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Officericon

Leia Organa

Overview[]

Do you think you have what it takes to be an Officer? Can you handle the responsibility of other people's lives? Are you calm in a crisis?

Every army needs good leaders to organize the troops and help them perform at their peak! Whether Imperial or Alliance, if you want to be an officer, you will learn how to lead a squad and how to fight. You will keep your squad alive, no matter how hostile the terrain.

General Skills:

  • Ranged Combat
  • Group Buffs
  • Indirect Fire
  • Resupply

Officer Base Statistics:

  • +20 Luck
  • +70 Precision
  • +50 Strength
  • +80 Constitution
  • +80 Stamina
  • +60 Agility

Profession Progression[]

Ensign Lieutenant Commander Captain
Levels: 1-21 Levels: 22-45 Levels: 46-69 Levels: 70-90

Aurilian Village Rewards[]

Terrain Negotiation[]

With Publish 27, innate Terrain negotiation was introduced for Officer. With certain levels, the Officer gains greater ability to negotiate terrain. These are the levels and the amount of Terrain Negotiation granted to the Officer:

Innate Officer Specials[]

These are the skills and techniques that an Officer of level 90 will obtain. There are various enhancements that can be made to these specials through the use of expertise, but all Officers will have these base attacks and specials to work with.

Single Target Attacks[]

CL Special Description
90 Sure Shot (Mark 8) High powered attack that deals extra damage
30 Paint Target (Mark 3) Lowers the defenses of the target and causes extra damage

AoE Attacks[]

CL Special Description
86 Artillery Strike (Mark 3) Calls in an indirect artillery barrage on the target
86 Shock Grenade (Mark 3) A powerful grenade that can also cause a mild snare on the target
50 Dioxis Grenade An attack that causes damage, plus extra poison damage over time
74 Core Bomb (Mark 3) Very powerful AoE centred on the Officer that causes burning damage over time

Group Buffs[]

CL Special Description
26 Tactics (Mark 3) Provides 2% to dodge and +20 Constitution to the squad

Self Help Specials[]

CL Special Description
82 Heal (Mark 4) The standard +3500 health heal that all professions are blessed with

Expertise[]

Introduced with Publish 31/Chapter 3, Officers are now allowed the ability to choose their abilities/skills. Each Officer is allocated "points" as they level. 5 points will be initially granted at CL 10, then 1 point every 2 CLs up to a total of 45 points at CL 90.


Most skills require a prerequisite, be it a minimum CL, or a prior skill.


Officer Specialization
Closecombat.jpg
Close Combat

Marksmanship

Toughness

Endurance

Swordsmanship

Side Arm Efficiency

Energy Defense

Kinetic Defense

Grim Blows

Side Arm Accuracy

Decapitate

Pistol Overcharge

Synaptic Stimulator

Environmental Purge (expertise)

Crippling Vortex

Pistol Burn

Bacta Flush

Automated Diagnosis


Squad Command

Leadership

Rapid Deployment

Explosives Expert

Sure Shot Efficiency

Advanced Tactics

Focus Fire

Surgical Demolitions

Lethal Aim

Pistol Drillmaster

Misdirected Anger

Medical Supply Drop

High Explosives

Inspiration

Scatter!

Tactical Supply Drop

Superior Firepower

Identify Weakness

Charge

Last Words

Anger Management

Reinforcements

Primacy

Advanced Paint Target

Expertise enhanced specials[]

As with other professions, the Officer has many options when it comes to allocating points into the expertise trees. Here is the breakdown of how those points will affect the Officers abilities in combat and group situations

Single target expertise enhancements[]

Special Effect
Decapitate A brutal slice to the neck damages your opponent and leaves them bleeding. Requires a 1-h melee weapon
Pistol Burn Moderate extra damage plus a fairly weak bleeding debuff. Requires a pistol
Pistol Overcharge Low damage bonus, but very quick cooldown timer. Requires a pistol

AoE expertise enhancements[]

Special Effect
Crippling Vortex Powerful AoE that roots enemies to the spot around the Officer. Requires a 1-h weapon

Group buff expertise enhancements[]

Special Effect
Advanced Tactics Gives 5% dodge, +70 constitution, +10 critical hit protection
Focus Fire Gives 5% strikethrough chance, 32% strikethrough value (against your target's resists), 5% critical chance
Inspiration An immediate 2800 action heal, plus additional 5% action cost for the duration
Scatter! Removes snare and root effects, and increases movement speed for a short duration
Charge Adds 10% group damage bonus, removes snares, increases speed and some action cost reduction
Last Words If you are unlucky enough to die, provides a buff to the group (health, action, dodge)
Drillmaster 5% action cost reduction and 5% damage increase. Requires an equipped pistol

Self help expertise enhancements[]

Special Effect
Synaptic Stimulator Removes up to two random debuffs from the Officer
Environmental Purge Removes 50% of DoT effects, and grants 10 second immunity to new DoTs
Bacta Flush Increases healing potency by up to 15%
Automated Diagnosis Decreases the Officers healing cooldown by up to 3s
Superior Firepower Increases the Officer's explosive damage by 125% and explosive critical chance by 50%.

Supply Drops[]

One of the areas where an Officer can really be of benefit to a group is our ability to call in supply drops. There are drops for healing stims, and tactical stims, plus the ability to call in a soldier to help the Officer out in combat.

Special Effect
Rapid Deployment A requirement for supply drops. Reduces the cooldown by 30 minutes
Supply Drop (Tacs) Lands a crate of 8 stims, each +68 constitution, +3% critical chance, and +3% damage
Supply Drop (Meds) Lands a crate of 8 stims, each healing for 3,456 damage
Supply Drop (Pet) Calls a level 84 elite pet to fight with the Officer

External links[]

Expertise builds[]

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