M3-A "Scyk" Interceptor | |
Certification | Basic Pilot |
Mass | ~12k |
Role | Light fighter |
Crew | Pilot only |
Weapon Mounts | Projectile weapon x1 Ordnance x1 |
Astromech Technology | Flight computer |
Acceleration | 50 |
Deceleration | 50 |
Yaw Rate | 600 |
Pitch Rate | 600 |
Roll Rate | 300 |
Speed Modifier | 0.95 |
Pictures | Style 1 Textures |
Game Info[]
The Scyk Interceptor is a light starfighter with which Freelance Pilots begin their career. Freelance trainers provide fledgling pilots a Scyk when they sign on. In addition, since the NGE all players have the opportunity to get a free Scyk Interceptor on Tansarii Point Station, for travel to Station Gamma and for use against the Black Sun pirates in the Ord Mantel System. The Scyk is a small ship with little firepower, but it is very quick and able to maneuver well. In addition, it makes a serviceable ship for beginning space miners. Lastly, as with the Z-95 and Light Duty TIE fighters, shipwrights can produce a high-mass variant of this ship that is capable of carrying 95,000 points of mass.
Weapons configurations[]
Packing only one weapon, and having very little space capacity, this fighter should be equipped with a missile launcher in addition to a blaster weapon. Due to the low space capacity, it may be difficult to fit droid interfaces, armor, shield generators and counter-measure packs at the same time. It is recommendable to sacrifice droid interface+droid and prioritize powerful weapons and relatively powerful shield generator and armor.