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Luck is one of six character attributes. Each point of luck grants 0.0033% dodge, 0.0033% evasion chance, 0.1% evasion value, 0.0033% critical hit chance, 0.005% strikethrough chance, and 0.1% strikethrough value.


Luck per 100 points
Luck 100 200 300 400 500 600 700 800 900 1000 1100
Dodge 0.33% 0.67% 1.00% 1.33% 1.67% 2.00% 2.33% 2.67% 3.00% 3.33% 3.67%
Evasion chance 0.33% 0.67% 1.00% 1.33% 1.67% 2.00% 2.33% 2.67% 3.00% 3.33% 3.67%
Evasion value 10% 20% 30% 40% 50% 60% 70% 80% 90% 100% 100%
Critical hit chance 0.33% 0.67% 1.00% 1.33% 1.67% 2.00% 2.33% 2.67% 3.00% 3.33% 3.67%
Strikethrough chance 0.50% 1.00% 1.50% 2.00% 2.50% 3.00% 3.50% 4.00% 4.50% 5.00% 5.50%
Strikethrough value 10% 20% 30% 40% 50% 60% 70% 80% 90% 100% 100%

Ways to Increase This Stat[]

Gear:

CL 90 characters have +100 Luck. More than an additional +900 Luck can be gained from the following:

  • +315 Armor suit, 9 pieces with +35 Luck in each socket(cybernetic arm: no right biceps or bracer)
    • +35 Headwear
    • +35 Chestplate (can be increased to +49 on a crafted chestplate with +14 luck armor bit crafted inside)
    • +35 Left Biceps
    • +35 Left Bracer
    • +35 Gloves
    • +35 Shirt
    • +35 Belt
    • +35 Pants
    • +35 Boots
    • +35 Socketed bandolier or Imperial/Pilot/Rebel Ace Field Backpack
    • +77 Embroidered Sash, also adds 10 item storage: (in place of Socketed bandolier) [No Trade gift from 2010 Empire Day]
  • +110 A Cybernetic Deconstruction Arm: a collection reward from High Quality Resource Collection.
  • +35 Socketed weapon (can be increased to +49 on a crafted weapon with +14 luck weapon bit crafted inside)
  • +125 Jewelry (+25 bracelets x 2, rings x 2, necklace) (cannot be crafted with sockets, so must be found in a loot drop). Note an extra +25 luck can be obtained by using the Heroism set, however this is difficult/expensive for a trader to obtain.


Buffs:

Lucky events[]

Luck increases the likelihood you will have Lucky events happen to you. These events can happen while in combat or healing and while selling to junk dealers.

  • Crafting Assembly: Crafters who catch a lucky break can benefit from a Critical Success during the Assembly phase of creating their item.
  • Crafting Experimentation: During Experimentation, Traders can get a lucky break that will give their experiment a Critical Success.
  • Combat and Faction: During combat, anyone fighting has a chance to be lucky which will earn them bonus Faction Points.
  • Healing: All healing actions including the use of special abilities, healing others and even using stim-packs have the chance to receive a lucky break that will boost the effectiveness of the heal.
  • Fencing: Another interesting chance for a lucky break is selling your goods to a Junk Dealer. Everyone has the opportunity for this lucky break which increases the item's "sell rate." A player can tell when they've been lucky because all of the prices of their goods will be considerably higher than usual.
  • Stealing: Spies have an interesting luck ability. They can steal an item without any chance of getting caught. Be warned, you cannot steal items or credits from players.
  • Theft Detection: Luck isn't an exclusive ability! Not only do spies get a chance for a "free steal," but everyone else gets a separate chance to catch the thief (as long as the spy doesn't get a "free steal"). While a spy is stealing, their target can get lucky by automatically detecting the spy.
  • Experience: Last on our list of lucky breaks is experience. If you're really lucky, you can get a bonus to your experience point (XP) rewards while you're playing the game. It can happen at any time whether you are on the ground or in space, questing or crafting – as long as you're doing something that earns you XP.
  • Fishing: You may also notice a faster catch rate/ better catch while fishing if you have a high luck stat.
  • Foraging: While foraging, the higher your Luck skill, the better your forage results!
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