Traps (pre-NGE)

All traps that can be used by Scouts and Rangers. Traps can only be used on creature MOBs, not humanoid NPCs.

Instead of a traditional certification, traps require a player to have a certain level of Trapping to use. This level is listed for each trap, as well as the skill that grants the player the required level of Trapping.

Adhesive Mesh
Immobilizes and damages the Action pool of the target. An effective trap for use against fast-moving creatures.
 * Trapping Skill: Trapping IV: Elite Martial Design
 * Schematic

Glow Juice Trap
Lowers the target's defense against ranged attacks, and slightly damages its Action pool. Helpful for characters with low ranged weapon accuracy. Unfortunately, accuracy isn't a large issue for high-end characters, which somewhat diminishes this trap from heavy use.
 * Trapping Skill: Trapping I: Makeshift Design
 * Schematic

Glow-Wire Trap
Similar to the Glow Juice Trap, but lowers both ranged and melee defense of the target creature. Suffers from the same drawbacks as the earlier trap.
 * Trapping Skill: Trapping III: Martial Design
 * Schematic

Lecepanine Dart
A target hit with this dart will become dizzy, as well as take damage to its Mind and Action pools. Dizzy, unfortunately, carries very little value against creatures, as a creature cannot be put into a dizzy/knockdown cycle. As such, this trap has little use.
 * Trapping Skill: Novice Scout
 * Schematic

Noise Maker
A solid trap that hits a target's Mind pool and applies stun.
 * Trapping Skill: Trapping II: Refined Design
 * Schematic

Phecnacine Dart
Releases poison on the target, slowing its movement. This effect is often referred to as "snaring."
 * Trapping Skill: Trapping III: Martial Design
 * Schematic

Sharp Bone Spur
Does minor damage to a target creature's Action and Mind pools. Of little use in any context.
 * Trapping Skill: Trapping I: Makeshift Design
 * Schematic

Stink Bomb
Reduces the target's defense vs. state attacks, making it more vulnerable to intimidate and stun.
 * Trapping Skill: Trapping II: Refined Design
 * Schematic

Wire Mesh Trap
Lowers a creature's defense against melee attacks. Can help low-level melee characters against medium-level creatures.
 * Trapping Skill: Novice Scout
 * Schematic