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Box archive This article relates to an element of Star Wars Galaxies prior to the New Game Enhancements. It is no longer accurate and remains for historical purposes only.
Skill tree
Master Force Wielder
Lightning IVSubjugate IVDiminish IVPsychokineses IV
Lightning IIISubjugate IIIDiminish IIIPsychokineses III
Lightning IISubjugate IIDiminish IIPsychokineses II
Lightning ISubjugate IDiminish IPsychokineses I
Novice Force Wielder

Profession Overview Edit

Force Wielders harness the Force to directly attack their enemies without the use of a traditional lightsaber. They are masters of manipulating the environment to assault the senses of their foes, culminating in the generation of Force Lightning and the knowledge to completely disappear. They also gain the ability to inflict numerous states upon their opponents, including knock downs and snares. This discipline is intended to be a viable alternative to the Lightsaber discipline for Jedi offense, with Force Hit and Force Strike acting as "default" attacks.

Force Powers attacks benefit from General Ranged Accuracy and Force Accuracy skill mods to determine their chance of hitting (they do not benefit from General Ranged Speed, however). All powers can be used from up to 32m away, and are considered "ranged" attacks; thus, your enemies can defend against them by raising their Ranged Defense. However, other Jedi cannot block your attacks with their lightsabers.

This profession requires 89 skill points to master, XX of which go towards prerequisites.

Discipline Summary Edit

  • Medium range damage dealing (single and crowd)
  • Opponent control through snares and KD
  • Opponent damage reduction (single and crowd)
  • Single opponent stat debuff
  • Single opponent Force debuff
  • Limited location specific attacks (head only)
  • Force DOT (incurable)
  • Stealth ability

Related Skill Mods Edit

Totals shown at the Master level

Abilities Edit

Name Command FC Description Granted At
Force Breach/forcebreach300Removes all Force buffs from target.Master Force Wielder
Force Choke/forcechoke320Chokes your target, draining their health over 5 seconds.Master Force Wielder
Force Cloak/forcecloak150+Removes the Jedi from radar, makes them physically invisible, and prevents them from being attackable. Force Cost varies with the number of nearby objects.Subjugate IV
Force Hit/forcehit75Default low-cost Force ranged attack. Akin to Saber Hit and Ranged Shot.Novice Force Wielder
Force Intimidate (Improved)/forceintimidate200Intimidates all targets in a cone in front of you. Improved version works over a 16m area around you.Diminish II, IV
Force Knockdown (Improved)/forceknockdown125Knocks down your target. Improved version acts over a cone in front of you.Psychokineses II, IV
Force Lightning (Improved)/forcelightning125/175Attacks your target with a shower of lightning.Lightning I, III
Force Lightning Area (Improved)/forcelightningarea250/275Attacks all targets in a cone in front of you with a shower of lightning.Lightning II, IV
Force Strike/forcestrike125Focuses an energy attack at your target.Psychokineses III
Force Throw (Improved)/forcethrow150Attacks a target and stuns them. Improved version acts over a cone in front of you.Psychokineses I, III
Force Weaken (Improved)/forceweaken175Lowers target's maximum health, action, and mind, while also snaring them.Diminish I, III
Mind Blast (Improved) /mindblast 125 Hits your target's head with an energy attack, with a chance to stun and dizzy them. Improved version acts over a cone in front of you. Subjugate I, III

Note: FC = Force Cost when using ability.

Damage Types Edit

Force Wielder powers use the following damage types:

Community Information Edit

Jedi Correspondent: Baciacca
Former Correspondents:

  • SonGouki

Jedi Forum: http://forums.station.sony.com/swg/board?board.id=jedi

Reference Edit

Community content is available under CC-BY-SA unless otherwise noted.