Squad Leader Issues

Broken skills and abilities

 * Volleyfire AA's and CA's do nothing
 * Steady Aim AA's and CA's do nothing
 * Boostmoral has no use since wounds doesnt significantly affect the regeneration rate

Issues with current skills and abilities

 * The passive buffs
 * need to be shown in the character screen and as buff icons to make them noticeable to the group and other players.
 * are still at their PRE CU values - to make SL more valuabe these should be adapted to the CU and slightly increased (keep an eye on overstacking of defenses with CoB, Dueliststance and Force Aura) or changed to something different.
 * Steady Aim Accuracy Bonus is to low (see Reworked mathematical analysis of the current status of steadyaim) - to be effective it also needs to affect more than just one shot.
 * Forum Up has no use since dizzy and stun are stats that do nothing - See Skills and abilities that need improvement to be usefull for new ideas.

Skills and abilities that need improvement to be usefull

 * Retreat is not usuable as retreat, since it SAC costs are to high. It needs a very low SAC costs to be used as retreat, so it can be used when the SL and his group are in trouble (low on SAC). To prevent a "retreat macro - continioulsy burstrun" put it on a long recharge timer.
 * Rally should be without a windup, if you call for a charge the SL should be able to charge with the group.
 * Volleyfire should be :
 * cueable
 * on a shorter cooldown
 * Forum up could be :
 * a short time action/mind regeneration buff

New skills and abilities to enhance the profession

 * Larger group sizes
 * Meta groups
 * Waypoint assignment to groupmembers
 * Squad Leader XP - A leader of a group should earn XP while leading a group, not by using pistols.