Stims

Stims can be used to increase abilities for a short duration, usually from 2-5 minutes. Stim effects are not stackable, so you can't use two of the same kind at the same time, and some Stims cancel out other Stims.

All Stims have a minimum required CL that they can be used at.

Looted
These stims can only be looted.

Basic
These stims can be looted from most MOBs.

Agility
Category:


 * CL1 - Dexterity Stim +5 Agility
 * CL10 - Improved Dexterity Stim +10 Agility
 * CL20 - Advanced Dexterity Stim +15 Agility
 * CL30 - Quickness Stim +20 Agility
 * CL40 - Improved Quickness Stim +25 Agility
 * CL50 - Advanced Quickness Stim +30 Agility
 * CL60 - Agility Stim +35 Agility
 * CL70 - Improved Agility Stim +40 Agility
 * CL80 - Advanced Agility Stim +45 Agility

Constitution
Category:

Effect: +10 Constitution Duration: 300s
 * CL1 - Fitness Stim +5 Constitution
 * CL10 - Improved Fitness Stim
 * CL20 - Advanced Fitness Stim +15 Constitution
 * CL30 - Health Stim +20 Constitution
 * CL40 - Improved Health Stim +25 Constitution
 * CL50 - Advanced Health Stim +30 Constitution
 * CL60 - Constitution Stim +35 Constitution
 * CL70 - Improved Constitution Stim +40 Constitution
 * CL80 - Advanced Constitution Stim +45 Constitution

Luck
Category:


 * CL1 - Hopeful Trinket +5 Luck
 * CL10 - Charmed Trinket +10 Luck
 * CL20 - Lucky Trinket +15 Luck
 * CL30 - Hopeful Keepsake +20 Luck
 * CL40 - Charmed Keepsake +25 Luck
 * CL50 - Lucky Keepsake +30 Luck
 * CL60 - Hopeful Artifact +35 Luck
 * CL70 - Charmed Artifact +40 Luck
 * CL80 - Lucky Artifact +45 Luck

Precision
Category:


 * CL1 - Perception Scope +5 Precision
 * CL10 - Improved Perception Scope +10 Precision
 * CL20 - Advanced Perception Scope +15 Precision
 * CL30 - Ocular Enhancement Scope +20 Precision
 * CL40 - Improved Ocular Enhancement Scope +25 Precision
 * CL50 - Advanced Ocular Enhancement Scope +30 Precision
 * CL60 - Precision Scope +35 Precision
 * CL70 - Improved Precision Scope +40 Precision
 * CL80 - Advanced Precision Scope +45 Precision

Stamina
Category:


 * CL1 - Fortitude Stim +5 Stamina
 * CL10 - Improved Fortitude Stim +10 Stamina
 * CL20 - Advanced Fortitude Stim +15 Stamina
 * CL30 - Endurance Stim +20 Stamina
 * CL40 - Improved Endurance Stim +25 Stamina
 * CL50 - Advanced Endurance Stim +30 Stamina
 * CL60 - Stamina Stim +35 Stamina
 * CL70 - Improved Stamina Stim +40 Stamina
 * CL80 - Advanced Stamina Stim +45 Stamina

Strength
Category:


 * CL1 - Energy Stim +5 Strength
 * CL10 - Improved Energy Stim +10 Strength
 * CL20 - Advanced Energy Stim +15 Strength
 * CL30 - Power Stim +20 Strength
 * CL40 - Improved Power Stim +25 Strength
 * CL50 - Advanced Power Stim +30 Strength
 * CL60 - Strength Stim +35 Strength
 * CL70 - Improved Strength Stim +40 Strength
 * CL80 - Advanced Strength Stim +45 Strength

Cooling Spray Unit
Level required: 80

Category: B

Duration: 30 Seconds

Time until reuse: 30 Minutes

Effect Name:

Effect: How to obtain: Looted from Kubaza Beetle Foreman during the The Transfer of the AI, Part I quest.
 * Luck +160

Notes: If this item was obtained prior to the NGE, it needs to be Bio-Linked to use. If obtained after the NGE, it is set as No-Trade.

Revitalization Pack
Level required: 80

Category: D

Duration: 3 Minutes

Time until reuse: 30 Minutes

Effect Name: Astonishing Revitalization

Effect:
 * Constitution +200
 * Luck +200
 * Agility +200

How to obtain: Looted from Forward Commander Mk II in the HK-47 instance.

Notes: This item is  No-Trade .

Sprint Enhancement Stim
Level required: 80

Category: D

Duration: 1 Minute

Time until reuse: 30 Minutes

Effect Name: Burst Run

Effect: How to obtain: Looted from Kubaza Beetle Foreman during the The Transfer of the AI, Part I quest.
 * Modify Movement Speed

Notes: You are running as hard as you can.

Notes: This item is tradable.

Chu-Gon Dar Cube Crafted
These are stims that are created using the Chu-Gon Dar Cube and Glowing Items.

Some of these items can be created with more than one combination.

All-Purpose Repulsion Generator
Level required: None

Category:

Duration: ??

Time until reuse: ??

Uses: 5

Effect Name:

Effect: Created from: Notes:
 * Agility +60
 * Faintly Glowing Booster, Faintly Glowing Brazier, Dimly Glowing Liquid
 * Faintly Glowing Ambush Detector, Faintly Glowing Impulse Detector, Dimly Glowing Bottle

All-Purpose Repulsion Generator (Advanced)
Level required: None

Category:

Duration: ??

