Chu-Gon Dar Cube item is a type of item created by placing three Chu-Gon Dar Cube glowing items in a Chu-Gon Dar Cube.
Stims/Devices[]
All Purpose Repulsion Generator[]
(5 Uses / Duration 1 minute / +60 Agility)
- Faintly Glowing Booster (The Shambler)
- Faintly Glowing Brazier (Blistmoks in general or lavastriders)
- Dimly Glowing Liquid (USD Class Pulverizer)
(10 Uses / Duration 1 minute / +60 Agility)
- Faintly Glowing Ambush Detector (Jundak)
- Faintly Glowing Impulse Detector (Salvage Bandit)
- Dimly Glowing Bottle (Commander Hal Razor)
All Purpose Repulsion Generator (Improved)[]
(10 Uses / 1 Minute / +80 Agility)
- Faintly Glowing Module Interface (Frenzied Treasure Hunter or Mindless Treasure Hunter)
- Dimly Glowing Battery (Voakar Duset at the "Miners on Strike" camp)
- Dimly Glowing Medicine (Razor Runner)
(10 times / 1 Minute / +80 Agility)
- Faintly Glowing Booster (The Shambler)
- Dimly Glowing Pair of Binoculars (Storm Lord)
- Dimly Glowing Spray Bottle (Boss Uruli)
All purpose Repulsion Generator (Advanced)[]
(No-Trade / 5 Uses / 5 Seconds / +100 Agility)
- Dimly Glowing Pair of Binoculars (Storm Lord)
- Dimly Glowing Spray Bottle (Boss Uruli)
- Dimly Glowing Bacta Ampule (Ancient Tulrus (Inside Old Republic Facility))
(10 times / +100 Agility)
- Dimly Glowing Shield Repair Kit (Colonel Narl)
- Dimly Glowing Magnatite Cleaner (Captain Relgon Starkill)
- Dimly Glowing Ledger (Ancient Xandank)
All Purpose Weapon Lubricant[]
- Faintly Glowing Small Crate (The Shambler)
- Dimly Glowing Magnatite Cleaner (Captain Relgon Starkill)
- Warmly Glowing Magseal Detector (Doom Bringer)
All Purpose Weapon Lubricant (Advanced)[]
(10 Uses/ 10 Minutes / +80 Strength / +80 Precision)
- Dimly Glowing Liquid (USD Class Pulverizer)
- Dimly Glowing Bone (Storm Lord)
- Warmly Glowing Splinters (GK Oppressor)
Antibiotic Caplets v1[]
(20 Uses / 30 Minutes / +60 Agility)
- Faintly Glowing Decryptor (Blackguard)
- Faintly Glowing Ambush Detector (Jundak)
- Faintly Glowing Patch of Hair (Blistmok)
(10 Uses / +60 Agility)
- Faintly Glowing Brazier (Blistmoks in general or lavastriders)
- Faintly Glowing Impulse Detector (Salvage Bandit)
- Faintly Glowing Small Crate (The Shambler)
Antibiotic Caplets (Improved)[]
(10 Times / +80 Agility)
- Faintly Glowing Brazier (Blistmoks in general or lavastriders)
- Faintly Glowing Retrofit Kit (Razor Runner)
- Dimly Glowing Magnatite Cleaner (Captain Relgon Starkill )
(20 Times / +80 Agility)
- Faintly Glowing Ambush Detector (Jundak)
- Faintly Glowing Distress Beacon (Salvage Bandit)
- Dimly Glowing Ledger (Ancient Jundak
Antibiotic Caplets (Advanced)[]
(10 Uses / 30 Minutes / +100 Agility)
- Faintly Glowing Brazier (Blistmoks in general or lavastriders)
- Dimly Glowing Pair of Binoculars (Storm Lord)
- Dimly Glowing Bacta Ampule (Ancient Tulrus))
(20 Uses / 30 Minutes / +100 Agility) (Replaces Musty Injector)
Antibiotic Caplets with Immu-Boost[]
(10 Uses / 30 Minutes / +60 Constitution / +60 Agility)
- Faintly Glowing Homing Beacon
- Faintly Glowing Impulse Scanner
- Dimly Glowing Device (Commander Hal Razor)
(+60 Constitution / +60 Agility)
- Faintly Glowing Radio (Blackguard)
- Faintly Glowing Cyborg Kit (Blackguard)
- Dimly Glowing Bone (Stormlord)
Antibiotic Caplets with Immu-Boost (Improved)[]
(5 Uses / 30 minutes / +80 Constitution / +80 Agility)
- Faintly Glowing Homing Beacon
- Dimly Glowing Shield Repair Kit (Colonel Narl)
- Dimly Glowing Bone (Stormlord)
(10 Uses / 30 minutes / +80 Agility / +80 Constitution)
- Faintly Glowing Impulse Detector (Salvage Bandit)
- Dimly Glowing ID Badge
- Dimly Glowing Ledger (Ancient Jundak
Antibiotic Caplets with Immu-Boost (Advanced)[]
(5 Uses / 30 Minutes / +100 Constitution / +100 Agility)(Negates Mustafarian Injector)
- Dimly Glowing Battery (Voaker Duset)
- Dimly Glowing Liquid (USD Class Pulverizer)
- Dimly Glowing Bottle (Commander Hal Razor)
(+100 Constitution / +100 Agility)
Auto-Counter IFF Device[]
10 Uses, Automatically return fire on incoming attacks for 30 seconds
10 Uses, Automatically return fire on incoming attacks for 30 seconds
- Faintly Glowing Decryptor
- Faintly Glowing Brazier (Blistmoks in general or lavastriders)
- Faintly Glowing Chemical Antidote
Auto-Counter IFF Device (Advanced)[]
(Stats?)
