Pylon



The Pylon is the main objective of the Construction Phase of the City Invasion system. Pylons spawn in predetermined locations in the contested cities and around the attacking camps.

Any profession can add resources to the Pylons to increase the power and defensive/offensive skills of the units that will spawn in place of the Pylon once the Invasion Phase commences. A player needs to have Tools in their inventory that can only be crafted by Traders. One Tool is consumed each time a player adds resources to a Pylon.

The following number of resources that are added to a Pylon determine its level:


 * Level 0 Pylon - 0 resources used.
 * Level 1 Pylon - 1 to 49 resources used.
 * Level 2 Pylon - 50 to 99 resources used.
 * Level 3 Pylon - 100 resources used.

If a Pylon remains at level 0, it will disappear at the start of the Invasion Phase.

There are five different types of Pylon, and each type brings a different type of combat unit into the Invasion. A different icon hovering above the pylons shows which of the types it is. The types are:


 * Soldier Patrol Pylons - Spawns a continuous stream of NPCs to aid in the battle - shown with a Helmet icon.
 * Vehicle Patrol Pylons - Spawns vehicles that are considerably more lethal than the Soldiers - shown with a Terminal icon.
 * Barricade Pylon - Spawns a barricade that defends units behind it by giving them a defensive buff - shown with a Barricade icon.
 * Turret Pylon - Spawns an AI controlled turret that fires on enemy units - shown with a Gun Barrel or Turret Dish icon.
 * Tower Pylon - Spawns a watch tower that grants intelligence to nearby NPCs and offers combat missions to players - shown with a Tower icon.

Clicking on a Pylon starts the process of adding resources to that Pylon and also starts a quest. The quest requires players to add resources to a Pylon twenty times and grants 5 tokens for completion (10 if the player is Special Forces.

Adding resources to a Pylon takes ten seconds, but this time is increased with Fatigue.