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Jedisentinel

A Light Jedi Sentinel

Game Info[]

The Jedi Sentinel have been cut from game content since the release of Chapter 7

Guardians of the Light Jedi Enclave on Yavin IV (-5575 4901), these Jedi NPCs will kill anyone who approaches the entrance to the enclave unless they are fast enough to avoid their attack. They will not pursue into the enclave itself.

Statistics[]

Light Jedi Sentinel[]

Basics

  • Natural Level: 500
  • Aggressive: Yes
  • Stalker: No
  • Deathblows: Yes
  • Social: No
  • Tamable: No
  • Mountable: No
  • Difficulty: Normal

Attacks

Resources / Loot

  • Armor with stats
    • Very rarely more than one stat. Max +25 and has poor protection. Rare chance.
  • Clothing with stats
    • Very rarely more than one stat. Max is +25. Rare chance.
  • Credits (always)
    • Usually around 1500 but as high as 9000.
  • Junk (mostly)
  • Schematics
    • Mostly Domestic and Structures Trader schematics, by low chance.
  • Stims
    • Only seems to be CL 80 Advanced Agility Stims, by low to moderate chance.
  • Weapons
    • CL 90 generic weapons, but worthless (DPS ~600). Low chance.

Note: For being CL 500 Light Jedi Sentinels have pretty poor loot, but stacks of 35 or so agility stims can be sold to junk dealers for around 100K. The credits are quite good most of the time, but unless you take a small group the credits seem to drop in smaller amounts; 4000-8000 credits seemed to drop often with a group of 2, but typically 1500 or less drops with a group of 4+.

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