Experimentation

Introduction
Experimentation is an essential element of Crafting in SWG. Experimentation allows the crafter, depending on his or her available Experimentation Points, to further enhance the statistics of the item they just crafted.

Experimentation
Depending on the schematic, the amount that you can experiment on an item may depend on a number of attributes of the resources you are using to craft the item. These attributes can include (but are not limited to) Overall Quality and Conductivity. This available amount is presented as a horizontal line of boxes beneath each type of experimental attribute.

The crafter then fills each box with one Experimental Point until he or she is either out of Experimental Points, or chooses to attempt an Experiment with the current configuration.

The crafter then Runs the Experiment, and the crafting tool beings the attempt. To the right of the Experiment Window, a percentage is given. This percentage dictates the risk involved with the current configuration of experimenting. The more Experimental Points that are used in an attempt both increases the risk but also increases the amount the item's statistics will be improved should there be a success.

If the attempt is any kind of success, the corresponding statistics of the item will increase by an amount appropriate to the level of success, as well as the overall risk. The crafter may continue to Experiment as long as he or she has Experiment Points to use and there are empty boxes.