Structures Expertise brings the following bonuses to the Trader Profession.
Structure Trader[]
Architect Dexterity. Cost: 4 Points. Increases the assembly mod for Architects by +5 Per point spent. |
Artisans Dexterity. Cost: 4 Points. Increases the general assembly skill modifier +5 per point spent. |
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Architect Insight. Cost: 2 Points. Reduces Complexity for Architects items by -1 per point spent. | Artisans Hypothesis. Cost: 4 Points. Gives a bonus to the experimentation roll for artisan items by +3% per point spent. |
Shipwright Insight. Cost: 2 Points. Reduces Complexity of items for Shipwrights by -1 per point spent |
Shipwright Dexterity. Cost: 4 Points. Increases the assembly skill mod for Shipwrights by +5 per point spent. |
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Architect Hypothesis. Cost:4 Points. Gives a Bonus to the experimentation roll for Architects by +3% per point spent. |
Resource Processing. Cost: 2 Points. |
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Architect Keen Understanding. Cost: 2 points. Further reduces complexity of items for Architects by -2 per point spent. |
Advanced Resource Refinement. Cost: 2 Points. Further increases resource quality during the crafting process by +1% per point spent. |
Artisans Advanced Theory. Cost: 1 Point. Grants 1 extra experimentation point for artisan items. (+10 to experimentation skill equals one point during crafting). |
Shipwright Keen Understanding. Cost: 2 Points. Further reduces complexity of items for Shipwrights by -2 per point spent. |
Shipwright Hypothesis. Cost: 4 Points. Gives a bonus to the experimentation roll for Shipwrights by +3% per point spent. |
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Architect Advanced Theory. Cost: 1 Point. Grants 1 extra experimentation point for Architects (+10 to experimentation skill equals one point during crafting) |
Architect Schematic #1. Cost: 1 Point. Grants Elite harvester schematics. Harvesters must be replaced to reset expertise bonuses. |
Architect Schematic #2. Cost: 1 Point. Grants elite harvester component schematics. |
Shipwright Schematic #1. Cost: 1 Point. Grants two huge cargo hold schematics, a Mark 6 Capacitor schematic, and a Mark 6 Fusion Reactor schematic. |
Shipwright Schematic #2. Cost: 1 Point. Grants two engine stabilizer schematics and two engine overhaul schematics. |
Shipwright Advanced Theory. Cost: 1 Point. Grants 1 extra experimentation point for Shipwrights (+10 to experimentation skill equals one point during crafting) |
General[]
Business Accounting. Cost: 4 Points. Decreases the maintenance cost of vendors by 1 credit per point spent. |
Extraction Efficiency. Cost: 4 Points. Increases the amount of resource acquired through manual sampling by 25% per point spent. |
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Warehousing. Cost: 4 Points. Increases the vendor item limit by 50 items per point spent. |
Harvester Storage Efficiency. Cost: 4 Points. Harvester hopper size is increased by 3% per point spent. Harvesters must be replaced to get bonuses. |
Extraction Techniques. Cost: 3 Points. Decreases the amount of time between sampling loops by 5 seconds per point spent. |
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Advanced Personnel Management. Cost: 2 Points. Increases the number of vendors a merchant can place by +1 per point spent. |
Factory Maintenance efficiency. Cost: 4 Points. Decreases Factory Maintenance costs by a percentage. Factories must be replaced to get bonuses. |
Harvester Maintenance Efficiency. Cost: 4 Points. Decreases harvester Maintenance costs by a percentage. Harvesters must be replaced to get bonuses. |
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Factory Energy Efficiency. Cost: 4 Points. Decreases factory energy use by 5% per point spent. Factories must be replaced to get bonuses. |
Harvester Energy Efficiency. Cost 4 Points. Decreases harvester energy use by 5% per point spent. Harvester must be replaced to get bonuses. |
Deconstruction Techniques. Cost: 2 Points. Gives a bonus to reverse engineering of 5% per point spent. |
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Architect Advanced Theory. Cost: 1 Point. Grants 1 extra experimentation point for Architects (+10 to experimentation skill equals one point during crafting) |
Advanced Production Technology. Cost: 2 Points. Increases factory production rate by 5% per point spent. Factories must be replaced to get bonuses. |
Advanced Harvesting Technology. Cost: 2 Points. Increases harvester collection rate by 5% per point spent. Harvester must be replaced to get bonuses. |