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The Galactic Civil War is the on-going battle between the Galactic Empire and the Rebel Alliance that spans many worlds. For Star Wars Galaxies, the Galactic Civil War should be the underlaying background for the players. Players can become members of either of the warring factions and engage each other in PvP combat to gain control of a planet or of the whole galaxy.


The purpose of entering into the war is to gain GCW points. These let a player rise up in the ranks, and allow access to purchase items from a recruiter.

Galactic Empire[]

  • To become an Imperial, one must visit an Imperial recruiter or other static, conversable Imperial officer. A popular location for Imperials to begin their journey is Bestine, right outside the Starport.
  • Each planet has a stronghold for each faction. Imperial players will be relatively safe in a stronghold city, as it will never be taken over by Rebel NPCs. Bestine, Bela Vistal, and Dee'ja Peak are the Imperial stronghold cities.
  • Higher ranks will allow access to better Imperial faction items.

Rebel Alliance[]

Planetary control game[]

Main article: Planetary control game

The battle on the planets is fought between players as well between NPCs and players. Players of both faction can wage war over control of a planet by influencing the regional percentages and planetary score. The faction with the higher planetary score is said to be 'in control' of that planet. This is shown on the galactic map by either a Rebel, Imperial or contested insignia. This has an effect on the NPCs in the various regions, the cost of transportation, as well as the cost of factional items on that planet.

The planetary score is affected by the regional scores. The Planetary Map shows the various regions that each planet contains (as well as an "extra" region that consists of the remainder of the planet's surface that is not specifically covered by a visible region). The scores in the region are determined by the number of GCW points that each faction has earned within that region, but there are other things to take into account such as Factional Presence and the existence of Player Bases.

There are two types of bases, Combatant bases and Special Forces bases, in four different sizes. These bases, and their vulnerability state can be seen on the Planetary Map.

Since the inclusion of Game Update 15, the three cities of Bestine, Keren and Dearic will host large scale invasions that will help to tip the regional balance.

Service status[]

The terms Special Forces, Combatant, and On Leave apply to characters who have joined a faction. A character's service status affects how they interact with factional NPCs, other factional players, and factional recruiters.

Changing your service status to Combatant will take a second, and to change to Special Forces will take 30 seconds, during which time your character's name will blink to show that you are currently changing service status. Changing your status back to Combatant or On Leave will take five minutes. The change to Combatant or Special Forces status can be made by either speaking to a recruiter or typing /pvp, whilst the change to On Leave status can only be made via a recruiter, or automatically upon cloning.

Faction members are able to recognize allied players as denoted by the purple dots on their radars and by the player tags showing in purple. Those who have declared for a side also show the faction symbol next to their name for everyone to see.

Special Forces[]

Members of a faction's Special Forces are tagged as enemies for both PC and NPC members of the opposing faction. Special Forces is the service status where PvP is enabled. Alliance Special Forces can attack Imperial Special Forces and vice versa. Special Forces players may not attack Combatants or On Leave players at all, even when they receive a TEF. This keeps PvP and PvE completely separate. Only Special Forces players are able to enter PvP faction bases (or SF bases). Special Forces can attack any opposing faction NPCs, and will be attacked by them on sight.


Combatant makes a player a member of the faction they joined, with all the risks involved, except that PCs of the opposing faction cannot attck, i.e. this is a non-PvP status. Opposing faction NPCs will attack on sight, regardless of whether the player has a TEF. Combatants can be healed by Special Forces members without risk of PvP, but Combatants are not able to heal Special Forces players. Combatants cannot enter Special Forces faction bases, but the PvE faction bases are perfect for Combatants to attack and take down.

On leave[]

This service status allows players to keep their faction points and faction rank, but reduce their risk in the Galactic Civil War. Opposing factional NPCs will not attack On Leave players, and On Leave players will not be able to immediately attack factional NPCs. On Leave players may heal other On Leave players (regardless of faction) and neutrals. They may be healed by Combatants and Special Forces, but cannot heal players of those service status. While On Leave, players still run risk of being attacked by factional NPCs, but only if they are scanned by a patrol of the opposing faction - or police loyal to the opposing faction - and found to be carrying illegal goods (spices or sliced equipment).


This is not a service status per se, but functions similarily to On Leave. Civilians never run risk of being attacked by factional NPCs, but may still be attacked by non-faction police NPCs in cities, if searched and found holding illegal goods. All factional NPCs appear as white (non-attackable) to civilians.