(bio-link required, returns incoming attacks, 10 charges, lasts 30 seconds)
Auto-Counter IFF Device (Improved)[]
(Stats?)
(Stats?)
Constitution Boost Stim[]
10 Uses, +60 Agility for 15 minutes
10 Uses +60 Agility for 15 minutes
Constitution Boost Stim (Improved)[]
(+80 Agility)
- Faintly Glowing Booster (The Shambler)
- Faintly Glowing Ambush Detector (Jundak)
- Dimly Glowing Medicine (Razor Runner)
(+80 Agility)
- Faintly Glowing Brazier (Blistmoks in general or lavastriders)
- Faintly Glowing Homing Beacon
- Dimly Glowing Bottle (Commander Hal Razor)
Constitution Boost Stim (Advanced)[]
(5 Uses / Duration 25 Minutes / +100 Agility)
(+100 Agility)
Dermal Laminant Spray[]
(20 Uses / 30 Minutes / +60 Stamina)
(10 Uses / +60 Stamina)
Dermal Laminant Spray (Improved)[]
(10 times / +80 Stamina)
(20 Uses / +80 Stamina)
- Faintly Glowing Booster (The Shambler)
- Faintly Glowing Impulse Detector (Salvage Bandit)
- Dimly Glowing Shield Repair Kit
Dermal Laminant Spray (Advanced)[]
(10 Uses / 30 Minutes / +100 Stamina)
(20 Uses / 30 Minutes / +100 Stamina)
Dermal Laminant Styptic[]
(10 Uses / 30 Minutes / +60 Stamina / +60 Luck)
(+60 Stamina / +60 Luck)
Dermal Laminant Styptic (Improved)[]
(+80 Luck / +80 Stamina)
- Dimly Glowing Liquid (USD Class Pulverizer)
- Dimly Glowing Shield Repair Kit
- Faintly Glowing Impulse Scanner
(+80 Luck / +80 Stamina)
Dermal Laminate Styptic (Advanced)[]
(5use/ +100 Luck / +100 Stamina)
(10 use/ +100 Luck / +100 Stamina)
- Dimly Glowing Liquid (USD Class Pulverizer)
- Dimly Glowing Shield Repair Kit
- Dimly Glowing Spray Bottle
Determination Enhancement[]
(7 Uses / 15 Minutes / +60 Luck)
(15 Uses / +60 Luck)
Determination Enhancement (Advanced)[]
(5 Uses / 20 Minutes / +80 Luck)
(+80 Luck)
Endurance Hormones v1[]
OR
7 use / +60 Stamina/ +60 constitution/ 15 minutes
Endurance Hormones v2[]
5 Uses, +80 Stamina/+80 Constitution for 20 minutes
OR
- Faintly Glowing Brazier (Blistmoks in general or lavastriders)
- Dimly Glowing Bottle (Commander Hal Razor)
- Dimly Glowing ID Badge
Experimental Hormone Alpha[]
OR
10 Uses, +60 Stamina/+60 constitution/+60 agility for 20 minutes
Experimental Hormone Beta[]
5 Uses, +60 luck/+60 constitution/+60 agility for 20 minutes
- Faintly Glowing Cyborg Kit
- Dimly Glowing Bottle (Commander Hal Razor)
- Dimly Glowing Shield Repair Kit
OR
10 Uses, +60 luck/+60 constitution/+60 agility for 20 minutes
Experimental Hormone Epsilon[]
5 uses +60 agility/+60 stamina/+60 luck for 20 minutes
OR
Experimental Hormone Gamma[]
5 uses +60 constitution/+60 stamina/+60 luck for 20 minutes
- Faintly Glowing Impulse Scanner
- Dimly Glowing Bottle (Commander Hal Razor)
- Dimly Glowing Spray Bottle
OR
10 uses +60 constitution/+60 stamina/+60 luck for 20 minutes
Experimental Hormone Omega[]
(5 Uses / 25 Minutes / +60 Constitution / +60 Agility / +60 Stamina / +60 Luck)
External Melee Weapon Scope[]
(10 Uses / Melee Accuracy)
(20 Uses / Melee Accuracy)
- Faintly Glowing Ambush Detector (Jundak)
- Faintly Glowing Homing Beacon
- Faintly Glowing Impulse Scanner
External Melee Weapon Scope (Improved)[]
(20 Uses / Melee Accuracy)
External Melee Weapon Scope (Advanced)[]
(10 Uses / 1 Minute / +175 Melee Accuracy)
External Melee Weapon Stabilizer[]
(BioLink / 20 Uses / 1 Minute / +60 Strength)
- Faintly Glowing Ambush Detector (Jundak)
- Faintly Glowing Homing Beacon
- Faintly Glowing Impulse Scanner
(BioLink / 20 Uses / +60 Strength)
External Melee Weapon Stabilizer (Improved)[]
(BioLink / +80 Strength)
External Melee Weapon Stabilizer (Advanced)[]
(BioLink / 20 Uses / 1 Minute / +100 Strength)
External Ranged Weapon Scope v1[]
OR
External Ranged Weapon Scope v2[]
OR
External Ranged Weapon Scope v3[]
OR
Fire Prevention Spray v1[]
20 Uses, +60 agility for 30 minutes
OR
Fire Prevention Spray v2[]
- Faintly Glowing Impulse Detector (Salvage Bandit)
- Faintly Glowing Medical Enhancement
