Elemental damage

Elemental Damage

There are four kinds of Elemental Damage that can be added to a weapon, or is allready inherent to a weapon. Most crafted weapons can have customized elemental chambers while others have a limited set of elemental choices available. Some reward weapons come with elemental damage, and some do not.

Heavy weapons have restrictions to the available elementals. None of these elemental damage types refer to Damage over Time specials that can be applied by proffesssion such as Commando, Officer and Jedi. These effects are seperate from DoT Stacking and work with another stacking mechanic.

Heat Critical

Duration: 6 seconds

Effect: Adds a Heat DoT attack that will tick 3 times with 2 second seperation for 750 damage per tick before armor mitigation.

Acid Critical

Duration: 3 seconds

Effect: +75% Critical Chance Increase on the affected target.

Cold Critical

Duration: 6 seconds

Effect: Damage added based on 20% of the elemental value of the weapon.

Examples:
 * 36 cold elemental on the weapon x 0.2 = 7.2% Damage Increase.

Electricity Critical
 * 100 elemental value on the weapon = 100 x 0.2 = 20% Damage Increase.

Duration: 6 seconds

Effect: +75% Glancing Blow increase Debuff on the affected target.

Note: While the tooltip will state that 'Trivial Hit' is the one being modified, Trivial Hit is a 96% damage reduction and a remnant from an old combat system, while Glancing Blow is a 60% Damage reduction. The correct modifier is Glancing Blow, the tooltip is incorrect. The combat log and skill mod character sheet will confirm this.

Special Note: Different Elemental Proccedurral effects can be applied to a target at the same time. PVE MObs has a critical immunity that is applied after a proccedurral effect has been applied which gives them immunity for some time from the proc effect.