Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits. Anti-spam check. Do not fill this in!=== Edits for current (NGE) game === I've used the following edits in my crafting grind macros: Crafting_1: /ui action toolbarSlot00; /pause .5 /selectDraftSchematic 144; /pause 6; /nextCraftingStage; /nextCraftingStage; /createPrototype Practice No Item; /createPrototype Practice No Item;''++'' /pause 3; /macro Crafting_2; The reasons for my edits are as follows: * That first pause is needed because sometimes the macro runs faster than the crafting tool can boot. So the selectDraftSchematic command will fail and the rest of the macro fails. The half second pause avoids that. * I've only needed two /nextCraftingStage commands. Probably a post-NGE change in the process. * That last pause delay should be adjusted based on how long it takes your tool to complete the craft. Basically the idea is that by the time Crafting_5 is calling Crafting_1, the first craft tool needs to be ready. * Rather than putting all 5 macros and all 5 tools on the toolbar, I just put the 5 crafting tools in slots 1-5 and then have each macro call the next one. Saves me some toolbar space. ''++ The second /createPrototype line is required only for crafting with a station.'' Summary: Please note that all contributions to the SWG Wiki are considered to be released under the CC-BY-SA Cancel Editing help (opens in new window) Retrieved from "https://swg.fandom.com/wiki/Crafting_macro"