Faction rank[]

Main article: Faction rank

In order to progress up the ranks, players need to accumulate GCW points. However promotions are not granted immediately upon obtaining the required points, as ranks are only updated once a week, Thursdays at 2000hrs GMT.

Officer ranks are much harder to achieve than enlisted ranks, as they decay with time. You not only need to collect GCW points to progess in these ranks but you also need to gather them to even stay at your current rank.

Galaxy Civil War Bases[]

A Galaxy At War
Briefing – Galaxy at war – Two factions struggle for the control –or- freedom of the Galaxy

Following the battle in Restuss, both Imperial and Rebel forces have intensified their efforts to oppose one another. During this, both sides have identified what they believe are strategic locations that are important to their operations. Across the Galactic Empire, familiar places like Talus, Naboo and Corellia are now the spot of heated conflict as both sides attempt to control them. They will need reinforcements to maintain their advantage, and are counting on you to join the battle!

The bases themselves are each unique and are located strategically—so as not to needlessly endanger civilian populations. There has been a special field set up that will only permit those that are members of the Rebel or Imperial factions to enter. Additionally, any Rebel or Imperial that enters the perimeter of the base will be flagged as a special forces member.. Upon leaving, individuals will be able to change duty status via radio (/pvp) or by visiting a factional recruiter. The Rebellion and Empire have also set up base-camps along the perimeters to aid in reinforcement. Their locations are:


Main Base: 1019 0 -1508

Rebel Camp: 530 0 -1454

Imperial Camp: 1510 0 -1558


Main Base: 4772 0 -5233

Rebel Camp: 5292 0 -5618

Imperial Camp: 4252 0 -4946


Main Base: -4938 0 -3107

Rebel Camp: -5114 0 -3494

Imperial Camp: -4801 0 -2693

The Empire and Rebellion have sent some enlisted forces to help defend the bases but they will be no match for a fully armed force of the opposing faction…so approach with caution! The bases are all equipped with multiple Control terminals for research and development (Alpha, Beta, Gamma and Delta). To secure the base for your side you will need to capture all four of these. To do so, you must first fight your way to a terminal. Then, click the terminal to activate it-- this will take some time. It’s important to focus attention on the terminal to override the security and access the systems. If attacked while doing so, you will need to start over. There is no specific order in which the terminals need to captured. Once a terminal is taken, a message will be sent to all factional members in the local area in a wide-band communication. Once a side takes the base, a planetary alert is sent to all active members of both factions by their local command centers. Due to the nature of the control systems on the terminals, when a base is completely taken by a new faction, they must be inactive for 30 seconds before an opposing combatant can alter the codes.

Once your faction controls the base, you will be able to start accessing special supplies. Hold your base long enough, and you will have access to the top tier, highest-quality supplies.

Here is a list of the types of items available:

  • Military Stimpack - This is a military grade stimpack used to treat wounds.
  • Military Adrenaline Injection - This is a military grade adrenaline injection used to increase reaction speed.
  • Military Dexterity Enhancement - This is a military grade enhancement that boosts the user's dexterity.
  • Military Pain Numbing Powder - This is a military grade solution that makes the user more resistant to pain.
  • Military Damage Booster Pack - This is a military grade power pack used to enhance weapon damage.
  • Military Personal Reactive Shield - This is a military grade personal shield generator that reactively inflicts damage on attackers.
  • Military Reactive Stim Injector - This is a military grade injector that treats wounds automatically as they are applied.
  • Military Reactive Adrenaline Injector - This is a military grade injector that automatically applies adrenaline as the user is wounded.
  • Military Critical Reactive Stim Injector - This is a military grade injector that treats wounds automatically when the user is near death. It's known to malfunction at times and should not be solely relied upon to save the wearer from injury and/or death.
  • Rallying Banner - This banner will greatly increase the morale of friendly troopers in its vicinity, increasing their combat ability.

If you are defeated in PvP combat, your allies on the field may resuscitate you or you can clone at any of the available cloning facilities on the planet (including the small cloning facility located near all three bases). This will allow soldiers that have been killed to easily re-enter the fight for the base, without having to travel the potentially long distance back from a municipal cloning facility. Cloning at the base cloning facilities will be on a thirty second timer. All allies that die within each thirty second interval will clone together at the same time.

This concludes the briefing on the situation - should you desire to join the battle, seek out your local recruiter to sign up!

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