Number of lots required: 1
Capacity of structure in items:Hopper size depends on expermentation
Operating costs:
- Power: 60/hr
- Maintenance: 60/hr
Placeable on: All Planets (except Kashyyyk and Mustafar)
Schematic Obtained In: Architect >> Structure Expertise I
Skill Needed to Use: None
Item Type: Deed >> Installation
Resources Required:
- 200 Steel
- 300 Metal
- 150 Low Grade Ore
- 100 Metal
- 200 Chemical
Components Required:
- 3 similar Structural Module
- 1 Generator Turbine
- 1 Small Structure Storage Module
- 1 Light Ore Mining Unit
Complexity: 15
Requires: Generic Crafting Tool
XP Gained: 1900 Structure Crafting XP (normal)
Relevent Experimental Properties:
- Experimental Efficiency
- Extraction Rate
- Heat Resistance 25%
- Shock Resistance 25%
- Unit Toughness 50%
- Extraction Rate
- Experimental Storage
- Hopper Size
- Mallebility 33%
- Unit Toughness 66%
- Hopper Size
Notes: The most common harvester, it is often the easiest to make money selling resources. Because it requires Small Structure Storage Modules instead of Wall Modules, Architects usually sell for them a reasonable price. A maximum of 10 BER (Base Extraction Rate) for only 1440 credits/day is the most efficient way to gather resources for profit.