Time until reuse: ??

Uses: ?

Effect Name:

Effect: Created from: Notes:
 * Agility +100
 * Dimly Glowing Pair of Binoculars, Dimly Glowing Spray Bottle, Dimly Glowing Bacta Ampule
 * Dimly Glowing Shield Repair Kit, Dimly Glowing Magnatite Cleaner, Dimly Glowing Ledger

All-Purpose Repulsion Generator (Improved)
Level required: None

Category:

Duration: ??

Time until reuse: ??

Uses: ?

Effect Name:

Effect: Created from: Notes:
 * Agility +80
 * Faintly Glowing Module Interface, Dimly Glowing Battery, Dimly Glowing Medicine
 * Faintly Glowing Booster, Dimly Glowing Pair of Binoculars, Dimly Glowing Spray Bottle

All-Purpose Weapon Lubricant
Level required: None

Category:

Duration: ??

Time until reuse: ??

Uses: ?

Effect Name:

Effect: Created from: Notes:
 * Precision +60
 * Strength +60
 * Faintly Glowing Small Crate, Dimly Glowing Magnatite Cleaner, Warmly Glowing Magseal Detector

All-Purpose Weapon Lubricant (Improved)
Level required: None

Category:

Duration: 10 minutes

Time until reuse: ??

Uses: 10

Effect Name: ?

Effect: Created from: Notes:
 * Precision +80
 * Strength +80
 * Dimly Glowing Liquid, Dimly Glowing Bone, Warmly Glowing Splinters

Antibiotic Caplets
Level required: None

Category:

Duration: 30 minutes

Time until reuse: 5 seconds

Uses: 20

Effect Name:

Effect: Created from: Notes:
 * Agility +60
 * Faintly Glowing Decryptor, Faintly Glowing Ambush Detector, Faintly Glowing Patch of Hair
 * Faintly Glowing Brazier, Faintly Glowing Impulse Detector, Faintly Glowing Small Crate

Antibiotic Caplets (Advanced)
Level required: None

Category:

Duration: ??

Time until reuse: ??

Uses: ?

Effect Name:

Effect: Created from: Notes:
 * Agility +100
 * Faintly Glowing Brazier, Dimly Glowing Pair of Binoculars, Dimly Glowing Bacta Ampule
 * Faintly Glowing Ambush Detector, Dimly Glowing Canister, Dimly Glowing Ledger

Antibiotic Caplets (Improved)
Level required: None

Category:

Duration: 30 Minutes

Time until reuse: 5 seconds

Uses: 20

Effect Name: Improved Antibiotics

Effect: Created from: Notes: This item requires Bio-Link before it can be used.
 * Agility +80
 * Faintly Glowing Brazier, Faintly Glowing Retrofit Kit, Dimly Glowing Magnatite Cleaner
 * Faintly Glowing Ambush Detector, Faintly Glowing Distress Beacon, Dimly Glowing Ledger

Antibiotic Caplets with Immu-Boost
Level required: None

Category:

Duration: ??

Time until reuse: 30 minutes

Uses: 10

Effect Name:

Effect: Created from: Notes:
 * Constitution +60
 * Agility +60
 * Faintly Glowing Homing Beacon, Faintly Glowing Impulse Scanner, Dimly Glowing Device
 * Faintly Glowing Radio, Faintly Glowing Cyborg Kit, Dimly Glowing Bone

Antibiotic Caplets with Immu-Boost (Advanced)
Level required: None

Category: B

Duration: 30 minutes

Time until reuse: 5 seconds

Uses: 5

Effect Name: Advanced Disease Protection

Effect: Created from: Notes: This item requires the user to Bio-Link before they can use it.
 * Constitution +100
 * Agility +100
 * Dimly Glowing Battery, Dimly Glowing Liquid, Dimly Glowing Bottle
 * Dimly Glowing ID Badge, Dimly Glowing Canister, Dimly Glowing Medicine



Antibiotic Caplets with Immu-Boost (Improved)
Level required: None

Category: B

Duration: ??

Time until reuse: ??

Uses: ?

Effect Name:

Effect: Created from: Notes:
 * Constitution +80
 * Agility +80
 * Faintly Glowing Homing Beacon, Dimly Glowing Shield Repair Kit, Dimly Glowing Bone
 * Faintly Glowing Impulse Detector, Dimly Glowing ID Badge, Dimly Glowing Ledger

Auto-Counter IFF Device
Level required: None

Category:

Duration: ??

Time until reuse: ??

Uses: ?

Effect Name:

Effect: Created from:
 * Faintly Glowing Decryptor, Faintly Glowing Brazier, Faintly Glowing Chemical Antidote

Auto-Counter IFF Device (Advanced)
Level required: None

Category:

Duration: 30 seconds

Time until reuse: 5 seconds

Uses: 10

Effect Name: Auto-Counter

Effect: Return Incoming Fire Created from: Notes:
 * Faintly Glowing Slave Collar, Dimly Glowing Medicine, Dimly Glowing Spray Bottle
 * Faintly Glowing Small Crate, Dimly Glowing Canister, Dimly Glowing Shield Repair Kit

Auto-Counter IFF Device (Improved)
Level required: None

Category:

Duration: ??

Time until reuse: ??

Uses: ?

Effect Name:

Effect: Created from: Notes:
 * Faintly Glowing Retrofit Kit, Faintly Glowing Patch of Hair, Dimly Glowing Device
 * Faintly Glowing Powerpack, Faintly Glowing Comm Unit, Dimly Glowing Magnatite Cleaner

Constitution Boost Stim
Level required: None

Category:

Duration: ??

