Bounty Hunter Base Statistics
- +20 Luck
- +60 Precision
- +40 Strength
- +80 Constitution
- +80 Stamina
- +80 Agility
Bounty Hunters chase the worst foes in the galaxy. You will learn to use whatever dirty tricks you must to bring your prey down.
When someone needs an enemy taken care of, they hire Bounty Hunters to do their dirty work. Tracking down and eliminating people are what Bounty Hunters do best. As a Bounty Hunter, you must learn the tricks of ambush and assault so your prey does not escape.
|Hit Man||Man Hunter||Assassin||Bounty Hunter|
|Levels: 1-21||Levels: 22-45||Levels: 46-69||Levels: 70-90|
With Publish 27, innate Terrain Negotiation was introduced for Bounty Hunter. With certain levels, the Bounty Hunter gains greater ability to negotiate terrain. These are the levels and the amount of Terrain Negotiation granted to the Bounty Hunter:
- Level 1 - Bounty Hunter Fundamentals I +25 Terrain Negotiation
- Level 18 - Bounty Hunter Fundamentals VI +25 Terrain Negotiation (50 total)
- Level 65 - Bounty Hunter Expertise VI +5 Terrain Negotiation (55 total)
- Level 90 - Master Bounty Hunter +10 Terrain Negotiation (65 total)
At CL 22 (Bounty Hunter Essentials I), Bounty Hunters are given the ability to use Droids to track and capture their marks. As they progess in their profession, the Bounty Hunter gains better ability in using these droids. Here are the abilities that the Bounty Hunter learns:
Bounty Hunter Mission Terminals
- Main article: Bounter Hunter Missions Guide
In order to acquire missions a Bounty Hunter must visit a Bounty Hunter mission Terminal.
These terminals will list potential marks.
Marks listed by The Galactic Empire are contracts to kill Rebel players.
Marks listed by The Alliance are contracts to kill Imperial players.
Marks listed by Bounty Hunter's Guild are contracts to kill NPC's.
Once a mission has been selected the Bounty Hunter will be contacted, via Comm link, by an NPC representing the faction that is ordering the hit.
The Bounty Hunter will then receive the Bio-Signature for their mark and may begin tracking. It is not recommended that Bounty Hunters under CL 90 take on PvP missions as they are often contracts to eliminate CL 90 players.
Bounty Hunter mission terminals are located across the galaxy. Waypoints are as follows:
Coronet, Corellia: -220 -4470 and -195 -4470
Doaba Guerfel, Corellia: 3166 5338
Tyrena, Corellia: -5130 -2300 and -5060 -2306
Imperial Prison, Dathomir: -6335 930
Smuggler Outpost, Endor: -905 1610
Kaadara, Naboo: 5190 6673 and 4928 6728
Keren, Naboo: 2085 2575
Dearic, Talus: 265 -3070
Bestine, Tatooine: -1445 -3658
Mos Eisley, Tatooine: 3375 -4845
Bounty Mission Difficulty
As the Bounty Hunter progresses in their profession, their marks also become more difficult.
- CL 1 (Bounty Hunter Fundamentals I): +1 to Bounty Mission Difficulty
- CL 42 (Bounty Hunter Essentials VI): +1 to Bounty Mission Difficulty (2 total)
- CL 82 (Bounty Hunter Mastery IV): +1 to Bounty Mission Difficulty (3 total)
Innate Bounty Hunter Specials
These skills and abilities are granted to all Bounty Hunters despite Expertise selections.
