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On most servers, the new player will be greeted by a gaggle of veteran recruiters in the Mos Eisley spawn area inviting you to join their guild. In SWG guild membership is usually part of the development of player designed cities, mayorship of these cities, and the ability to wage war with other guilds. Joining a guild is not a decision to make lightly, although if you find yourself in a guild you don't like, it's easy to cut your losses and join another one. To leave your current guild, simply enter the command: /guildremove self
 
On most servers, the new player will be greeted by a gaggle of veteran recruiters in the Mos Eisley spawn area inviting you to join their guild. In SWG guild membership is usually part of the development of player designed cities, mayorship of these cities, and the ability to wage war with other guilds. Joining a guild is not a decision to make lightly, although if you find yourself in a guild you don't like, it's easy to cut your losses and join another one. To leave your current guild, simply enter the command: /guildremove self
   
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'''Player Associations''' (also known as '''Guilds''') are formal, permanent group of players. A Player Association (PA) has at least 5 members, one of which is the PA Leader. A Guild Hall was once needed to create and manage the PA, but upgrades have since been installed that have removed this need.
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'''Player Associations''' (also known as '''Guilds''') are formal, permanent group of players. A Player Association (PA) has at least 5 members, one of which is the PA Leader. Most Player Associations have a Guild Hall; the Guild Hall was once needed to create and manage the PA, but upgrades have since been installed that have removed this need.
   
   
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