Time until reuse: ??

Uses: ?

Effect Name:

Effect: Created from: Notes:
 * Agility +60
 * Faintly Glowing Ambush Detector, Faintly Glowing Chance Die, Faintly Glowing Powerpack
 * Faintly Glowing Homing Beacon, Faintly Glowing Circuit Board, Faintly Glowing Fuse

Constitution Boost Stim (Advanced)
Level required: None

Category:

Duration: 25 Minutes

Time until reuse: 5 seconds

Uses: 10

Effect Name: Advanced Agility Boost

Effect: Created from: Notes:
 * Agility +100
 * Faintly Glowing Fuse, Dimly Glowing Battery, Dimly Glowing Canister
 * Faintly Glowing Circuit Board, Dimly Glowing Medicine, Dimly Glowing Droid Interface

Constitution Boost Stim (Improved)
Level required: None

Category:

Duration: ??

Time until reuse: ??

Uses: ?

Effect Name:

Effect: Created from: Notes:
 * Agility +80
 * Faintly Glowing Booster, Faintly Glowing Ambush Detector, Dimly Glowing Medicine
 * Faintly Glowing Brazier, Faintly Glowing Homing Beacon, Dimly Glowing Bottle

Dermal Laminant Spray
Level required: None

Category:

Duration: ??

Time until reuse: ??

Uses: 10

Effect Name:

Effect: Created from: Notes:
 * Stamina +60
 * Faintly Glowing Camera,Faintly Glowing Chance Die,Faintly Glowing Retrofit Kit
 * Faintly Glowing Homing Beacon,Faintly Glowing Medical Enhancement,Faintly Glowing Fuse

Dermal Laminant Spray (Advanced)
Level required: None

Category:

Duration: ??

Time until reuse: ??

Uses: ?

Effect Name:

Effect: Created from: Notes:
 * Stamina +100
 * Faintly Glowing Medical Enhancement,Dimly Glowing Bacta Ampule,Dimly Glowing Ledger
 * Faintly Glowing Cyborg Kit,Dimly Glowing Canister,Dimly Glowing Magnatite Cleaner

Dermal Laminant Spray (Improved)
Level required: None

Category:

Duration: ??

Time until reuse: ??

Uses: ?

Effect Name:

Effect: Created from: Notes:
 * Stamina +80
 * Faintly Glowing Module Interface,Faintly Glowing Radio,Dimly Glowing ID Badge
 * Faintly Glowing Booster,Faintly Glowing Impulse Detector,Dimly Glowing Shield Repair Kit

Dermal Laminant Styptic
Level required: None

Category:

Duration: ??

Time until reuse: ??

Uses: ?

Effect Name:

Effect: Created from: Notes:

Dermal Laminant Styptic (Advanced)
Level required: None

Category:

Duration: 30 minutes

Time until reuse: ??

Uses: 5

Effect Name:

Effect: Created from:
 * Luck +100
 * Stamina +100
 * Faintly Glowing Retrofit Kit, Dimly Glowing Device, Dimly Glowing Bone

Dimly Glowing Canister, Dimly Glowing Magnatite Cleaner, Dimly Glowing Bone

Dermal Laminant Styptic (Improved)
Level required: None

Category:

Duration: 30 minutes

Time until reuse: 5 sec

Uses: 10

Effect Name: Advanced Bleed Protection

Effect: Created from: Notes:
 * Luck +80
 * Stamina +80
 * Faintly Glowing Impulse Scanner, Dimly Glowing Liquid, Dimly Glowing Shield Repair Kit

Well I just created an advanced one from the Canister, Cleaner, Bone recipe and it worked fine.

Determination Enhancement
Level required: None

Category:

Duration: ??

Time until reuse: ??

Uses: ?

Effect Name:

Effect: Created from: Notes:

Determination Enhancement (Improved)
Level required: None

Category:

Duration: ??

Time until reuse: ??

Uses: ?

Effect Name:

Effect: Created from: Notes:

Endurance Hormones
Level required: None

Category:

Duration: ??

Time until reuse: ??

Uses: ?

Effect Name:

Effect: Created from: Notes:

Endurance Hormones (Improved)
Level required: None

Category:

Duration: ??

Time until reuse: ??

Uses: ?

Effect Name:

Effect: Created from: Notes:

Experimental Hormone Alpha
Level required: None

Category: ?

Duration: 20 minutes

Time until reuse: 5 seconds

Uses: 10

Effect Name: Alpha Hormone

Effect: Created from:
 * Agility +60
 * Constitution +60
 * Stamina +60
 * Faintly Glowing Medical Enhancement, Dimly Glowing Medicine, Dimly Glowing Bone

Notes:
 * Faintly Glowing Feather, Dimly Glowing Shield Repair Kit, Dimly Glowing Device

Experimental Hormone Beta
Level required: None

Category:

Duration: ??

Time until reuse: ??

Uses: ?

Effect Name:

Effect: Created from: Notes:
 * Agility +60
 * Constitution +60
 * Luck +60
 * Faintly Glowing Cyborg Kit, Dimly Glowing Bottle, Dimly Glowing Sheild Repair Kit
 * Faintly Glowing Distress Beacon, Dimly Glowing Medicine, Dimly Glowing ID Badge

Experimental Hormone Epsilon
Level required: None

Category:

Duration: 20 minutes

Time until reuse: 5 sec

Uses: 5

Effect Name: Your abilities are increased.

