Number of lots required: 1
Capacity of structure in items: Hopper size depends on experimentation
Operating costs:
- Maintenance: 30cr/hr
Placeable on: All Planets (except Kashyyyk and Mustafar)
Schematic Obtained In: Trader (Structures) >> Structure Mastery III
Skill Needed to Use: None
Item Type: Deed >> Installation
Resources Required:
- 300 Steel
- 700 Metal
- 250 Metal
- 250 Low Grade Ore
- 300 Chemical
Components Required:
- 1 Ore Mining Unit
- 5 similar Wall Module
- 3 identical Generator Turbine
- 4 identical Small Structure Storage Module
- 2 identical Manufacturing Mechanism
Complexity: 35
Requires: Structure and Furniture Crafting Tool and Private Structure and Furniture Crafting Station
XP Gained: 3900 Structure Crafting XP (normal)
Relevant Experimental Properties:
- Experimental Efficiency
- Extraction Rate
- Heat Resistance 25%
- Shock Resistance 25%
- Unit Toughness 50%
- Extraction Rate
- Experimental Storage
- Hopper Size
- Mallebility 33%
- Unit Toughness 66%
- Hopper Size
Notes: Used to harvest resources from the ground whilst letting you get on with other things. Max BER is 14. Hopper Size depends on experimentation, however people look at the max BER before they look at the hopper size. A few fusion generators higher than BER 14 were made when this was possible for a day, but will be hard to find and very expensive to purchase.
The Fusion Power Generator is ideal for anyone using more than a few harvesters. Each planet usually has at least one radioactive at a time, and can often be found in high concentrations. These resources can be used to power your harvesters or for mineral or radioactive ingredient requirements for schematics. You can also make good money just selling power, even if it's only 1 or 2 cpu. It does require work to search for new locations and to check when the resource respawns.