Update Notes: 15 August 03

>> Publish 1 
 * Reset resource pools for both Lowca and Radiant clusters.
 * Fixed a problem where AI would stop at city boundaries.
 * Reduced the chance of weapon decay from overcharge shot.
 * Reduced the chance of weapon decay on weapons with powerups.
 * Fixed an additional robe/backpack combination where the backpack would not appear in your inventory.
 * Fixed a problem where the Rantok Sword couldn't be picked up after the G-5PO mission.
 * Added additional information to the loading screen.
 * Added ability to specify the vertex and pixel shader version in the SwgClient setup program.
 * Fixed a problem where the interest icon (The Big Yellow I) for NPCs would remain after death.
 * Improved Interest indicator (The Big Yellow I is now the Rotating Blue I) over NPC heads.
 * Harvesters must now be empty and off in order to redeed them.
 * Corrected position of names on the overhead map.
 * Added missing piece of personal chemical harvester.
 * Reduced the frequency of puke effect after consuming spice.
 * Fixed roulette betting bug where players would pay total amount, but display would only show cash.
 * Upped roulette table capacity to 10 players from 5.
 * Upped roulette max bet to 10000 credits from 1000.
 * Fixed a problem where you could bet over the maximum prescribed amount.
 * Added the ability to voluntarily remove powerups from weapons.
 * Powerup crafting: experimenting on a powerup will now be reflected real-time in the item attributes window.
 * Powerup crafting: powerup names may now be changed and will reflect the crafted name if altered.
 * Powerup crafting: experimentation on a powerup now increases the initial attribute values instead of re-rolling them.
 * Powerup crafting: powerup schematics should now receive the appropriate attributes of the final experimented prototype.
 * Powerup manufacturing: per above, crafted powerups will now be identical to the final attributes of the prototype in the experimentation window.