Effect: Created from: Notes:
 * Agility +60
 * Luck +60
 * Stamina +60
 * Faintly Glowing Powerpack, Dimly Glowing Liquid, Dimly Glowing Droid Interface
 * Faintly Glowing Circuit Board, Dimly Glowing Ledger, Dimly Glowing Device

Experimental Hormone Gamma
Level required: None

Category:

Duration: ??

Time until reuse: ??

Uses: ?

Effect Name:

Effect: Created from: Notes:
 * Constitution +60
 * Luck +60
 * Stamina +60
 * Faintly Glowing Impulse Scanner, Dimly Glowing Bottle, Dimly Glowing Spray Bottle
 * Faintly Glowing Retrofit Kit, Dimly Glowing Magnatite Cleaner, Dimly Glowing Ledger

Experimental Hormone Omega
Level required: None

Category:

Duration: 30 mins

Time until reuse: 5 sec

Uses: 5

Effect Name:

Effect: Created from: Notes:
 * Agility +60
 * Constitution +60
 * Luck +60
 * Stamina +60
 * Dimly Glowing Battery, Dimly Glowing Medicine, Dimly Glowing ID Badge

External Melee Weapon Stabilizer
Level required: None

Category:

Duration: ??

Time until reuse: ??

Uses: ?

Effect Name:

Effect: Created from: Notes:

External Melee Weapon Stabilizer (Advanced)
Level required: None

Category:

Duration: ??

Time until reuse: ??

Uses: ?

Effect Name:

Effect: Created from: Notes:

External Melee Weapon Stabilizer (Improved)
Level required: None

Category:

Duration: ??

Time until reuse: ??

Uses: ?

Effect Name:

Effect: Created from: Notes:

External Ranged Weapon Scope
Level required: None

Category:

Duration: ??

Time until reuse: ??

Uses: ?

Effect Name:

Effect: Created from: Notes:

External Ranged Weapon Scope (Advanced)
Level required: None

Category:

Duration: ??

Time until reuse: ??

Uses: ?

Effect Name:

Effect: Created from: Notes:

External Ranged Weapon Scope (Improved)
Level required: None

Category:

Duration: ??

Time until reuse: ??

Uses: ?

Effect Name:

Effect: Created from: Notes:

Fiery Strike
Level required: None

Category:

Duration: ??

Time until reuse: ??

Uses: ?

Effect Name:

Effect: Created from: Notes:

Fiery Strike (Advanced)
Level required: None

Category:

Duration: ??

Time until reuse: ??

Uses: ?

Effect Name:

Effect: Created from: Notes:

Fiery Strike (Improved)
Level required: None

Category:

Duration: ??

Time until reuse: ??

Uses: ?

Effect Name:

Effect: Created from: Notes:

Fire Prevention Spray
Level required: None

Category:

Duration: 30 minutes

Time until reuse: 5 seconds

Uses: 10

Effect Name: your abilities have increased

Effect: agility 60

Created from: Notes:
 * Faintly glowing Distress Beacon, Faintly Glowing Homing Beacon, Faintly glowing Slave Collar

Fire Prevention Spray (Advanced)
Level required: None

Category:

Duration: ??

Time until reuse: ??

Uses: ?

Effect Name:

Effect: Created from: Notes:

Fire Prevention Spray (Improved)
Level required: None

Category:

Duration: ??

Time until reuse: ??

Uses: ?

Effect Name:

Effect: Created from: Notes:

Fire Retardant and Prevention Spray
Level required: None

Category:

Duration: ??

Time until reuse: ??

Uses: ?

Effect Name:

Effect: Created from: Notes:

Fire Retardant and Prevention Spray (Advanced)
Level required: None

Category:

Duration: ??

Time until reuse: ??

Uses: ?

Effect Name:

Effect: Created from: Notes:

Fire Retardant and Prevention Spray (Improved)
Level required: None

Category:

Duration: ??

Time until reuse: ??

Uses: ?

Effect Name:

Effect: Created from: Notes:

Fire Retardant Spray
Level required: None

Category:

Duration: 30 min

Time until reuse: ??

Uses: ?

Effect Name:

Effect:
 * staminia +60

Created from: Notes:

Fire Retardant Spray (Advanced)
Level required: None

Category:

Duration: 30 minutes

Time until reuse: ??

Uses: 20

Effect Name:

Effect: Created from: Notes:
 * Stamina +100
 * Faintly Glowing Chance Die, Dimly Glowing Spray Bottle, Dimly Glowing Bone
 * Faintly Glowing Slave Collar, Dimly Glowing ID Badge, Dimly Glowing Magnatite Cleaner
 * Faintly Glowing Small Crate, Dimly Glowing Spray Bottle, Dimly Glowing Magnatite Cleaner

Fire Retardant Spray (Improved)
Level required: None

Category:

Duration: ??

Time until reuse: ??

Uses: ?

Effect Name:

Effect: Created from: Notes:

Fortitude Enhancement
Level required: None

Category:

Duration: ??

Time until reuse: ??

Uses: ?

Effect Name:

Effect: Created from: Notes:

Fortitude Enhancement (Improved)
Level required: None

Category:

Duration: ??

Time until reuse: ??

Uses: ?

Effect Name:

Effect: Created from: Notes:

Glucose Metabolite Inhaler
Level required: None

Category:

Duration: ??

Time until reuse: ??

Uses: ?

