| This article relates to an element of Star Wars Galaxies prior to the New Game Enhancements. It is no longer accurate and remains for historical purposes only. |
Profession Overview[]
Doctor is the ultimate support profession. Their abilities will keep group members fighting longer and stronger, in order to be more powerful against opposing forces. Doctors are very limited in their defensive skills and have no offensive skills of their own; however, their role is extremely important in a group and can be easily combined with a combat profession to be effective for solo play.
Doctors are most important for their state cure abilities, especially when the opposition includes Combat Medics. Their rezzing ability will keep your side fighting longer as well. The Doctor profession focuses on higher healing ability at close range, while the Combat Medic has lesser healing ability at medium range and area effect.
This profession requires 106 skill points to master, 43 of which go towards prerequisites.
XP requirements to master, including prerequisites:
- 6,208,300 Medical XP (granted for healing group members or yourself during combat)
Profession Role Summary[]
- Primary Role: Medical Support
- Secondary Role: Single Target Healing
- Offense: N/A
- Defense: N/A
- Crowd Control: N/A
Technically Doctors are not a combat profession but have included them here because they are required to be in the field of combat fulfilling a support role.
Base Skills Overview[]
Each branch increases the Doctor's Ranged Defense and Melee Defense skill mods. Each branch then focuses on a specific area.
Emergency Medicine[]
The healing branch. New and stronger healing abilities are granted here, as well as increases to Healing Efficiency.
Pathology[]
Skill mods and abilities that will help the Doctor cure more states more efficiently are granted here.
Medicine Knowledge[]
Increases in Augmentation Efficiency as well as several inoculation abilities.
Advanced Medical Augmentation[]
Several more augmentation (buff) abilities as well as improved versions of augmentations are granted here. Increases in Augmentation Efficiency will make the buffs last longer.
Getting Started[]
Training Novice Doctor requires 125,000 Medical XP and two branches from Medic:
You can find a Doctor trainer in almost every Medical Center on most planets. They are the most common elite trainer in the game.
Related Skill Mods[]
Abilities[]
| Name | Command | Description | Granted At |
| Adrenal Boost (Improved) |
/adrenalboost | Temporary buff to target's combat speed. | Adv. Med. Augm. II IV |
| Bacta Infusion (Improved) |
/bactainfusion | Gradually heals player over time. | Emer. Medicine I IV |
| Bacta Jab (Improved) (Advanced) |
/bactajab | Close range single-target heal. On a different timer than Bacta Shot. | Novice Doctor Emer. Medicine III Master Doctor |
| Bacta Shot (Improved) |
/bactashot | Close range single-target heal, more powerful than Medic version. | Novice Medic, Emer. Medicine II |
| Bandage (Improved) |
/bandage | Chance to reduce target's bleeding. | Pathology I III |
| Countertoxin (Improved) |
/countertoxin | Chance to cure player of poison. | Pathology I III |
| Countertoxin Spray | /countertoxinspray | Chance to cure all players nearby of poison. | Master Doctor |
| Decontaminate | /decontaminate | Chance to cure all players nearby of disease. | Master Doctor |
| Disease Inoculation (Improved) |
/diseaseinoculation | Temporarily enhances the Disease Resist of target. | Medicine Knowledge II IV |
| Disinfect (Improved) |
/disinfect | Chance to cure player of disease. | Patholgoy II IV |
| Endorphine Injection (Improved) |
/endorphineinjection | Temporary buff to target's action pool regeneration. | Adv. Med. Augm. I III |
| Extinguish Fire (Improved) |
/extinguishfire | Chance to cure player nearby who is on fire. | Patholgoy II IV |
| Heal Wound (Improved) |
/healwound | Heals a player's health wounds. | Novice Doctor Emer. Medicine II |
| Improved Nutrient Injection (Advanced) |
/nutrientinjection | Temporary buff to target's health pool. More efficient than Medic version. | Medicine Knowledge III Master Doctor |
| Poison Inoculation (Improved) |
/poisoninoculation | Temporarily enhances the Poison Resist of target. | Medicine Knowledge I III |
| Place Hospital | - | Allows a Master Doctor to place a player Medical Center. | Master Doctor |
| Register | /register | Allows a Novice Doctor to temporarily register a Medical Center on the planetary map. | Novice Doctor |
| Revive Player | /revive | Brings a player back from death without cloning. Short duration of reduction to their abilities. | Master Doctor |
| Serotonin Injection (Improved) |
/serotonininjection | Temporary buff to target's mind pool regeneration. | Adv. Med. Augm. II IV |
| Stabilizers (Improved) |
/stabilizers | Chance to cure state(s). More efficient than Medic version. | Medical Augmentation II, Pathology III |
Schematics[]
None. (Note: Enhancers that improve Doctor abilities are now available in the Bio-Engineer profession.)
Certifications[]
- Battle Armor Certification
Community Information[]
Doctor Correspondent: Marrow1
Former Correspondents:
- MasterNerfSlayer
- DoctorGriggs
- Traigus
- Agent001
Profession Name Forum: Official Doctor Forum