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(Proper Entertainer buff +150 Luck is the max)
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'''Luck''' is one of six [[character]] [[attribute]]s. Each point of luck grants 0.0033% [[dodge]], 0.0033% [[evasion|evasion chance]], 0.1% [[evasion|evasion value]], 0.0033% [[critical hit chance]], 0.005% [[strikethrough|strikethrough chance]], and 0.1% [[strikethrough|strikethrough value]].
Increases the likelihood you will have Lucky events happen to you. These events can happen while in combat or healing and while selling to [[Junk Dealer|junk dealers]].
 
   
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Every 100 points in Luck gives 0.33% Dodge, 0.5% Strikethrough Chance, 10.0% Strikethrough Value, 0.33% Critical Hit Chance, 0.33% Evasion and 10% to Evasion Value.
 
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{| class=wikitable style="text-align:right;"
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|+Luck per 100 points<onlyinclude>
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! [[Luck]] !! 100 !! 200 !! 300 !! 400 !! 500 !! 600 !! 700 !! 800 !! 900 !! 1000 !! 1100
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|-
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| align=left | [[Dodge]]|| 0.33% || 0.67% || 1.00% || 1.33% || 1.67% || 2.00% || 2.33% || 2.67% || 3.00% || 3.33% || 3.67%
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|-
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| align=left | [[Evasion|Evasion chance]] || 0.33% || 0.67% || 1.00% || 1.33% || 1.67% || 2.00% || 2.33% || 2.67% || 3.00% || 3.33% || 3.67%
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|-
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| align=left | [[Evasion|Evasion value]] || 10% || 20% || 30% || 40% || 50% || 60% || 70% || 80% || 90% || 100% || 100%
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|-
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| align=left | [[Critical hit chance]]|| 0.33% || 0.67% || 1.00% || 1.33% || 1.67% || 2.00% || 2.33% || 2.67% || 3.00% || 3.33% || 3.67%
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|-
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| align=left | [[Strikethrough|Strikethrough chance]] || 0.50% || 1.00% || 1.50% || 2.00% || 2.50% || 3.00% || 3.50% || 4.00% || 4.50% || 5.00% || 5.50%
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|-
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| align=left | [[Strikethrough|Strikethrough value]] || 10% || 20% || 30% || 40% || 50% || 60% || 70% || 80% || 90% || 100% || 100%</onlyinclude>
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|
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|}
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==Ways to Increase This Stat==
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'''Gear:'''
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CL 90 characters have +100 Luck. More than an additional +900 Luck can be gained from the following:
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*+315 Armor suit, 9 pieces with +35 Luck in each socket(cybernetic arm: no right biceps or bracer)
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**+35 Headwear
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**+35 Chestplate (can be increased to +49 on a crafted chestplate with +14 luck armor bit crafted inside)
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**+35 Left Biceps
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**+35 Left Bracer
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**+35 Gloves
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**+35 Shirt
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**+35 Belt
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**+35 Pants
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**+35 Boots
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**+35 Socketed [[bandolier]] or Imperial/Pilot/Rebel Ace Field Backpack
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**+77 Embroidered Sash, also adds 10 item storage: (in place of Socketed [[bandolier]]) [No Trade gift from 2010 Empire Day]
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*+110 [[A Cybernetic Deconstruction Arm]]: a collection reward from [[High Quality Resource Collection]].
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*+35 Socketed [[weapon]] (can be increased to +49 on a crafted weapon with +14 luck weapon bit crafted inside)
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*+125 [[Jewelry]] (+25 bracelets x 2, rings x 2, necklace) (cannot be crafted with sockets, so must be found in a loot drop). Note an extra +25 luck can be obtained by using the [[Heroism set]], however this is difficult/expensive for a trader to obtain.
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'''Buffs:'''
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*+150 [[Entertainer buff]]
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*+210 (capped) [[Deneelian Fizz Pudding]]
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*+100 [[Stims#Dermal Laminant Styptic (Improved)|Dermal Laminant Styptic (Advanced)]]: 30 minutes consumable
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*+200 [[Shard of Retalliation]]
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*+100 [[Meatlump Love]]
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*+100 [[Stims#Willpower Boost Stim (Advanced)|Willpower Boost Stim (Advanced)]]
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*+50 Master Smuggler Buff
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*+100 Smuggler Captain Buff
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==Lucky events==
 
Luck increases the likelihood you will have Lucky events happen to you. These events can happen while in combat or healing and while selling to [[Junk Dealer|junk dealers]].
   
 
* Crafting Assembly: Crafters who catch a lucky break can benefit from a Critical Success during the Assembly phase of creating their item.
 
* Crafting Assembly: Crafters who catch a lucky break can benefit from a Critical Success during the Assembly phase of creating their item.
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* Fencing: Another interesting chance for a lucky break is selling your goods to a Junk Dealer. Everyone has the opportunity for this lucky break which increases the item's "sell rate." A player can tell when they've been lucky because all of the prices of their goods will be considerably higher than usual.
 
* Fencing: Another interesting chance for a lucky break is selling your goods to a Junk Dealer. Everyone has the opportunity for this lucky break which increases the item's "sell rate." A player can tell when they've been lucky because all of the prices of their goods will be considerably higher than usual.
   
* Stealing: Spies have an interesting luck ability. They can steal an item without any chance of getting caught.
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* Stealing: Spies have an interesting luck ability. They can steal an item without any chance of getting caught. Be warned, you cannot steal items or credits from players.
   
 
* Theft Detection: Luck isn't an exclusive ability! Not only do spies get a chance for a "free steal," but everyone else gets a separate chance to catch the thief (as long as the spy doesn't get a "free steal"). While a spy is stealing, their target can get lucky by automatically detecting the spy.
 
* Theft Detection: Luck isn't an exclusive ability! Not only do spies get a chance for a "free steal," but everyone else gets a separate chance to catch the thief (as long as the spy doesn't get a "free steal"). While a spy is stealing, their target can get lucky by automatically detecting the spy.
   
 
* Experience: Last on our list of lucky breaks is experience. If you're really lucky, you can get a bonus to your experience point (XP) rewards while you're playing the game. It can happen at any time whether you are on the ground or in space, questing or crafting – as long as you're doing something that earns you XP.
 
* Experience: Last on our list of lucky breaks is experience. If you're really lucky, you can get a bonus to your experience point (XP) rewards while you're playing the game. It can happen at any time whether you are on the ground or in space, questing or crafting – as long as you're doing something that earns you XP.
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* Fishing: You may also notice a faster catch rate/ better catch while fishing if you have a high luck stat.
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* Foraging: While foraging, the higher your Luck skill, the better your forage results!
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[[Category:Attributes]]

Latest revision as of 00:04, 4 April 2018

Luck is one of six character attributes. Each point of luck grants 0.0033% dodge, 0.0033% evasion chance, 0.1% evasion value, 0.0033% critical hit chance, 0.005% strikethrough chance, and 0.1% strikethrough value.


Luck per 100 points
Luck 100 200 300 400 500 600 700 800 900 1000 1100
Dodge 0.33% 0.67% 1.00% 1.33% 1.67% 2.00% 2.33% 2.67% 3.00% 3.33% 3.67%
Evasion chance 0.33% 0.67% 1.00% 1.33% 1.67% 2.00% 2.33% 2.67% 3.00% 3.33% 3.67%
Evasion value 10% 20% 30% 40% 50% 60% 70% 80% 90% 100% 100%
Critical hit chance 0.33% 0.67% 1.00% 1.33% 1.67% 2.00% 2.33% 2.67% 3.00% 3.33% 3.67%
Strikethrough chance 0.50% 1.00% 1.50% 2.00% 2.50% 3.00% 3.50% 4.00% 4.50% 5.00% 5.50%
Strikethrough value 10% 20% 30% 40% 50% 60% 70% 80% 90% 100% 100%

Ways to Increase This Stat[]

Gear:

CL 90 characters have +100 Luck. More than an additional +900 Luck can be gained from the following:

  • +315 Armor suit, 9 pieces with +35 Luck in each socket(cybernetic arm: no right biceps or bracer)
    • +35 Headwear
    • +35 Chestplate (can be increased to +49 on a crafted chestplate with +14 luck armor bit crafted inside)
    • +35 Left Biceps
    • +35 Left Bracer
    • +35 Gloves
    • +35 Shirt
    • +35 Belt
    • +35 Pants
    • +35 Boots
    • +35 Socketed bandolier or Imperial/Pilot/Rebel Ace Field Backpack
    • +77 Embroidered Sash, also adds 10 item storage: (in place of Socketed bandolier) [No Trade gift from 2010 Empire Day]
  • +110 A Cybernetic Deconstruction Arm: a collection reward from High Quality Resource Collection.
  • +35 Socketed weapon (can be increased to +49 on a crafted weapon with +14 luck weapon bit crafted inside)
  • +125 Jewelry (+25 bracelets x 2, rings x 2, necklace) (cannot be crafted with sockets, so must be found in a loot drop). Note an extra +25 luck can be obtained by using the Heroism set, however this is difficult/expensive for a trader to obtain.


Buffs:

Lucky events[]

Luck increases the likelihood you will have Lucky events happen to you. These events can happen while in combat or healing and while selling to junk dealers.

  • Crafting Assembly: Crafters who catch a lucky break can benefit from a Critical Success during the Assembly phase of creating their item.
  • Crafting Experimentation: During Experimentation, Traders can get a lucky break that will give their experiment a Critical Success.
  • Combat and Faction: During combat, anyone fighting has a chance to be lucky which will earn them bonus Faction Points.
  • Healing: All healing actions including the use of special abilities, healing others and even using stim-packs have the chance to receive a lucky break that will boost the effectiveness of the heal.
  • Fencing: Another interesting chance for a lucky break is selling your goods to a Junk Dealer. Everyone has the opportunity for this lucky break which increases the item's "sell rate." A player can tell when they've been lucky because all of the prices of their goods will be considerably higher than usual.
  • Stealing: Spies have an interesting luck ability. They can steal an item without any chance of getting caught. Be warned, you cannot steal items or credits from players.
  • Theft Detection: Luck isn't an exclusive ability! Not only do spies get a chance for a "free steal," but everyone else gets a separate chance to catch the thief (as long as the spy doesn't get a "free steal"). While a spy is stealing, their target can get lucky by automatically detecting the spy.
  • Experience: Last on our list of lucky breaks is experience. If you're really lucky, you can get a bonus to your experience point (XP) rewards while you're playing the game. It can happen at any time whether you are on the ground or in space, questing or crafting – as long as you're doing something that earns you XP.
  • Fishing: You may also notice a faster catch rate/ better catch while fishing if you have a high luck stat.
  • Foraging: While foraging, the higher your Luck skill, the better your forage results!