Effect Name:

Effect: Created from: Notes:

Glucose Metabolite Inhaler (Improved)
Level required: None

Category:

Duration: ??

Time until reuse: ??

Uses: ?

Effect Name:

Effect: Created from: Notes:

Health Boost Hormone
Level required: None

Category: ??

Duration: 15 minutes

Time until reuse: 5 seconds

Uses: 20

Effect Name: Health Boost

Effect: Created from: Notes: This item requires the user to Bio-Link it before it can be used.
 * Constitution +60
 * Faintly Glowing Decryptor, Faintly Glowing Feather, Faintly Glowing Cyborg Kit
 * Faintly Glowing Booster, Faintly Glowing Chemical Antidote, Faintly Glowing Impulse Scanner

Health Boost Hormone (Advanced)
Level required: None

Category:

Duration: ??

Time until reuse: ??

Uses: ?

Effect Name:

Effect: Created from: Notes:

Health Boost Hormone (Improved)
Level required: None

Category:

Duration: ??

Time until reuse: ??

Uses: ?

Effect Name:

Effect: Created from: Notes:

Image Cohesion Diffusing Module
Level required: None

Category:

Duration: 60 seconds

Time until reuse: 5 seconds

Uses: 10

Effect Name: Image Diffusion

Effect: Created from: Notes:
 * Agility +60
 * Faintly Glowing Radio, Faintly Glowing Brazier, Faintly Glowing Homing Beacon

Image Cohesion Diffusing Module (Advanced)
Level required: None

Category:

Duration: ??

Time until reuse: ??

Uses: ?

Effect Name:

Effect: Created from: Notes:

Image Cohesion Diffusing Module (Improved)
Level required: None

Category:

Duration: ??

Time until reuse: ??

Uses: ?

Effect Name:

Effect: Created from: Notes:

Immu-Boost Caplets
Level required: None

Category:

Duration: ??

Time until reuse: ??

Uses: ?

Effect Name:

Effect: Created from: Notes:

Immu-Boost Caplets (Advanced)
Level required: None

Category:

Duration: ??

Time until reuse: ??

Uses: ?

Effect Name:

Effect: Created from: Notes:

Immu-Boost Caplets (Improved)
Level required: None

Category:

Duration: ??

Time until reuse: ??

Uses: ?

Effect Name:

Effect: Created from: Notes:

Instinct Enhancement
Level required: None

Category: ??

Duration: 15 minutes

Time until reuse: 5 seconds

Uses: 7

Effect Name: Instinct

Effect: Created from: Notes: This item requires Bio-Link before it can be used.
 * Constitution +60
 * Luck +60
 * Faintly Glowing Booster, Faintly Glowing Comm Unit, Dimly Glowing ID Badge
 * Faintly Glowing Decryptor, Faintly Glowing Chance Die, Dimly Glowing Shield Repair Kit
 * Faintly Glowing Homing Beacon, Faintly Glowing Patch of Hair, Dimly Glowing Pair of Binoculars

Instinct Enhancement (Improved)
Level required: None

Category:

Duration: ??

Time until reuse: ??

Uses: ?

Effect Name:

Effect: Created from: Notes:

Kinetic Repulsion Generator
Level required: None

Category:

Duration: 60 seconds

Time until reuse: 5 seconds

Uses: 20

Effect Name: Kinetic Repulsion

Effect: Created from: Notes: This item requires Bio-Link before it can be used.
 * Agility +60
 * Faintly Glowing Ambush Detector, Faintly Glowing Camera, Faintly Glowing Impulse Detector

Kinetic Repulsion Generator (Advanced)
Level required: None

Category:

Duration: ??

Time until reuse: ??

Uses: ?

Effect Name:

Effect: Created from: Notes:

Kinetic Repulsion Generator (Improved)
Level required: None

Category:

Duration: ??

Time until reuse: ??

Uses: ?

Effect Name:

Effect: Created from: Notes:

Minor Health Stim
Level required: None

Category:

Duration: 15 Minutes

Time until reuse: 5 Seconds

Uses: 3

Effect Name:

Effect: Created from:
 * Constitution +60
 * Barely Glowing Old Cup, Barely Glowing Datapad, Barely Glowing Worklight.

Notes: This item requires Bio-Linking before it will work.

Overwhelming Shock
Level required: None

Category:

Duration: ??

Time until reuse: ??

Uses: ?

Effect Name:

Effect: Created from: Notes:

Overwhelming Shock (Advanced)
Level required: None

Category:

Duration: ??

Time until reuse: ??

Uses: ?

Effect Name:

Effect: Created from: Notes:

Overwhelming Shock (Improved)
Level required: None

Category:

Duration: ??

Time until reuse: ??

Uses: ?

Effect Name:

Effect: Created from: Notes:

Poison Interdiction Compound
Level required: None

Category:

Duration: ??

Time until reuse: ??

Uses: ?

Effect Name:

Effect: Created from: Notes:

Poison Interdiction Compound (Advanced)
Level required: None

Category:

Duration: ??

Time until reuse: ??

Uses: ?

Effect Name:

Effect: Created from: Notes:

Poison Interdiction Compound (Improved)
Level required: None

Category:

Duration: ??

Time until reuse: ??

Uses: ?

Effect Name:

Effect: Created from: Notes:

Poison Prevention and Interdiction Compound
Level required: None

Category:

Duration: ??

Time until reuse: ??

Uses: ?

Effect Name:

Effect: Created from: Notes:

Poison Prevention and Interdiction Compound (Advanced)
Level required: None

Category:

Duration: ??