- Dimly Glowing Droid Interface
OR
Fire Prevention Spray v3[]
OR
Fire Retardant and Prevention Spray v1[]
- Faintly Glowing Document (Razor Runner)
- Faintly Glowing Chance Die
- Dimly Glowing Bottle (Commander Hal Razor)
OR
- Faintly Glowing Camera
- Faintly Glowing Chemical Antidote
- Dimly Glowing Liquid (USD Class Pulverizer)
Fire Retardant and Prevention Spray v2[]
10 Uses, 30 Minute Duration, +80 Agility, +80 Stamina
Fire Retardant Spray v1[]
OR
Fire Retardant Spray v2[]
OR
Fire Retardant Spray v3[]
(10 Uses, 30 Minute Duration, +100 Stamina
OR
OR
Fortitude Enhancement[]
(7 Uses / 15 Minutes / +60 Agility)
(10 Uses / +60 Agility)
(+60 Agility)
Fortitude Enhancement (Advanced) All these do not work any more[]
(10 Uses / 20 Minute Duration / +80 Agility / Modify Action Regeneration)
(5 Uses / 20 Minutes / +80 Agility)
- Faintly Glowing Impulse Detector (Salvage Bandit)
- Dimly Glowing Liquid (USD Class Pulverizer)
- Dimly Glowing Ledger
(10 Uses / 20 Minutes / +80 Agility)
Glucose Metabolite Inhaler v1[]
(5 Uses / 30 Minutes / +40 Terrain Negotiation)
Glucose Metabolite Inhaler v2[]
Glucose Metabolite Inhaler v3[]
Health Boost Hormone[]
OR
- Faintly Glowing Booster (The Shambler)
- Faintly Glowing Chemical Antidote
- Faintly Glowing Impulse Scanner
Health Boost Hormone (Improved)[]
(15 Uses / 20 Minutes / +80 Constitution)
(+80 Constitution)
- Faintly Glowing Document (Razor Runner)
- Faintly Glowing Module Interface
- Dimly Glowing Liquid (USD Class Pulverizer)
Health Boost Hormone (Advanced)[]
5 Uses, 25 Minute Duration, +100 Constitution
OR
Image Cohesion Diffusing Module[]
(10 Uses / 1 Minute / +60 Agility)
- Faintly Glowing Brazier (Blistmoks in general or lavastriders)
- Faintly Glowing Homing Beacon
- Faintly Glowing Radio
(20 Uses / 1 Minute / +60 Agility)
Image Cohesion Diffusing Module (Improved)[]
(10 Uses / +80 Agility)
(20 Uses / +80 Agility)
Image Cohesion Diffusing Module (Advanced)[]
(10 Uses / +100 Agility)
- Faintly Glowing Document (Razor Runner)
- Dimly Glowing Pair of Binoculars
- Dimly Glowing Shield Repair Kit
(20 Uses / 1 Minute / +100 Agility)
Immu-Boost Caplets[]
(10 Uses / +60 Constitution)
(20 Uses/ 30 Minutes / +60 Constitution)
Immu-Boost Caplets (Improved)[]
(20 Uses / 30 Minutes / +80 Constitution)
Immu-Boost Caplets (Advanced)[]
(10 Uses, 30 Minutes / +100 Constitution)
(20 Uses / +100 Constitution)
Instinct Enhancement[]
(+60 Constitution / +60 Luck)
(+60 Constitution / +60 Luck) 15 Uses
(+60 Constitution / +60 Luck) 7 Uses
Instinct Enhancement (Advanced)[]
(5 Uses / 20 Minutes / +80 Constitution / +80 Luck)
(10 times / 20 minutes / +80 Constitution / +80 Luck)
Kinetic Repulsion Generator[]
Kinetic Repulsion Generator (Improved)[]
- Faintly Glowing Camera
- Faintly Glowing Brazier (Blistmoks in general or lavastriders)
- Dimly Glowing ID Badge
OR
Kinetic Repulsion Generator (Advanced)[]
Description: While active, this device generates a kinetic field that hampers the melee attacks of your ennemies. (Replaces Mustafarian Injector)
Effect Name: Advanced Kinetic Repulsion Field
<? Uses / 1 Minute / +100 Agility / Advanced Kinetic Repulsion Field)
(? Uses / 1 Minute / +100 Agility / Advanced Kinetic Repulsion Field)
Melee Targeting Assistance[]
Minor Health Stim[]
Poison Interdiction Compound v1[]
10 Uses, 30 Minute Duration, +60 Precision
OR
Poison Interdiction Compound v2[]
- Faintly Glowing Medical Enhancement
- Faintly Glowing Powerpack
- Dimly Glowing Bottle (Commander Hal Razor)
OR
Poison Interdiction Compound v3[]
Note - All 3 versions of this do not stack with the Mustafarian Injector. 20 Uses, 30 minutes, +100 Precision
OR
Poison Prevention and Interdiction Compound v1[]
10 Uses, 30 Minute Duration, +60 Strength, +60 Precision
OR
Poison Prevention and Interdiction Compound v2[]
OR
Poison Prevention and Interdiction Compound v3[]
