This skill mod reflects the pilot's level of general knowledge and increasing ability in executing the various pilot command tricks of the trade that they learn. As you advance in your chosen profession, you will gain access to special commands that you can execute during combat. All commands are skill based; meaning that the more levels of ability (Pilot Special Tactics skill modifier) the pilot has, the more easily the command can be executed successfully.
With most abilities, there is a period of time that must elapse before the pilot can use another one. This is shorter for simpler commands, and longer for more complicated ones. Unlike droid commands that may be burned onto unprogrammed chips, these commands are faction specific and not transferable.
Imperial Pilot Commands[]
The tactical training that Imperial pilots receive is second-to-none. As Imperial Pilots advance, they will learn new performance-enhancing commands and gain the ability to call in support craft for aid.
| Name | Command | Description | Granted At |
| Pump Reactor | /pumpreactor | Pushes the reactor in order to get extra power for speed or systems use. If unsuccessful, the whole ship will shut down. | Basic Training |
| Emergency Weapons | /eweapons | Shuts down shield regeneration in order to improve capacitor recharge. If unsuccessful, the whole ship will shut down. | Imperial Regular |
| Bomber Strike 1 | /bstrike1 | Calls NPC ships to attack your current target. | Special Forces |
| Nebula Blast | /nblast | If issued while in a nebula, triggers an area-effect explosion. Your success level affects how much damage you take yourself. | Special Forces |
| Bomber Strike 2 | /bstrike2 | Identical to the Bomber Strike 1 command, except the pilot's career growth has granted him access to a larger strike force. | Elite TIE Guard |
| Bomber Strike 3 | /bstrike3 | Identical to the Bomber Strike 2 command, except the pilot's career growth has granted him access to an even larger strike force. | Imperial Ace Pilot |
Freelance Pilot Commands[]
| Name | Command | Description | Granted At |
| Emergency Thrust | /ethrust | Temporarily increases the starship's speed by routing power from weapon and shield systems. | Basic Training |
| Pirate Trap 1 | /ptrap1 | Sends out a fake freighter distress call in an attempt to lure pirates to the area, creating a distraction that the pilot can use to ambush enemies or escape. | Starship Defense |
| Energy Pulse 1 | /epulse1 | Short-circuit the starship's weapon capacitor, causing the vessel to emit a powerful and damaging omni-directional pulse of energy. | Advanced Technique |
| IFF Transponder Scramble | /iffscramble | Scramble the ship's on-board identification code to temporarily broadcast a "friendly" recognition code to attacking enemies, causing them to cease fire. | Advanced Technique |
| Energy Pulse 2 | /epulse2 | Easier to control and is designed to damage and possibly even disable ship-subsystems. | Expert Technique |
| Energy Pulse 3 | /epulse3 | With greater power comes a much higher damage output to both external components and internal systems, and to friend and foe alike. | Flight Artistry |
| Pirate Trap 2 | /ptrap2 | Attracts more powerful, and potentially more dangerous pirates. | Flight Artistry |
Rebel Alliance Pilot Commands[]
| Name | Command | Description | Granted At |
| IFF Transponder Scramble | /iffscramble | Scramble the ship's on-board identification code to temporarily broadcast a "friendly" recognition code to attacking enemies, causing them to cease fire. | Starfighter Survival Tactics |
| Jump Start 1 | /jstart 1 | Uses some of the ship's weapon capacitor energy to recharge an allied target's shields. | Starfighter Survival Tactics |
| Emergency Shields | /eshields | Allows the pilot to temporarily redirect all weapons recharge power into shield recharge instead. | Space Combat Techniques |
| Ship System Emergency Repair | /vrepair | Ship System Emergency Repair is not a replacement for normal systems repairs, but it may allow a heavily damaged ship to finish its mission. | Space Combat Techniques |
| In Space Repair | /inspacerepair | Call a supply vessel that tries to restore the ship to (at least) basic operating capacity. | Advanced Space Combat |
| Jump Start 2 | /jstart 2 | Advanced Space Combat | |
| Underway Replenishment | /inspacereload | Call an ammunition hauler that tries to re-supply the weapon stores with missiles, torpedoes and counter-measures. | Special Weapons and Tactics |
| Emergency Repair Other Ship's System | /vrepairother | Sacrifice some of the ship's integrity in order to improve a friendly ship's integrity. | Special Weapons and Tactics |
| Repair and Replenishment | /inspacerr | Summon larger Alliance ships that have both repair and reload capabilities. | Rebel Alliance Master Pilot |
| Jump Start 3 | /jstart 3 | Rebel Alliance Master Pilot |