Time until reuse: ??

Uses: ?

Effect Name:

Effect: Created from: Notes:

Poison Prevention and Interdiction Compound (Improved)
Level required: None

Category:

Duration: ??

Time until reuse: ??

Uses: ?

Effect Name:

Effect: Created from: Notes:

Poison Prevention Serum
Level required: None

Category:

Duration: ??

Time until reuse: ??

Uses: ?

Effect Name:

Effect: Created from: Notes:

Poison Prevention Serum (Advanced)
Level required: None

Category:

Duration: ??

Time until reuse: ??

Uses: ?

Effect Name:

Effect: Created from: Notes:

Poison Prevention Serum (Improved)
Level required: None

Category:

Duration: ??

Time until reuse: ??

Uses: ?

Effect Name:

Effect: Created from: Notes:

Resilience Hormones
Level required: None

Category:

Duration: ??

Time until reuse: ??

Uses: ?

Effect Name:

Effect: Created from: Notes:

Resilience Hormones (Improved)
Level required: None

Category:

Duration: ??

Time until reuse: ??

Uses: ?

Effect Name:

Effect: Created from: Notes:

Stamina Boost Stim
Level required: None

Category:

Duration:

Time until reuse: ??

Uses:

Effect Name:

Effect:

Created from: Notes:

Stamina Boost Stim (Advanced)
Level required: None

Category:

Duration: ??

Time until reuse: ??

Uses: ?

Effect Name:

Effect: Created from: Notes:

Stamina Boost Stim (Improved)
Level required: None

Category: Improved Stim

Duration: 20 min

Time until reuse:

Uses: 15

Effect Name:

Effect: Stamina +80

Created from:
 * ?,?,? Glowing Radio, Slave Coller, Shield R epair Kit

Notes:

Static Field Generator
Level required: None

Category:

Duration: ??

Time until reuse: ??

Uses: ?

Effect Name:

Effect: Created from: Notes:

Static Field Generator (Advanced)
Level required: None

Category:

Duration: ??

Time until reuse: ??

Uses: ?

Effect Name:

Effect: Created from: Notes:

Static Field Generator (Improved)
Level required: None

Category:

Duration: ??

Time until reuse: ??

Uses: ?

Effect Name:

Effect: Created from: Notes:

Styptic Powder
Level required: None

Category:

Duration: ??

Time until reuse: ??

Uses: ?

Effect Name:

Effect: Created from: Notes:

Styptic Powder (Advanced)
Level required: None

Category:

Duration: 30 mins

Time until reuse: 5 sec

Uses: 20

Effect Name: Advanced Styptic

Effect: Created from: Notes:
 * +100 Luck
 * Faintly Glowing Impulse Scanner, Dimly Glowing Battery, Dimly Glowing Liquid
 * Bio-link Item

Styptic Powder (Improved)
Level required: None

Category:

Duration: 30 min

Time until reuse: ??

Uses: 20

Effect Name:

Effect: Created from: Notes:
 * +80 luck
 * DG binoculars, FG slave collar, FG brazier

Tenacity Enhancement
Level required: None

Category:

Duration: ??

Time until reuse: ??

Uses: ?

Effect Name:

Effect: Created from: Notes:
 * Agility +80

Tenacity Enhancement (Improved)
Level required: None

Category:

Duration: ??

Time until reuse: ??

Uses: ?

Effect Name:

Effect:
 * Agility +80

Created from: Notes:

True Strike Multi-Retaliation Device
Level required: None

Category:

Duration: 30 seconds

Time until reuse: ??

Uses: 5

Effect Name: True-Strike Retailliation

Effect: Created from: Notes: This item requires Bio-Link before it can be used.
 * When used this device allows the user to immediately perform a counterattack. ( returns incoming attacks )

True Strike Multi-Retaliation Device (Advanced)
Level required: None

Category:

Duration: ??

Time until reuse: ??

Uses: ?

Effect Name:

Effect: Created from: Notes:

True Strike Multi-Retaliation Device (Improved)
Level required: None

Category:

Duration: ??

Time until reuse: ??

Uses: ?

Effect Name:

Effect: Created from: Notes:

Universal Weapon Scope
Level required: None

Category:

Duration: ??

Time until reuse: ??

Uses: ?

Effect Name:

Effect: Created from: Notes:

Universal Weapon Scope (Advanced)
Level required: None

Category:

Duration: ??

Time until reuse: ??

Uses: ?

Effect Name:

Effect: Created from: Notes:

Universal Weapon Scope (Improved)
Level required: None

Category:

Duration: ??

Time until reuse: ??

Uses: ?

Effect Name:

Effect: Created from: Notes:

Willpower Boost Stim
Level required: None

Category:

Duration: ??

Time until reuse: ??

Uses: ?

Effect Name:

Effect: Created from: Notes:

Willpower Boost Stim (Advanced)
Level required: None

Category:

Duration: 25 min

Time until reuse: 5 sec

Uses: 10

Effect Name: Advanced Willpower Boost

Effect: Created from: Notes:
 * +100 Luck
 * Faintly Glowing Document, Dimly Glowing Canister, Dimly Glowing Liquid
 * Bio-link required before use.

Willpower Boost Stim (Improved)
Level required: None

Category:

Duration: ??

Time until reuse: ??

Uses: ?

Effect Name:

Effect: Created from: Notes:

Quest Rewards
These are stims awarded for completing certain quests.

All Purpose Lubricating Spray
Level required: None

Category: ??