5 Uses, 30 Minute Duration, +100 Strength, +100 Precision (Replaces Mustafarian Injector)
OR
Poison Prevention Serum v1[]
- Faintly Glowing Homing Beacon
- Faintly Glowing Impulse Detector (Salvage Bandit)
- Faintly Glowing Circuit Board
OR
Poison Prevention Serum v2[]
- Faintly Glowing Slave Collar
- Faintly Glowing Small Crate
- Dimly Glowing Liquid (USD Class Pulverizer)
OR
Poison Prevention Serum v3[]
10 Uses, 30 Minute Duration, +100 Strength (Replaces Musty Injector)
- Faintly Glowing Fuse
- Dimly Glowing Liquid (USD Class Pulverizer)
- Dimly Glowing Bottle (Commander Hal Razor)
OR
Resilience Hormones[]
(? Uses / +60 Constitution / +60 Agility)
(? Uses / +60 Constitution / +60 Agility)
Resilience Hormones (Advanced)[]
(10 Uses, 20 Minutes / +80 Constitution, +80 Agility)
(? Uses / +80 Constitution, +80 Agility)
Stamina Boost Stim v1[]
OR
Stamina Boost Stim v2[]
- Faintly Glowing Impulse Detector (Salvage Bandit)
- Faintly Glowing Chemical Antidote
- Dimly Glowing Pair of Binoculars
OR
Stamina Boost Stim v3[]
OR
Styptic Powder v1[]
OR
- Faintly Glowing Impulse Detector (Salvage Bandit)
- Faintly Glowing Distress Beacon
- Faintly Glowing Impulse Scanner
Styptic Powder v2[]
- Faintly Glowing Brazier (Blistmoks in general or lavastriders)
- Faintly Glowing Slave Collar
- Dimly Glowing Pair of Binoculars
OR
Styptic Powder v3[]
+100 Luck, 10 Uses, 30 Mins
OR
+100 Luck, 20 Uses, 30 Mins
Universal Weapon Scope v1[]
20 Uses, +80 Strength/+80 Ranged Accuracy for 60 seconds
OR
20 Uses, +80 Strength/+80 Ranged Accuracy for 60 seconds
- Faintly Glowing Document (Razor Runner)
- Faintly Glowing Brazier (Blistmoks in general or lavastriders)
- Dimly Glowing Battery
Universal Weapon Scope v2[]
OR
Universal Weapon Scope v3[]
+75 to Melee/Range Accuracy, lasts 1min, 20uses
OR
Willpower Boost Stim v1[]
- Faintly Glowing Booster (The Shambler)
- Faintly Glowing Ambush Detector (Jundak)
- Faintly Glowing Medical Enhancement
OR
Willpower Boost Stim v2[]
OR
Willpower Boost Stim v3[]
5 uses, Duration 25 mins, +100 Luck (Negates Vita-Caps)
OR
10 uses, Duration 25 mins, +100 Luck
- Faintly Glowing Document (Razor Runner)
- Dimly Glowing Canister
- Dimly Glowing Liquid (USD Class Pulverizer)
Weapons[]
Blade of the Betrayer[]
(+11 Strength / 235-535 Kinetic / Advanced Overwhelming Shock effect)
- Faintly Glowing Brazier (Blistmoks in general or lavastriders)
- Dimly Glowing Liquid (USD Class Pulverizer)
- Warmly Glowing Deed
Caller of Storms[]
(+11 Strength / 255-535 Kinetic / Freeze Spike effect)
- Faintly Glowing Booster (The Shambler)
- Dimly Glowing Bottle (Commander Hal Razor)
- Warmly Glowing Rod
Coynite Disruptor Pistol[]
(+11 Precision / 250-500 Energy / 937 DPS / Coyn Acid Shock effect)
Coynite Disruptor Rifle[]
(+11 Precision / 500-1000 energy / 22 Electric / Coyn Acid Shock effect)
Coynite SFOR Republic Carbine[]
(+11 Precision / 375-750 Energy / 1030 DPS / 28 Cold / Coyn Acid Shock effect)
Coynite Two-Handed Sword[]
(+11 Strength / 255-535 Kinetic)
Coynite Xandank Lance[]
(+11 Strength / 667-1333 Kinetic damage / 1000 DPS / Coyn Acid Shock effect)
- Faintly Glowing Comm Unit
- Dimly Glowing Medicine
- Warmly Glowing Metallic Eye (Forward Commander Mk. I)
Disruptor Pistol v1[]
Disruptor Pistol v2[]
(Smuggler required / +10 Precision / 235-470 Energy / 880 DPS)
Disruptor Pistol v3[]
(+12 Precision / 130-260 Energy)
Disruptor Rifle v1[]
(+10 Precision / 463-925 Energy / 912 DPS / 18 Electricity)
- Faintly Glowing Ambush Detector (Jundak)
- Dimly Glowing Medicine
- Dimly Glowing Shield Repair Kit (Colonel Narl)
Disruptor Rifle v2[]
(+12 Precision / 514-1027 Energy / 1022 DPS / 24 Electricity)
Disruptor Rifle v3[]
(+12 Precision / 527-1054 Energy / 1052 DPS / 26 Electric)
(biolink, no required profession, CL 88)
- Dimly Glowing Pair of Binoculars (Storm Lord Minions)
- Warmly Glowing Deed (CY-M Prototype)
- Warmly Glowing Gravestone (Sher Kar)
