Update Notes: 3 July 03

>> Publish 0 
 * The Xp problem gating doctors and combat medics from advancing has been resolved.
 * Merchants should now accrue XP faster.
 * You should now be able to stand up when in the water
 * The range for /corpse has been increased.
 * Lots of fixes for the Imperial theme park.
 * Improved AI in dungeons.
 * Faction pets will now destroy themselves (and the pet control device) when they die
 * Faction pets now take 60 seconds to store
 * Faction pets can no longer be stored if they are in combat or if their master is in combat
 * We have made some fixes that should help the "disappearing house" problem.