|A high powered attack that causes bonus damage.||Assault (Mark 1)||1|
|Assault (Mark 2)||10|
|Assault (Mark 3)||22|
|Assault (Mark 4)||30|
|Assault (Mark 5)||42|
|Assault (Mark 6)||54|
|Assault (Mark 7)||66|
|Assault (Mark 8)||78|
|A quick high powered attack that increases your target's vulnerability to critical hits.||Ambush (Mark 1)||4|
|Ambush (Mark 2)||14|
|An attack that causes bonus damage and lowers your target's movement speed.||Cripple (Mark 1)||7|
|Cripple (Mark 2)||18|
|Cripple (Mark 3)||26|
|The Bounty Hunter draws on their combat training to heal some wounds.||Heal (Mark 1)||7|
|Heal (Mark 2)||34|
|Heal (Mark 3)||58|
|Heal (Mark 4)||82|
|A trap that is used to lower the target's movement speed.||Tangle Bomb (Mark 1)||38|
|Tangle Bomb (Mark 2)||62|
|Tangle Bomb (Mark 3)||86|
|A powerful flame attack that envelops multiple opponents at once in a cone of fire.||Burn (Mark 1)||46|
|Burn (Mark 2)||74|
|An attack that lowers the target's movement speed while causing a bleeding wound.||Razor Net (Mark 1)||50|
|Razor Net (Mark 2)||70|
|Razor Net (Mark 3)||90|
|Determine whether a bounty has been issued on the target individual. If it has, payment will be delivered upon elimination of the target.||Bounty Check||86|
|Use Droids to track your mark||Droid Track||22|
|This level 90 ability allows you to hide concealable devices such as traps from view. No one will see the device but you.||Conceal Device||90|
|This level 90 ability allows you to make an attempt to detect concealed creatures or people in the area.||Detect Camouflage||90|
Introduced with Chapter 2, Bounty Hunters are now allowed the ability to choose their abilities/skills. Each Bounty Hunter are allocated "points" as they level. 5 points will be initially granted at CL 10, then 1 point every 2 CLs up to a total of 45 points at CL 90.
Most skills require a prerequisite, be it a minimum CL, or a prior skill.
|Carbine Efficiency||Rifle Efficiency||_||_|
|Carbine Accuracy||Rifle Marksmanship||Kinetic Armor||Energy Armor|
|Deadly Strikes||Sniper Shot||Melee Defense||Ranged Defense|
|Relentless Onslaught||Take Cover||Power Sprint||Duelist Stance|
|Assault Efficiency||_||Absorption||Ambush Efficiency||Lethality|
|Intense Assault||Return Fire||_||Ambush Intensity||Trap Extension|
|Rapid Assault||Antagonize||Deflection||Swift Ambush||Cruelty|
|_||Fumble||_||Advanced Ambush||Intimidating Strike|
|Innate Assault||Stun||Shields||Man Hunter||Dread Strike|
Expertise Bounty Hunter Specials
These skills and abilities are granted by choices made in the Expertise System.
|Return Fire||When activated this ability will automatically execute a bonus attack agains any enemy that strikes you.||4 Points in Bounty Hunting & 3 Points in Intense Assault|
|Cruelty||Increases snare duration of Cripple, Razor Net, and Tangle Bomb effects||8 points in Bounty Hunting|
|Intimidating Strike (Mark I)||An attack that saps your opponent's will to fight and drains them of action.||12 Points in Bounty Hunting & 3 Points in Cruelty|
|Dread Strike||An attack that instills a sense of dread in your target and reduces their damage potential.||16 Points in Bounty Hunting & 1 Point in Intimidating Strike|
|Absorption||Increases Kinetic Protection||None|
|Deflection||Increases Energy Protection||8 points in Bounty Hunting, 4 points in Absorption|
|Shields||Surrounds you in a powerful energy shield that dramatically increases your mitigation versus Kinetic and Energy attacks for a short period of time. It takes quite a bit of time to recharge after the energy is depleted.||16 points in Bounty Hunting, 4 points in Deflection|
|Antagonize||This attack does little damage but makes your target extremely angry with you so they are more likely to attack you rather than your allies.||8 points in Bounty Hunting|
|Fumble||This attack does little damage but unnerves your target so much that their attacks are more likely to be glancing blows. This attack generates a large amount of hate and is likely to cause the target to attack you rather than your allies.||12 points in Bounty Hunting, 1 point in Antagonize|
|Stun||This attack does little damage but stuns the target rendering them unable to move or attack effectively for a short period of time. This ability generates a large amount of hate and may cause your target to focus on attacking you rather than your allies.||16 points in Bounty Hunting, 1 point in Fumble|
|Assault Efficiency||Reduces action cost of Assault special attacks||None|
|Intense Assault||Increases damage of Assault specials||4 points in Bounty Hunting|
|Rapid Assault||Reduces cooldown of Assault specials||8 points in Bounty Hunting|
|Innate Assault||Chance for a Free Shot, reducing Assault special action cost to zero.||16 points in Bounty Hunting, 2 points in Rapid Assault|