The following was copied over from MasterCosmo's Post.
The Devastation combat roll is unique to Commandos only. This is designed to be a special roll that will only occur while the Commando is using a Heavy Weapon. Both COE and AOE Heavy Weapons can roll a Devastation. What a Devastation roll does is increase your base Heavy Weapon damage. Your listed MAXIMUM value for damage is now the new MINIMUM when you roll a Devastation. The new MAXIMUM is a 50% increase to the new MINIMUM. For example, if you Weapon has a Min-Max of 500-1000, you will see a Devastation land between 1000-1500. This bonus is added at the very beginning of combat, so your damage can still roll a Critical Hit.
To stack Devastation, you are very limited in the ways:
- 2.0% Innate Devastation Chance
- 6.0% from 3 Exotic Attachments
- 6.5% from Juggernaut Set
- 8.0% from Position Secured (Burst Fire)
Maximum Devastation Chance – 22.5%
One of the positives of Devastation is that there is no Diminishing Return to worry about.
Strengths of Devastation
- DPS Increase – The increase in damage from a Heavy Weapon attack can greatly improve. Combining this roll with a Critical Hit can result in massive damage potential.
- AOE Bonus – Because your weapon is an AOE type, you will hit multiple targets with the Devastation if you roll one.
Weaknesses of Devastation[]
- Difficult to Stack – There is an innate chance of 2% to land a Devastation. There have been recently added RE mods to increase Devastation as well, but the junk loot is extremely rare and they cannot be converted into a PUP.
Ways to Increase Devastation[]
- Core Stats - NONE
- Buffs - NONE
- Food - NONE
- Jewelry - Juggernaut Set
Professions Strong Against[]
- All
Professions Weak Against[]
- None
Professions Best to Stack it With[]
- Commando
Professions Hardest to Stack it With[]
- N/A
Summary[]
- Devastation – Commando Only and increases base Min-Max of weapon to Max-Max * 1.5
- Devastation Mod – Ratio 15 (Exotics + 2 / PUPs + N/A)
- Stats to Stack – NONE
- Other – Juggernaut Set