DP-23 Rifle v1[]
(Bounty Hunter required / +10 Precision / 400-800 Energy)
- Faintly Glowing Brazier (Blistmoks in general or lavastriders)
- Dimly Glowing Medicine
- Dimly Glowing Magnatite Cleaner
DP-23 Rifle v2[]
(Bounty Hunter required / +11 Precision / 475-950 Energy damage / 890 DPS)
- Dimly Glowing Medicine (Razor Runner Trooper)
- Dimly Glowing Pair of Binoculars (Storm Lord Minion)
- Dimly Glowing Device (Commander Hal Razor)
DP-23 Rifle v3[]
(Bounty Hunter required)
DP-23 Rifle v4[]
(Bounty Hunter required / +12 Precision / 415-830 Energy)
DP-23 Rifle v5[]
(Bounty Hunter required / +12 Precision / 425-850 Energy)
Heavy Republic Flame Thrower v1[]
(Commando required / +10 Precision / 148-295 Energy / 28 Heat / 1108 DPS)
- Faintly Glowing Booster (The Shambler)
- Dimly Glowing Bottle (Commander Hal Razor)
- Dimly Glowing Droid Interface
Heavy Republic Flame Thrower v2[]
(Commando required / +11 Precision / 124-248 Energy / 16 Heat)
Heavy Republic Flame Thrower v3[]
(Commando required / +11 Precision / 113-225 Energy / 15 Heat)
Heavy Republic Flame Thrower v4[]
(Commando required / +11 Pre/150-300 energy / 20 heat)
Ion Relic Pistol v1[]
(Spy required / +10 Precision / 235-470 energy / 880 DPS)
Ion Relic Pistol v2[]
(Spy required / +11 Precision / 244-488 Energy / 915 DPS)
- Dimly Glowing Liquid (USD Class Pulverizer)
- Dimly Glowing Pair of Binoculars
- Dimly Glowing Droid Interface
Ion Relic Pistol v3[]
(Spy required / +11 Pre/125-250 energy)
Ion Relic Pistol v5[]
(Spy required / +12 Precision / 133-265 energy)
Lava Cannon v1[]
(Commando required / +10 Precision / 633-1266 Energy / 116 Heat / 1181 DPS)
- Faintly Glowing Module Interface
- Dimly Glowing Liquid (USD Class Pulverizer)
- Dimly Glowing Pair of Binoculars
Lava Cannon v2[]
(Commando required / +11 Precision / 460-920 energy / 120 Heat)
Lava Cannon v3[]
(Commando required / +11 Precision / 667-1333 Energy / 123 Heat / 1246 DPS)
- Faintly Glowing Impulse Detector (Salvage Bandit)
- Dimly Glowing Device
- Warmly Glowing Pill Box (HK-Taskmaster)
Lava Cannon v4[]
(Commando required / +12 Precision / 485-970 Energy / 128 Heat)
Lava Cannon v5[]
(Commando required / +12 Precision / 700-1400 / 132 Heat)
- Dimly Glowing Device (Commander Hal Razor)
- Warmly Glowing Artifact (Forward Commander Mk. I)
- Warmly Glowing Skull (Sher Kar)
Mustafar Bandit Sword v1[]
(+10 Strength / 625-1250 Kinetic / 937 DPS)
- Faintly Glowing Circuit Board
- Dimly Glowing Bottle (Commander Hal Razor)
- Dimly Glowing Pair of Binoculars
Mustafar Bandit Sword v2[]
Mustafar Bandit Sword v3[]
(+12 Strength /275-565 Kinetic)
Mustafarian Modified Disruptor Pistol[]
(Smuggler required / Precision +11 / 244-488 energy / 915 DPS)
Mustafarian Modified Disruptor Rifle[]
(+11 Precision / 475-950 Energy / 20 Electricity / 940 DPS)
- Dimly Glowing Liquid (USD Class Pulverizer)
- Dimly Glowing Bottle (Commander Hal Razor)
- Dimly Glowing ID Badge
Mustafarian Modified Mustafar Bandit Sword[]
(+11 Strength / 650-1300 Kinetic / 975 DPS)
Mustafarian Modified Obsidian Lance[]
(+11 Strength / 650-1299 Kinetic / 974 DPS)
Mustafarian Modified Sfor Republic Carbine[]
(+11 Precision / 365-730 Energy / 26 Cold / 998 DPS)
Mustafarian Modified Two-Handed Obsidian Sword[]
(+11 Strength / 650-1300 Kinetic / 975 DPS)
Obsidian Lance v1[]
(Strength +10 / 633-1266 kinetic damage / 949 DPS)
- Faintly Glowing Document (Razor Runner)
- Dimly Glowing Liquid (USD Class Pulverizer)
- Dimly Glowing ID Badge
Obsidian Lance v2[]
Obsidian Lance v3[]
(+11 Strength / 265-530 Kinetic)
Obsidian Lance v4[]
(+12 Strength / 270-540 Kinetic)
Obsidian Lance v5[]
(+12 Strength / 275-550 Kinetic)
Obsidian Sword v1[]
Obsidian Sword v2[]
(+11 Strength / 250-520 Kinetic)
Obsidian Sword v3[]
Obsidian Sword v4[]
(+12 Strength / 275-565 Kinetic)
SFOR Republic Carbine v1[]
(+10 Precision / 355-710 Energy / 959 DPS / 22 Cold)
