvester
Resources Required:
- 145 units of Metal
- 45 units of Steel
- 40 units of Low-Grade Ore
- 20 units of Non-Ferrous Metal
- 10 units of Aluminium
Complexity: 15
Requires: Generic Crafting Tool
XP Gained: 425 General Crafting XP (normal)
Relevent Experimental Properties:
- Experimental Efficiency
- Extraction Rate
- Heat Resistance 25%
- Shock Resistance 25%
- Unit Toughness 50%
- Extraction Rate
- Experimental Storage
- Hopper Size
- Mallebility 33%
- Unit Toughness 66%
- Hopper Size
Notes: Used to harvest resources from the ground whilst letting you get on with other things. Max BER is 10. Hopper Size depends on expermentation, however people look at the max BER before they look at the hopper size.
The Wind Generator is good for players starting a mining operation if you can't afford to buy power. But because it is rare to find concentrations of wind above 50%, you'll want to upgrade to a Fusion Power Generator once you can afford the investment.