Level: 70
Reward:
Description:
- Trilom gas emissions are a constant source of danger for miners on Mustafar. This deadly gas causes paranoia, dementia, and eventually, agonizing death. Armstrong discovered that one of his mining crews hit a pocket of this gas. There is no cure for Trilom poisoning, and the affected miners need to be destroyed before they can cause harm to others.
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Recommended combat levels: 75 and higher |
Chief Armstrong
Some miners have been accidentally subjected to trilom poisoning, which there is no known cure. Begin this quest by talking to Chief Armstrong (/way 309 -1269) in the Mensix Mining Facility.
This quest involves fighting multiple creatures that are CL70. There might also be aggressive creatures surrounding the area that are CL65+.
Conversation with Chief Armstrong[]
Chief Armstrong: Not again. We lost another crew to trilom poisoning. It's not like we haven't enough to worry about, but now we have our friends to deal with. What do you want?
PC: What's going on?
Chief Armstrong: One of our field crews hit a patch of trilom gas while they were sampling. They didn't have the proper gear and now...never mind.
PC: No, please go on. What is trilom poisoning?
Chief Armstrong: Never heard of trilom, huh? Trilom is a gas that builds in pockets below the surface. With the proper gear, it isn't any problem, but without the gear, it is deadly. First it causes massive aggression, delusions, and paranoia in anyone who breathes it. After that...well, after that, a slow painful death.
PC: I am sorry to hear that a crew of yours was affected.
Chief Armstrong: Thanks for that. Hey, listen...maybe you can help. This is going to sound terrible, but could you help us put those guys down? You know, put them out of their misery.
PC: What? I am not a cold-blooded killer.
Chief Armstrong: It's not like that. You see, all of us know the dangers of trilom and none of us want to live like that. Once the trilom poisoning takes effect, everything we once were is dead anyways. Normally, we do it for each other but me and the boys have already had to deal with two other crews recently. We just can't take another.
PC: I understand. I will do this for you.
Chief Armstrong: All the miners have a homing beacon installed in their uniforms in case they ever get lost or trapped. You need to travel to their base camp and activate the tracking system there. Under the effects of trilom, a person can travel a long ways off, fighting everything they see until they finally die. Use the tracking system to find the crew and...and please make it quick.
Travel to the Poisoned Miners' Camp[]
All Mustafarian miners are equipped with a homing device to help find them in case of an emergency. These devices send a signal back to a computer that is located in the base camp. Armstrong has given you directions to the main camp. From there you can use the computer to find the miners.
Travel to the waypoint the Chief Armstrong provides (/way -2716 -2025). The camp is abandoned, so feel free to look around.
In the camp you can find the HK-47 Sword (/way Mustafar -2749 -2004 HK-47 Sword;) from the Rare Melee Weapons Mark IV collection.
Use the Tracking Computer[]
The computer is located inside the base camp of the missing miners. Use the computer to track down where they have went.
Now, find and activate the tracking computer (/way -2716 -2034) to get the coordinates of the infected miners.
Wait for Track[]
Now that the computer is active, wait for it to return the location of the miners.
The computer will give you a waypoint with an exact location of the infected miners.
Track the Crazed Miners[]
The tracking computer directed you where to find the miners.
When you get close to the waypoint (/way -2499 -1210), nothing is there. You have to be almost exactly on the waypoint marker and about 10 CL70 Infected Miners will spawn and start attacking.
Destroy the Crazed Miners[]
The Trilom gas has made the miners extremely dangerous and unpredictable. Eventually the affected miners will suffer from an agonizing death. Since there is no cure for Trilom poisoning the best thing that can be done for the miners is to put them out of their misery.
The miners use melee attacks and armor break. If you stand still, they will surround you. The miners are equipped with blasters and therefore it is recommended that you bring a group with you.
When fighting the infected miners, a tactic you might try if you use ranged weapons is to keep moving in a large circle and target the closest miner. The miners usually will form a line and follow you a few meters behind like a tail. You can use an ability with low action/mind cost (there are 10 miners) and just keep moving while firing. They may hit you occasionally, but if you keep moving, you should not take too much damage.
There may be high-CL creatures also in the area of the miners, so try not to use AoE shots to take out the miners. These shots may aggro the creatures into also attacking you.
Return to Chief Armstrong[]
Report back to Chief Armstrong about the deaths of the miners.
Mustafarian Modified Disruptor Pistol
After all the miners are dead, return to Chief Armstrong.
Conversation with Chief Armstrong[]
Chief Armstrong: So is the deed done?
PC: Yeah. I took care of those sick miners.
Chief Armstrong: It had to be done. Trilom is not a nice thing. I have heard that you are lucid during the most painful parts of the death. Anyways, me and the boys want you to have this for taking care of our friends. Now if you will excuse us, we need to bury our friends.