Trader (Structures)
Skill Progression
Previous: Structure Essentials I
Next: Structure Essentials III
Your abilities have improved, as have your chances to successfully reverse engineer objects.
Career: Trader (Structures)
Level: 26
Required Experience: 0
Schematics:
Structure Essentials II
- Engine Overdriver - Mark I
- Engine Limiter - Mark I
- Booster Overdriver - Mark I
- Extended Life Fuel Cell - Mark I
- Fast Charge Fuel Cell - Mark I
- Heavy Fuel Cell - Mark I
- Mark II Starfighter Engine
- Mark II Booster
- Basic Camp
- Improved Camp
- Advanced Camp
- Quality Camp
- Elite Camp
- Luxury Camp
- Camp Module: Cloning Tube
- Camp Module: Entertainment Area
- Camp Module: Shuttle Beacon
- Camp Module: Junk Dealer
- Camp Module: Clothing Station
- Camp Module: Food Station
- Camp Module: Ship Station
- Camp Module: Structure Station
- Camp Module: Weapon Station
- Camp Module: Camp Battery
- Camp Module: Imperial Recruiter
- Camp Module: Rebel Recruiter
- Power Core Unit
- Structure Storage Module
- Deed for: Small Corellia House (Style 2, Floor Plan 1)
- Deed for: Small Corellia House (Style 2, Floor Plan 2)
- Deed for: Small Naboo House (Style 2)
- Deed for: Small Tatooine House (Style 2)
- Deed for: Small Generic House (Style 1, Floor Plan 1)
- Deed for: Small Generic House (Style 1, Floor Plan 2)
- Deed for: Small Windowed Generic House (Style 1)
- Deed for: Small Windowed Generic House (Style 2)
Skill Modifiers: