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(Proper Entertainer buff +150 Luck is the max) Tag: Visual edit |
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+ | '''Luck''' is one of six [[character]] [[attribute]]s. Each point of luck grants 0.0033% [[dodge]], 0.0033% [[evasion|evasion chance]], 0.1% [[evasion|evasion value]], 0.0033% [[critical hit chance]], 0.005% [[strikethrough|strikethrough chance]], and 0.1% [[strikethrough|strikethrough value]]. |
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− | Luck increases your chances of scoring a lucky hit that does more damage than normal to an enemy. If you get a lucky hit, it will show "<LUCKY>" above the enemy. |
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+ | |||
+ | |||
+ | {| class=wikitable style="text-align:right;" |
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+ | |+Luck per 100 points<onlyinclude> |
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+ | ! [[Luck]] !! 100 !! 200 !! 300 !! 400 !! 500 !! 600 !! 700 !! 800 !! 900 !! 1000 !! 1100 |
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+ | |- |
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+ | | align=left | [[Dodge]]|| 0.33% || 0.67% || 1.00% || 1.33% || 1.67% || 2.00% || 2.33% || 2.67% || 3.00% || 3.33% || 3.67% |
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+ | |- |
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+ | | align=left | [[Evasion|Evasion chance]] || 0.33% || 0.67% || 1.00% || 1.33% || 1.67% || 2.00% || 2.33% || 2.67% || 3.00% || 3.33% || 3.67% |
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+ | |- |
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+ | | align=left | [[Evasion|Evasion value]] || 10% || 20% || 30% || 40% || 50% || 60% || 70% || 80% || 90% || 100% || 100% |
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+ | |- |
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+ | | align=left | [[Critical hit chance]]|| 0.33% || 0.67% || 1.00% || 1.33% || 1.67% || 2.00% || 2.33% || 2.67% || 3.00% || 3.33% || 3.67% |
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+ | |- |
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+ | | align=left | [[Strikethrough|Strikethrough chance]] || 0.50% || 1.00% || 1.50% || 2.00% || 2.50% || 3.00% || 3.50% || 4.00% || 4.50% || 5.00% || 5.50% |
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+ | |- |
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+ | | align=left | [[Strikethrough|Strikethrough value]] || 10% || 20% || 30% || 40% || 50% || 60% || 70% || 80% || 90% || 100% || 100%</onlyinclude> |
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+ | | |
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+ | |} |
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+ | |||
+ | ==Ways to Increase This Stat== |
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+ | |||
+ | '''Gear:''' |
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+ | |||
+ | CL 90 characters have +100 Luck. More than an additional +900 Luck can be gained from the following: |
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+ | |||
+ | *+315 Armor suit, 9 pieces with +35 Luck in each socket(cybernetic arm: no right biceps or bracer) |
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+ | **+35 Headwear |
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+ | **+35 Chestplate (can be increased to +49 on a crafted chestplate with +14 luck armor bit crafted inside) |
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+ | **+35 Left Biceps |
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+ | **+35 Left Bracer |
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+ | **+35 Gloves |
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+ | **+35 Shirt |
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+ | **+35 Belt |
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+ | **+35 Pants |
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+ | **+35 Boots |
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+ | **+35 Socketed [[bandolier]] or Imperial/Pilot/Rebel Ace Field Backpack |
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+ | **+77 Embroidered Sash, also adds 10 item storage: (in place of Socketed [[bandolier]]) [No Trade gift from 2010 Empire Day] |
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+ | |||
+ | *+110 [[A Cybernetic Deconstruction Arm]]: a collection reward from [[High Quality Resource Collection]]. |
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+ | *+35 Socketed [[weapon]] (can be increased to +49 on a crafted weapon with +14 luck weapon bit crafted inside) |
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+ | *+125 [[Jewelry]] (+25 bracelets x 2, rings x 2, necklace) (cannot be crafted with sockets, so must be found in a loot drop). Note an extra +25 luck can be obtained by using the [[Heroism set]], however this is difficult/expensive for a trader to obtain. |
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+ | |||
+ | |||
+ | '''Buffs:''' |
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+ | |||
+ | *+150 [[Entertainer buff]] |
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+ | *+210 (capped) [[Deneelian Fizz Pudding]] |
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+ | *+100 [[Stims#Dermal Laminant Styptic (Improved)|Dermal Laminant Styptic (Advanced)]]: 30 minutes consumable |
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+ | *+200 [[Shard of Retalliation]] |
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+ | *+100 [[Meatlump Love]] |
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+ | *+100 [[Stims#Willpower Boost Stim (Advanced)|Willpower Boost Stim (Advanced)]] |
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+ | *+50 Master Smuggler Buff |
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+ | *+100 Smuggler Captain Buff |
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+ | |||
+ | ==Lucky events== |
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+ | Luck increases the likelihood you will have Lucky events happen to you. These events can happen while in combat or healing and while selling to [[Junk Dealer|junk dealers]]. |
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+ | |||
+ | * Crafting Assembly: Crafters who catch a lucky break can benefit from a Critical Success during the Assembly phase of creating their item. |
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+ | |||
+ | * Crafting Experimentation: During Experimentation, Traders can get a lucky break that will give their experiment a Critical Success. |
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+ | |||
+ | * Combat and Faction: During combat, anyone fighting has a chance to be lucky which will earn them bonus Faction Points. |
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+ | |||
+ | * Healing: All healing actions including the use of special abilities, healing others and even using stim-packs have the chance to receive a lucky break that will boost the effectiveness of the heal. |
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+ | |||
+ | * Fencing: Another interesting chance for a lucky break is selling your goods to a Junk Dealer. Everyone has the opportunity for this lucky break which increases the item's "sell rate." A player can tell when they've been lucky because all of the prices of their goods will be considerably higher than usual. |
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+ | |||
+ | * Stealing: Spies have an interesting luck ability. They can steal an item without any chance of getting caught. Be warned, you cannot steal items or credits from players. |
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+ | |||
+ | * Theft Detection: Luck isn't an exclusive ability! Not only do spies get a chance for a "free steal," but everyone else gets a separate chance to catch the thief (as long as the spy doesn't get a "free steal"). While a spy is stealing, their target can get lucky by automatically detecting the spy. |
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+ | |||
+ | * Experience: Last on our list of lucky breaks is experience. If you're really lucky, you can get a bonus to your experience point (XP) rewards while you're playing the game. It can happen at any time whether you are on the ground or in space, questing or crafting – as long as you're doing something that earns you XP. |
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+ | |||
+ | * Fishing: You may also notice a faster catch rate/ better catch while fishing if you have a high luck stat. |
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+ | * Foraging: While foraging, the higher your Luck skill, the better your forage results! |
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+ | [[Category:Attributes]] |
Latest revision as of 00:04, 4 April 2018
Luck is one of six character attributes. Each point of luck grants 0.0033% dodge, 0.0033% evasion chance, 0.1% evasion value, 0.0033% critical hit chance, 0.005% strikethrough chance, and 0.1% strikethrough value.