SFOR Republic Carbine v2[]
(+12 Precision / 385-770 Energy / 1068 DPS / +32 Cold)
SFOR Republic Carbine v3[]
(+12 Precision / ??-?? / ?? DPS / +?? Cold)
- Dimly Glowing Spray Bottle (Boss Uruli)
- Warmly Glowing Metallic Eye (Forward Commander Mk. I)
- Warmly Glowing Pill Box (HK-Taskmaster)
Two-Handed Obsidian Sword v1[]
(+10 Strength / 625-1250 Kinetic / 937 DPS)
Two-Handed Obsidian Sword v2[]
Two-Handed Obsidian Sword v3[]
(+12 Str / 265-550 Kinetic)
Two-Handed Obsidian Sword v4[]
(+12 Strength / 276-565 Kinetic)
Two-Handed Tulrus Sword v1[]
(+10 Strength / 245-510 Kinetic)
Two-Handed Tulrus Sword v2[]
(+12 Strength / 265-550 Kinetic)
Two-Handed Tulrus Sword v3[]
(+12 Strength / 275-565 Kinetic)
Two-Handed Tulrus Sword v4[]
(+12 Strength / 700-1400 Kinetic)
Xandank Lance v1[]
(+10 Strength / 633-1266 Kinetic / 949 DPS)
Xandank Lance v2[]
(+11 Strength / 258-515 Kinetic)
Xandank Lance v3[]
(+12 Strength / 270-540 Kinetic)
Xandank Lance v4[]
(+12 Strength / 275-550 Kinetic)
Armor/Jedi Robes[]
Black Jedi Knight Cloak[]
Brown Jedi Knight Cloak[]
Forward Deployment Boots[]
Forward Deployment Chestplate[]
(CL70 / +17 STR / +17 PRE / 40k con / Kinetic:3256 / Energy:3256 / All others 3256)
Forward Deployment Gloves[]
(CL70 / +17 STR / +17 PRE)
Forward Deployment Helmet[]
Forward Deployment Leg Armor[]
(CL70 / +17 STR / +17 PRE)
Forward Deployment Left Bicep[]
(CL70 / +17 STR / +17 PRE)
Forward Deployment Left Bracer[]
(CL70 / +17 STR / +17 PRE)
Forward Deployment Right Bicep[]
(CL70 / +17 STR / +17 PRE)
- Warmly Glowing Scroll (AK-Prime)
- Dimly Glowing Spray Bottle (Boss Uruli)
- Dimly Glowing Liquid (USD Class Pulverizer)
Forward Deployment Right Bracer[]
(CL70 / +17 STR / +17 PRE)
Light Engagement Boots[]
- Dimly Glowing Bottle (Commander Hal Razor)
- Dimly Glowing Magnatite Cleaner
- Warmly Glowing Magseal Detector
Light Engagement Chestplate[]
(CL70 / +17 PRE)
Light Engagement Gloves[]
(CL70 / +17 PRE)
Light Engagement Helmet[]
Light Engagement Left Bicep[]
(CL70 / +17 PRE)
Light Engagement Left Bracer[]
(CL70 / +17 Precision)
Light Engagement Leg Armor[]
(CL70 / +17 PRE / 40k con / Kinetic:2256 / Energy:4256 / All others:3256)
- Dimly Glowing Canister (CWW Class Eradicator)
- Dimly Glowing ID Badge (San'sii the Kursk)
- Warmly Glowing Pill Box (HK-Taskmaster)
Light Engagement Right Bicep[]
(CL70 / +17 PRE / 40k con / Kinetic:2256 / Energy:4256 / All others 3256)
Light Engagement Right Bracer[]
(Precision 17, cl 70 Recon:Tantel, 40k con / Biolink / Kin:2256 / Energy:4256 / All others 3256)
Mustafarian Composite Boots[]
Mustafarian Composite Chestplate[]
Mustafarian Composite Gloves[]
- Faintly Glowing Brazier (Blistmoks in general or lavastriders)
- Faintly Glowing Fuse
- Warmly Glowing Splinters
Mustafarian Composite Helmet[]
Mustafarian Composite Left Bracer[]
- Faintly Glowing Document (Razor Runner)
- Faintly Glowing Impulse Scanner
- Warmly Glowing Aeromagnifier
Mustafarian Composite Left Bicep[]
Mustafarian Composite Leg Armor[]
Mustafarian Composite Right Bracer[]
Mustafarian Composite Right Bicep[]
- Faintly Glowing Module Interface
- Faintly Glowing Impulse Detector (Salvage Bandit)
- Warmly Glowing Artifact
Mustafarian Padded Boots[]
Mustafarian Padded Chestplate[]
Mustafarian Padded Gloves[]
- Faintly Glowing Impulse Detector (Salvage Bandit)
- Faintly Glowing Slave Collar
- Warmly Glowing Splinters
Mustafarian Padded Helmet[]
(Battle/40k con/cl70/biolink/all stats 4039)
Mustafarian Padded Left Bicep[]
Mustafarian Padded Left Bracer[]
Mustafarian Padded Leg Armor[]
(CL70 / 40k con / Kinetic:4039 / Energy:4039 / all others 4039)
Mustafarian Padded Right Bicep[]
Mustafarian Padded Right Bracer[]
- Faintly Glowing Document (Razor Runner)
- Faintly Glowing Circuit Board
- Warmly Glowing Magseal Detector
Mustafarian Recon Boots[]
- Faintly Glowing Impulse Detector (Salvage Bandit)
