Faction Base destruction

Both PvP Bases and PvE bases can be destroyed in the same way. The only difference is that only Special Forces players may enter a PvP Base in order to shut it down. Also, powerful NPC's inside PvP Bases will make destroying the base a bit difficult, in addition to any opposing players present.

Enemy bases can be removed from the galaxy by disabling them. To do so, your side must do the following:


 * 1) Jam the Uplink Terminal (requires Bounty Hunter: Investigation II)
 * 2) Slice the Security Terminal (requires Smuggler, Slicing I: Terminals)
 * 3) DNA sequence the Override Terminal (requires Novice Bio-Engineer)
 * 4) Switch alignment of the Power Regulator (requires Commando, Heavy Support Weapons I)
 * 5) Activate overload at primary terminal (requires Novice Squad Leader)
 * 6) Prevent the HQ from "shutdown," which can be activated by any defending declared player. If the defenders are successful in the shutdown, there is a 5 minute "reboot sequence" before you can attempt step 5 again.


 * Each step does not necessarily have to be completed by different players. For example, a BH/Smuggler could do the first two steps, while other players do the others.
 * Players do not have to be declared (Special Forces) in order to attempt to destroy a PvE Base.
 * PvP Bases can be destroyed only while vulnerable. Vulnerability times will be for three hours, every two days (48 hours).
 * PvE Bases are always vulnerable.

Based on an entry from the Star Wars Galaxies Manual.