Bleeding

Bleeding is a Damage Over Time State that is applied by various special attacks by many different combat professions. Some special weapons also inflict bleeds without having to execute a certain attack. There are three types of bleeds, one for each primary pool.

Bleeds are stackable, for example, a Rifleman can stack Mind Shot 1 and Mind Shot 2, and they will both tick independent of each other

(Note: please edit in the time it takes for bleeds to tick)