Luck | 100 | 200 | 300 | 400 | 500 | 600 | 700 | 800 | 900 | 1000 | 1100 | |
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Dodge | 0.33% | 0.67% | 1.00% | 1.33% | 1.67% | 2.00% | 2.33% | 2.67% | 3.00% | 3.33% | 3.67% | |
Evasion chance | 0.33% | 0.67% | 1.00% | 1.33% | 1.67% | 2.00% | 2.33% | 2.67% | 3.00% | 3.33% | 3.67% | |
Evasion value | 10% | 20% | 30% | 40% | 50% | 60% | 70% | 80% | 90% | 100% | 100% | |
Critical hit chance | 0.33% | 0.67% | 1.00% | 1.33% | 1.67% | 2.00% | 2.33% | 2.67% | 3.00% | 3.33% | 3.67% | |
Strikethrough chance | 0.50% | 1.00% | 1.50% | 2.00% | 2.50% | 3.00% | 3.50% | 4.00% | 4.50% | 5.00% | 5.50% | |
Strikethrough value | 10% | 20% | 30% | 40% | 50% | 60% | 70% | 80% | 90% | 100% | 100% |
Ways to Increase This Stat[]
Gear:
CL 90 characters have +100 Luck. More than an additional +900 Luck can be gained from the following:
- +315 Armor suit, 9 pieces with +35 Luck in each socket(cybernetic arm: no right biceps or bracer)
- +35 Headwear
- +35 Chestplate (can be increased to +49 on a crafted chestplate with +14 luck armor bit crafted inside)
- +35 Left Biceps
- +35 Left Bracer
- +35 Gloves
- +35 Shirt
- +35 Belt
- +35 Pants
- +35 Boots
- +35 Socketed bandolier or Imperial/Pilot/Rebel Ace Field Backpack
- +77 Embroidered Sash, also adds 10 item storage: (in place of Socketed bandolier) [No Trade gift from 2010 Empire Day]
- +110 A Cybernetic Deconstruction Arm: a collection reward from High Quality Resource Collection.
- +35 Socketed weapon (can be increased to +49 on a crafted weapon with +14 luck weapon bit crafted inside)
- +125 Jewelry (+25 bracelets x 2, rings x 2, necklace) (cannot be crafted with sockets, so must be found in a loot drop). Note an extra +25 luck can be obtained by using the Heroism set, however this is difficult/expensive for a trader to obtain.
Buffs:
- +150 Entertainer buff
- +210 (capped) Deneelian Fizz Pudding
- +100 Dermal Laminant Styptic (Advanced): 30 minutes consumable
- +200 Shard of Retalliation
- +100 Meatlump Love
- +100 Willpower Boost Stim (Advanced)
- +50 Master Smuggler Buff
- +100 Smuggler Captain Buff
Lucky events[]
Luck increases the likelihood you will have Lucky events happen to you. These events can happen while in combat or healing and while selling to junk dealers.
- Crafting Assembly: Crafters who catch a lucky break can benefit from a Critical Success during the Assembly phase of creating their item.
- Crafting Experimentation: During Experimentation, Traders can get a lucky break that will give their experiment a Critical Success.
- Combat and Faction: During combat, anyone fighting has a chance to be lucky which will earn them bonus Faction Points.
- Healing: All healing actions including the use of special abilities, healing others and even using stim-packs have the chance to receive a lucky break that will boost the effectiveness of the heal.
- Fencing: Another interesting chance for a lucky break is selling your goods to a Junk Dealer. Everyone has the opportunity for this lucky break which increases the item's "sell rate." A player can tell when they've been lucky because all of the prices of their goods will be considerably higher than usual.
- Stealing: Spies have an interesting luck ability. They can steal an item without any chance of getting caught. Be warned, you cannot steal items or credits from players.
- Theft Detection: Luck isn't an exclusive ability! Not only do spies get a chance for a "free steal," but everyone else gets a separate chance to catch the thief (as long as the spy doesn't get a "free steal"). While a spy is stealing, their target can get lucky by automatically detecting the spy.
- Experience: Last on our list of lucky breaks is experience. If you're really lucky, you can get a bonus to your experience point (XP) rewards while you're playing the game. It can happen at any time whether you are on the ground or in space, questing or crafting – as long as you're doing something that earns you XP.
- Fishing: You may also notice a faster catch rate/ better catch while fishing if you have a high luck stat.
- Foraging: While foraging, the higher your Luck skill, the better your forage results!