- Faintly Glowing Comm Unit
- Warmly Glowing Metallic Eye
Mustafarian Recon Chestplate[]
- Faintly Glowing Camera
- Faintly Glowing Brazier (Blistmoks in general or lavastriders)
- Warmly Glowing Scroll
Mustafarian Recon Gloves[]
Mustafarian Recon Helmet[]
Mustafarian Recon Left Bicep[]
Mustafarian Recon Left Bracer[]
Mustafarian Recon Leg Armor[]
Mustafarian Recon Right Bicep[]
Mustafarian Recon Right Bracer[]
- Faintly Glowing Booster (The Shambler)
- Faintly Glowing Distress Beacon
- Warmly Glowing Magseal Detector
Riot Control Boots[]
Riot Control Chestplate[]
Riot Control Gloves[]
Riot Control Helmet[]
Riot Control Left Bicep[]
Riot Control Left Bracer[]
(Precision: 17, Bio-Link, 40000/40000, Level 70, Assault, Kinetic: 4256, Energy 2256, Elemental 3256, Composite Appearance)
- Warmly Glowing Metallic Eye (Forward Commander Mk. I)
- Dimly Glowing Medicine (Razor Runner Trooper)
- Dimly Glowing Liquid (USD Class Pulverizer)
Riot Control Leg Armor[]
Riot Control Right Bicep[]
Riot Control Right Bracer[]
Schematics[]
Display Case Schematic[]
(No-Trade schematic, requires structure Mastery IV to craft, requires Adhesive Friction Surface)
Disruptor Pistol Schematic[]
(No-Trade schematic)
Disruptor Rifle Schematic[]
- Faintly Glowing Homing Beacon
- Faintly Glowing Slave Collar (Mindless Treasure Hunter)
- Warmly Glowing Eyeball
DP-23 Rifle Schematic[]
(No-Trade schematic)
- Faintly Glowing Brazier (Blistmoks in general or lavastriders)
- Faintly Glowing Chance Die (Storm Lords)
- Warmly Glowing Crystal (CY-M Prototype)
Heavy Republic Flame Thrower Schematic[]
(No-Trade schematic)
- Faintly Glowing Slave Collar (Mindless Treasure Hunter)
- Faintly Glowing Patch of Hair
- Warmly Glowing Eyeball
Jedi Statue Schematic[]
(3 Use No-Trade Schematic, requires Structure Mastery VI)
- Faintly Glowing Document (Razor Runner)
- Faintly Glowing Booster (The Shambler)
- Warmly Glowing Crystal
Large Mustafar Table[]
(No-Trade schematic, unlimited uses, requires Structure Mastery VI, requires Reinforced Support Beam)
- Faintly Glowing Distress Beacon
- Dimly Glowing Shisha (Lislot Bloodscar)
- Warmly Glowing Sensor Jammer (Fixer One)
Lava Cannon Schematic[]
(No-Trade schematic)
- Faintly Glowing Booster (The Shambler)
- Faintly Glowing Radio
- Warmly Glowing Sensor Jammer (Fixer One)
Medium Mustafar Table[]
(No-Trade schematic, unlimited uses, Requires Structure Mastery VI, requires Soft Lighting Source)
- Faintly Glowing Brazier (Blistmoks in general or lavastriders)
- Dimly Glowing Recording Rod
- Warmly Glowing Crystal
Mustafar Chair Schematic[]
(No-Trade schematic for structures trader, unlimited uses, requires Transthermal Padding)
- Faintly Glowing Slave Collar (Mindless Treasure Hunter)
- Dimly Glowing Ammo Box (Vansk)
- Warmly Glowing Eyeball
Obsidian Lance Schematic[]
(No-Trade schematic, unlimited uses, requires Obsidian Lance Core)
Old Republic Technology 1[]
(No-Trade schematic / Structure Mastery IV required) 5 use
- Faintly Glowing Impulse Detector (Salvage Bandit)
- Dimly Glowing Shisa (Lislot Bloodscar)
- Dimly Glowing Recording Rod (Prophet of the Storm Lord)
Old Republic Technology 9[]
(No-Trade schematic) 5 uses
One-Handed Mustafar Bandit Sword Schematic[]
Technical Readout of a One-Handed Obsidian Sword[]
(Tradable, requires Munitions Mastery VI)
Painting #1 Cataclysm[]
(10 UseTradable schematic, requires Structure Mastery IV)
- Faintly Glowing Chemical Antidote
- Dimly Glowing Ammo Box (Vansk)
- Dimly Glowing Shisha (Lislot Bloodscar)
Painting #2 Beginnings[]
(Not a Schematic)
Painting #3 Progress[]
(10 Use No-Trade schematic, requires Structure Mastery IV)
Painting #4 Living Canals[]
(Not a Schematic)
Radar Screen[]
(No-Trade unlimited uses)
- Dimly Glowing Shisha (Lislot Bloodscar)
- Dimly Glowing Recording Rod
- Warmly Glowing Sensor Jammer (Fixer One)
SFOR Carbine Schematic[]