Uses: ??

Duration: 15 minutes

Time until reuse: 5 seconds

Effect Name: All Purpose Lubricating Spray

Effect: Quest aquired from: Bone Gnasher.
 * Precision +5
 * Strength +5

Notes: This item is set as No-Trade.

Bio-Substantive Paste
Level required: None

Category: ??

Uses: 3

Duration: 3 minutes

Time until reuse: 5 seconds

Effect Name: Bio-Substantive Paste

Effect: Quest aquired from: Special Delivery.
 * Constitution +5

Notes: This item may be set as No-Trade.

Boss Nass Aqualung
Level required: None

Category: ??

Uses: N/A

Duration: 15 minutes

Time until reuse: 30 minutes

Effect Name: Boss Nass Aqualung

Effect: Quest aquired from: Recover all Six Pieces of the scattered Gungan Artifact.
 * Constitution +10

Notes: This item is set as No-Trade.

Detachable Weapon Scope
Level required: None

Category: ??

Uses: 5

Duration: 15 minutes

Time until reuse: 5 seconds

Effect Name: Weapon Scope

Effect: Quest aquired from: Lars Homestead.
 * Precision +25

Notes: This item is set as No-Trade.

Diffusion Generator
Level required: None

Category: ??

Uses: 8

Duration: 15 mins

Time until reuse: 5 seconds

Effect Name: Diffusion Generator

Effect: Quest aquired from: Shock Rods.
 * Precision +15

Notes: This item is set as No-Trade.

Hugo's Bodyspray
Level required: None

Category: ??

Uses: 8

Duration: 15 mins

Time until reuse: 5 sec

Effect Name: Hugo's Bodyspray

Effect: Quest aquired from: Tosche Station.
 * Luck +25

Notes: This item is set as No-Trade.

Infrared Electrobinoculars
Level required: None

Category: D

Uses: N/A

Duration: 30 minutes

Time until reuse: 30 minutes

Effect Name: Infrared Electrobinoculars

Effect: Quest aquired from: Repo Man.
 * Strength +5
 * Precision +5
 * 10% Chance of Detecting Stealthed Enemies

Notes: This item is set as.

Multi-Scope
Level required: None

Category: ??

Uses: 4

Duration: 15 minutes

Time until reuse: 5 seconds

Effect Name: Multi-Scope

Effect: Quest aquired from: Respect.
 * Precision +5
 * Strength +5

Notes: This item was once set as No-Trade.

Mustafarian Distance Globe
Level required: 55

Category: B

Uses: N/A

Duration: ?? (may be bugged)

Time until reuse: ?? (may be bugged)

Effect Name: Mustafarian Heat Shock

Effect: Quest aquired from: An Archeologist's Problem.
 * Adds the Mustafarian Heat shock effect to your weapon (does not work with Lightsabers).

Notes: This item needs to be Bio-Linked to use. Notes: Duration and reuse timer on this item may be bugged so that the effect stays constantly on. While this may seem to be a good thing, it unfortunetly keeps other stims from the same category from being used.

Mustafarian Injector
Level required: 55

Category: B

Uses: N/A

Duration: 30 minutes

Time until reuse: 2 minutes

Effect Name: Advanced Protection

Effect: Quest aquired from: Sickness of the Storm Lord.
 * Strength +100
 * Precision +100

Notes: This item needs to be Bio-Linked to use.

Notes: This effect will not work at the same time as the Miner's Medallion buff.

Nutritional Supplements
Level required: None

Category: ???

Uses: 8

Duration: ???

Time until reuse: 5 sec

Effect Name: ???

Effect: Quest aquired from: Help Get the Informant's Information.
 * Constitution +???
 * Max Health +???

Plasma Shield Generator
Level required: 1

Category: ??

Uses: 8

Duration: 15 minutes

Time until reuse: 5 seconds

Effect Name: ??

Effect: Quest aquired from: Tosche Station, Shock Rods and First Steps: Anger and Harmony.
 * Agility Increase 25

Notes: This item is set as No-Trade.

Selonian Personal Shield Generator
Level required: 40

Category: A

Uses: N/A

Duration: 3 minutes

Time until reuse: 60 minutes

Effect Name: Selonian Personal Shield

Effect: Quest aquired from: Gather the Missing.
 * Agility +30
 * Constitution +30

Notes: This item is No-Trade.

Shard of Retaliation


Level required: None

Category: D

Uses: N/A

Duration: 3 minutes

Time until reuse: 15 minutes

Effect Name:

Effect: Quest aquired from: Fate of the Galaxy, for chosing to honor Obi-wan's wishes.
 * Constitution +200
 * Luck +200
 * Agility +200

Notes: This item is tradeable, unlike the Lair Crystal you recieve if you betray Obi-Wan. SoR is now no trade, so if you want both crystals you will have to buy an old SoR.



Lair Crystal
Level required: None

Category: C

Uses: N/A

Duration: 2 minutes

Time until reuse: 15 minutes

Effect Name: Drained Crystal Buff

Effect: Your body surges with combat prowess.

Quest aquired from: Fate of the Galaxy, for choosing to betray Obi-wan's wishes.
 * Constitution +75
 * Luck +50
 * Critical Chance +5%
 * Damage output +10%
 * Glancing Blow Increase +5%

Notes: This item is a No-Trade Item. Shard of Retaliation can eventually be swapped in for a Lair Crystal and Vice Versa by a GM.

