This article relates to an element of Star Wars Galaxies prior to the New Game Enhancements. It is no longer accurate and remains for historical purposes only. |
All traps that can be used by Scouts and Rangers. Traps can only be used on creature MOBs, not humanoid NPCs. They can be thrown a long distance, and so, are very handy for pulling creatures.
Instead of a traditional certification, traps require a player to have a certain level of Trapping to use. This level is listed for each trap, as well as the skill that grants the player the required level of Trapping. Players can temporarily increase their Trapping skill by eating Dweezl.
Scout-Level[]
Adhesive Mesh[]
Snares a creature for a short time, reducing their movement speed dramatically. An effective trap for use against fast-moving creatures, or when trying to survive an attack by a herd.
- Trapping Skill: Trapping IV: Elite Martial Design
- Schematic
Glow Juice Trap[]
Lowers the target's defense against ranged attacks. Helpful for characters with low ranged weapon accuracy. Unfortunately, accuracy isn't a large issue for high-end characters, which somewhat diminishes this trap from heavy use.
- Trapping Skill: Trapping I: Makeshift Design
- Schematic
Glow-Wire Trap[]
A combination of the Glow Juice Trap and the Wire Mesh Trap, it lowers both ranged and melee defense of the target creature.
- Trapping Skill: Trapping III: Martial Design
- Schematic
Lecepanine Dart[]
A target hit with this dart will become dizzy. This lowers the target's defenses a lot and its accuracy a little.
- Trapping Skill: Novice Scout
- Schematic
Noise Maker[]
This trap has a chance to stun your target for a short time. While this should stop action pool regeneration, this is currently not working in game, and would be pretty worthless against creatures who rarely use special attacks requiring the action pool.
- Trapping Skill: Trapping II: Refined Design
- Schematic
Phecnacine Dart[]
Snares the target, slowing their movement speed for a period of time. Effective against melee creatures.
- Trapping Skill: Trapping III: Martial Design
- Schematic
Sharp Bone Spur[]
Blinds the target. This largely reduces the target's combat accuracy and slightly reduces its defense.
- Trapping Skill: Trapping I: Makeshift Design
- Schematic
Stink Bomb[]
Distracts the target. This makes the target more vulnerable to state effects like stun or intimidate.
- Trapping Skill: Trapping II: Refined Design
- Schematic
Wire Mesh Trap[]
Lowers a creature's defense against melee attacks. Can help low-level melee characters against medium-level creatures.
- Trapping Skill: Novice Scout
- Schematic
Ranger-Level[]
Flash Bomb[]
Blinds target creature for a short time, greatly reducing their accuracy.
- Trapping Skill:Advanced Trapping II
- Schematic
Sonic Pulse[]
Stuns and dizzies creature when successful. Good for lowering its defenses, but not worth the skill point investment if not going for Master Ranger.
- Trapping Skill:Advanced Trapping III
- Schematic