Commands |
Droid consumable is an expendable item (limited uses) that has a specific function or assist a droid is some fashion.
- Droid Repair Kit: This kit "heals" a certain amount of health on a droid. There are various levels of repair kits (A through D), but the "D" level kits can heal 2000+ health and typically have around 35+ charges. A user can repair a droid once every 10 seconds, and can be done in combat.
- Droid Reconstruction Kit: This kit has no function other than as a component for the Droidsmith Toolset bandolier, crafted by Domestics Traders. It was also used to repair "wounds" of droids, but that mechanic was removed from the game.
- Droid Customization Kit: This kit allows the user to change the color scheme of their droid. The Mining Droid MK3, Protocol and Battle Droid models cannot be recolored. Most droids have two color schemes, but some only have one. To use, drop the kit on your toolbar, target your called droid and fire the kit as you would a Special.
- Seeker: A valuable tool for all Bounty Hunters who need to track their targets on a planet level.
- Arakyd Probe: A valuable tool for all Bounty Hunters who need to track their targets on an interplanetary level.
- Interplanetary Survey Droid: A tool that searches for a specific class of resource on a chosen planet, and reports back its findings to the user. The report will not tell the user any statistics, locations or concentration of the resources discovered. A typical ISD will have 10-15 uses, and will take anywhere from 15–45 minutes to generate a report in your e-mail. Each use of the droid consumes a survey tool of your choice in your inventory, which is how the droid determines what class of resource to survey. Be careful not to let it consume your village reward, the Inorganic Survey Tool!
- Droid Battery: All non-expendable droids need recharging as they are used. A single droid battery will charge a droid's power level to 100%, and typically has one to five charges per battery.
- Unprogrammed Droid Command Chip: These chips are used by all pilots to trade commands to one another. Commands that are natively learned by the pilot do not need to be burned onto these chips in order to program their flight computer/astromech. For instance, if an imperial pilot desires to use the "Weapon Capacitor to Shield Shunt" command, he can have his Neutral buddy burn the Command onto one of these chips and give it to him. Once the command is inserted into the flight computer/astromech, the chip is destroyed.