Tradable, requires Munitions Mastery VI
- Faintly Glowing Chemical Antidote
- Faintly Glowing Impulse Scanner
- Warmly Glowing Sensor Jammer (Fixer One)
Tech Analyzer[]
(requires Old Republic Power Converter)
Throw Pillow Blue[]
(requires Synthetic Creature Hide, requires Structure Mastery IV)
Throw Pillow Red[]
(requires Synthetic Creature Hide, requires Structure Mastery IV)
Throw Pillow Yellow[]
(requires Synthetic Creature Hide, requires Structure Mastery IV, same color as looted throw pillow schematic)
Two-Handed Obisdian Sword Schematic[]
Two-handed Tulrus Sword Schematic[]
- Faintly Glowing Document (Razor Runner)
- Faintly Glowing Distress Beacon
- Warmly Glowing Sensor Jammer (Fixer One)
Xandank Lance Schematic[]
Components[]
Adhesive Friction Surface[]
(Structure Component)
Disruptor Pistol Coil[]
(used to craft the Mustafarian Disruptor Pistol)
- Faintly Glowing Brazier (Blistmoks in general or lavastriders)
- Faintly Glowing Impulse Detector (Salvage Bandit)
- Dimly Glowing Sphere of Water (Colonel Narl)
Disruptor Rifle Coil[]
(used to craft the Mustafarian Disruptor Rifle)
- Faintly Glowing Small Crate (The Shambler)
- Dimly Glowing Recording Rod (Prophet of the Storm Lord)
- Faintly Glowing Medical Enhancement (Tulrus and Tanrays)
DP-23 Rifle Coil[]
(used to craft the DP-23 rifle)
Heavy Republic Flame Thrower Coil[]
(Component for the Heavy Republic Flame Thrower)
Ion Relic Pistol Coil[]
Lava Cannon Coil[]
Micro Optic Fiber Weave[]
(Structure Component)
Mustafar Bandit Sword Core[]
Obsidian Lance Core[]
(no stats, Tradable)
Old Republic Power Converter[]
(Structure Component)
One Handed Obsidian Sword Core[]
Required to craft a One Handed Obsidian Sword.
- Faintly Glowing Slave Collar (Mindless Treasure Hunters)
- Faintly Glowing Feather (Xandank)
- Dimly Glowing Shisha (Lislot Bloodscar)
Reinforced Support Beam[]
Required to craft the Large Mustafar Table.
Sfor Carbine Coil[]
(Component for a Mustafarian weapon)
Soft Lighting Source[]
(Tradable structure component)
Synthetic Creature Hide[]
Required to craft the Throw Pillow Blue.
Transthermal Padding[]
Required to craft the Mustafar Chair.
Tulrus Lance Core[]
Two-Handed Obsidian Sword Core[]
Required to craft the Two-Handed Obsidian Sword.
- Faintly Glowing Small Crate (The Shambler)
- Faintly Glowing Feather (Xandank)
- Dimly Glowing Spool of Wire (Storm Lord)
Two Handed Tulrus Sword Core[]
Required to craft the Two Handed Tulrus Sword.
- Faintly Glowing Homing Beacon (Treasure Hunter)
- Faintly Glowing Chemical Antidote (Razor Runner)
- Dimly Glowing Shisha (Lislot Bloodscar)
Special items[]
Lava Crystal[]
Omniglobular Syringe[]
Warmly Glowing Dispersal Mechanism[]
Amoebic Discharge Bracer[]
(CL 75. Bio-Link required. Right hand bracelet (jewelry), negating Miner's Medallion, Mustafarian Distant Globe or Mustafarian Injector. "Toxic spray!" proc message sporadically pops not only when using any melee or ranged weapon, but even while You are not in combat! Despite it's name, "Toxic spray!" does not cause poison DoT - just adds a chance to proc an additional damage effect. @ Legends, 2018)
Explosive Pellet Bracer[]
(CL 75. Bio-Link required. Right hand bracelet (jewelry), negating Miner's Medallion, Mustafarian Distant Globe or Mustafarian Injector. Adds a chance to proc an additional damage effect ("Explosive Pellets" proc message) when using a ranged weapon. @ Legends, 2018)
Bio-Capacitance Discharge Bracer[]
(CL 75. Adds a chance to proc an additional electrical damage effect while using a melee weapon or Lightsaber)
Other[]
Stuffed Dewback Doll[]
Stuffed Bantha Doll[]
Stuffed Rancor Doll[]
Dance Baton (Left)[]
Dance Baton (Right)[]
Flat Blade Dance Baton (Left)[]
Flat Blade Dance Baton (Right)[]
Jedi Relic[]
"A Jedi Relic from ancient times."
Ornate Dance Baton (Left)[]
Ornate Dance Baton (right)[]
Sith Relic[]
"A Sith Relic from ancient times."