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'''Structure:''' Medic Center<br>
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'''Structure:''' Hospital/Medical Center<br>
 
'''Number of lots required:''' 3<br>
 
'''Number of lots required:''' 3<br>
 
'''Capacity of structure in items:''' 300(?)<br>
 
'''Capacity of structure in items:''' 300(?)<br>
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* Maintenance : 50 credits/day
 
* Maintenance : 50 credits/day
   
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A <b>Hospital</b> is a [[Structures|structure]] that contains a 2-1B Surgical Droid to cure rez sickness, and a Cybernetic Specialist to add/remove cybernetics.
A <b>Medical Center</b> is a [[Structures|structure]] for players desiring medical attention. While a Medical Center is no longer needed in order to heal wounds, it is a good place to look for a [[Doctor]] who could heal them for you. If there doesn't happen to be a healer in the Med Center, the structure will slowly heal your wounds over time. Camps also have this inherent wound healing ability, but at an even slower rate.
 
   
 
Hospitals can be found in almost every static city. On advanced planets, the [[Cantina]] and Hospital may be combined to one structure, a [[Tavern]], which has the benefits of both.
In order to remove or add [[cybernetics]], it is necessary to visit an NPC located in major medical centers. These medical centers have 2 levels, and the NPC may be found on the second floor. This can be valuable for the unfortunate adventurer who accidentally gets an artificial limb when cloning on an adventure planet.
 
   
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==Cybernetic Specialists==
Medical Centers can be found in almost every static city. On advanced planets, the [[Cantina]] and Med Center may be combined to one structure, a [[Tavern]], which has the benefits of both.
 
 
In order to remove or add [[cybernetics]], it is necessary to visit a [[Cybernetics#Cybernetic Specialists|Cybernetic Specialist]] located in [[Theed]], [[Coronet]] and [[Mos Entha]] hospitals. These hospitals have 2 levels, and the NPC may be found on the second floor. This can be valuable for the unfortunate adventurer who accidentally gets an artificial limb when cloning on an adventure planet.
   
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==Player Hospitals==
[[Player city guide|Player cities]] can also have player Medical Centers. They can be crafted by a [[Trader (Structures)|Structures Trader]] with [[Structure Expertise IV]] and may be placed by a [[Medic]] who has earned [[Medic Essentials II]]. A player Medical center requires 3 available lots, and comes in the following three types.
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[[Player city guide|Player cities]] can also have a player Hospital. They can be crafted by a [[Trader (Structures)|Structures Trader]] with [[Structure Expertise IV]] and may be placed by a [[Medic]] who has earned [[Medic Essentials II]]. A player Hospital requires 3 available lots, and comes in the following three types.
*[[Corellian Medical Center (Schematic)|Corellian Medical Center]]
 
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*[[Deed for: Corellia Hospital|Corellian Hospital]]
*[[Tatooine Medical Center (Schematic)|Tatooine Medical Center]]
 
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*[[Deed for: Tatooine Hospital|Tatooine Hospital]]
*[[Naboo Medical Center (Schematic)|Naboo Medical Center]]
 
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*[[Deed for: Naboo Hospital|Naboo Hospital]]
   
In order to quickly find a Med Center that has a healer inside, check the planetary map. Any Med Center that is registered by a qualified healer will have a sun icon next to the listing. <i>This now functions properly.</i> To register at a location, type /register while in the Medical Center. Players may consult the planetary map for occupied medical centers until the location is unregistered. This occurs if the healer leaves the structure, repeats the /register command, or logs out. For player cities, location registration will have no effect if the city is not listed on the planetary map.
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In order to quickly find a Hospital. Bring up the [[Planetary Map]] main map and expand the medical center category on the right. Any Hospital that is registered by a qualified healer will have a sun icon next to the listing. To register at a location, type /register while in the Medical Center. Players may consult the planetary map for occupied Hospitals until the location is unregistered. This occurs if the healer leaves the structure, repeats the /register command, or logs out. For player cities, location registration will have no effect if the city is not listed on the planetary map.
   
 
== Medical Center (City Specialization) ==
 
== Medical Center (City Specialization) ==

Revision as of 12:32, 3 May 2010

Structure: Hospital/Medical Center
Number of lots required: 3
Capacity of structure in items: 300(?)
Operating costs:

  • Maintenance : 50 credits/day

A Hospital is a structure that contains a 2-1B Surgical Droid to cure rez sickness, and a Cybernetic Specialist to add/remove cybernetics.

Hospitals can be found in almost every static city. On advanced planets, the Cantina and Hospital may be combined to one structure, a Tavern, which has the benefits of both.

Cybernetic Specialists

In order to remove or add cybernetics, it is necessary to visit a Cybernetic Specialist located in Theed, Coronet and Mos Entha hospitals. These hospitals have 2 levels, and the NPC may be found on the second floor. This can be valuable for the unfortunate adventurer who accidentally gets an artificial limb when cloning on an adventure planet.

Player Hospitals

Player cities can also have a player Hospital. They can be crafted by a Structures Trader with Structure Expertise IV and may be placed by a Medic who has earned Medic Essentials II. A player Hospital requires 3 available lots, and comes in the following three types.

In order to quickly find a Hospital. Bring up the Planetary Map main map and expand the medical center category on the right. Any Hospital that is registered by a qualified healer will have a sun icon next to the listing. To register at a location, type /register while in the Medical Center. Players may consult the planetary map for occupied Hospitals until the location is unregistered. This occurs if the healer leaves the structure, repeats the /register command, or logs out. For player cities, location registration will have no effect if the city is not listed on the planetary map.

Medical Center (City Specialization)

80K credits weekly; healing in the Medical Center is 10% more effective.