Weapon

You use weapons to do damage in combat; they come in two basic classes:
 * Melee weapons are used by the brawler and brawler elite professions.
 * Ranged weapons are used by the marksman and marksman elite professions.

Weapon Properties
When you examine your weapon, you will find the following properties of interest:

Condition
The examine window shows the current and maximum condition of your weapon. When you use a weapon, it decays; if the condition decays to 0, the weapon is useless. It is possible to repair a weapon using a Weapon Repair Tool; however, the process may fail and make things worse than they were before.

Constraints
The Combat Level Required, Skill Required, and Species Required specify whether or not you can use the weapon.

Damage
Several properties affect the damage the weapon does. These values on the weapon may be modified by your skills and other factors.
 * Basic Type is either kinetic or energy (most melee weapons are kinetic and most ranged are energy).
 * Elemental Type indicates that the weapon also does some form of elemental damage.
 * Attack Speed is the basic interval between auto-attack attacks using the inherent ability: Melee Hit or Ranged Shot.
 * Damage is the range of damage done by the weapon. The better your accuracy is with the weapon relative to the defense of your target, the closer to the maximum damage the weapon will do. Also, remember that the damage you actually do is mitigated by any armor that your opponent is wearing.
 * Accuracy Bonus is added to your accuracy when calculating damage.
 * Wound is the chance that the weapon will cause a wound in addition to lowering your opponents health.
 * Estimated Base DPS tells you how much damage your weapon might do every second against an enemy of the appropriate level. The figure is primarily useful for comparing weapons on a vendor.

Other Stats
Other properties include:
 * Range is how far the weapon reaches. There used to be an optimal range for weapons, however that was eliminated during the combat upgrade.
 * Special Attack Cost tells you how much of your HAM points are used by the inate attack. The actual affect on your HAM statistics depends on the specific ability used (most advanced attacks use increased amounts of action and sometimes mind points).

Weapon Powerups
Artisans can produce weapon powerups, which you can use to modify the properties of your weapon. You can drop one on your weapon, it will work until it runs out of charges or you remove it (using the radial menu of the weapon). Powerups increase the decay rate of the weapon.

Powerups trade one property for another. For instance, an Tactical Scope adds a good deal of Accuracy to a ranged weapon while making it a bit slower. A poorly made one might have +4 accuracy and +1.2% speed modifiers (+speed increases the interval); a better made one might have +22 accuracy and add +3.0% to the interval.