Shard of the Serpent
Level required: None

Category: B

Uses: N/A

Duration: 5 minutes

Time until reuse: 60 minutes

Effect Name: Harmonious Counteraction

Effect: Quest aquired from: The Serpent Shard.
 * Poison Absorbtion +50
 * Disease Absorbtion +50
 * Bleeding Absorbtion +50
 * Fire Absorbtion +50

Notes: This item needs to be Bio-Linked to use.

Sith Holocron
Level required: None

Category: C

Uses: N/A

Duration: 3 minutes

Time until reuse: 60 minutes

Effect Name: Forbidden Knowledge I

Effect: Quest aquired from: A Collector's Business
 * Constitution +150
 * Stamina +150

Notes: This item needs to be Bio-Linked to use.

Thermal Imaging Electrobinoculars
Level required: 37

Category: D

Uses: N/A

Duration: 10 minutes

Time until reuse: 30 minutes

Effect Name: Thermal Imaging Electrobinoculars

Effect: Quest aquired from: Forgotten Child.
 * Luck +30
 * 30% Chance of Detecting Stealthed Enemies

Notes: This item is set as.

Vita-Protein Injection
Level required:None

Categor ???

Uses: 8

Duration: 15 mins

Time until reuse: 5 sec

Effect Name: Vita-Protein

Effect: Quest Acquired from: Jabba's Theme Park, Part 7 - Jabba The Hutt Chase an Escaped Murderer
 * Constitution +25

Wild Force Shard (Defensive Burst)
Level required: None

Category: A

Uses: N/A

Duration: 5 minutes

Time until reuse: 60 minutes

Effect Name: Defensive Burst

Effect: Quest Acquired from: Fragments of the Past, Part III.
 * Constitution +120
 * Agility +120

Notes: This item needs to be Bio-Linked to use.

Wild Force Shard (Offensive Burst)
Level required: None

Category: A

Uses: N/A

Duration: 5 minutes

Time until reuse: 60 minutes

Effect Name: Offensive Burst

Effect: Quest aquired from: Being A Good Samaritan.
 * Constitution +120
 * Precision +120
 * Strength +120

Notes: This item needs to be Bio-Linked to use.

Concentrated Bacta Tank
Level required: None

Category: ?

Duration: N/A - Instant

Time until reuse: 60 minutes

Effect Name: None

Effect: Completely replenishes a PC's Health.

Obtained from: Publish 27 gift.

Notes: This item cannot be used in combat. This item is No-Trade.

Fugitive Tracking Droid Enhancer
Level required: None

Category: D

Duration: 30 seconds

Time until reuse: 60 minutes

Effect Name: Tenacious Pursuit

Effect: Aquired from: Given as a career reward for Bounty Hunter at CL 78 (Bounty Hunter Mastery III).
 * Precision +125
 * Stamina +125

Notes: This item is No-Trade.

Heavy Weapons Cooling Module
Level required: None

Category: D

Duration: 30 seconds

Time until reuse: 60 minutes

Effect Name: Brutal Efficiency

Effect: Aquired from: Given as a career reward for Commando at CL 78 (Commando Mastery III).
 * Precision +125
 * Stamina +125

Notes: This item is No-Trade.

High Gain Communications Antenna
Level required: None

Category: D

Duration: 30 seconds

Time until reuse: 60 minutes

Effect Name: Inspired Leadership

Effect: Aquired from: Given as a career reward for Officer at CL 78 (Officer Mastery III).
 * Precision +125
 * Stamina +125

Notes: This item is No-Trade.

Meditation Crystal
Level required: None

Category: D

Duration: 30 seconds

Time until reuse: 60 minutes

Effect Name: Harmonious Combat

Effect: Aquired from: Given as a career reward for Jedi at CL 78 (Force Sensitive Mastery III).
 * Strength +125
 * Stamina +125

Notes: This item is No-Trade.

Military Reactive Stim Injector A
Level required: 55

Category: ?

Uses: 5

Duration: ?

Time until reuse: ?

Effect Name: Reactive heal of 120 Health

Effect: ??

Obtained from: Chapter 2 gift.

Notes: This item is <font color="#ff0000">No-Trade.

Plan Beta
Level required: None

Category: D

Duration: 30 seconds

Time until reuse: 60 minutes

Effect Name: Desperate Cunning

Effect: Aquired from: Given as a career reward for Smuggler at CL 78 (Smuggler Mastery III).
 * Precision +125
 * Stamina +125

Notes: This item is <font color="#ff0000">No-Trade.

PvP GCW Base stims
These are stims that obtained from the Tactical Training Facility, Weapons Development Facility, and Talus Weapons Depot.

Military Adrenaline Injection A
Level required: 55

Category: ?

Uses: 5

Duration: N/A - Immediate

Time until reuse: None

Effect Name: None

Effect: Heals Action for 1750 points.

Obtained from: Tactical Training Facility, Talus Weapons Depot

Notes: This item is <font color="#ff0000">No-Trade.

Military Adrenaline Injection B
Level required: 60

Category: ?

Uses: 5

Duration: N/A - Immediate

Time until reuse: None

Effect Name: None

Effect: Heals Action for 2000 points.

Obtained from: Tactical Training Facility, Talus Weapons Depot after holding the base for 4 hours.

Notes: This item is <font color="#ff0000">No-Trade.

Military Adrenaline Injection E
Level required: 75

Category: ?

Uses: 5

Duration: N/A - Immediate

Time until reuse: None

Effect Name: None

Effect: Heals Action for 2750 points.

Obtained from: Tactical Training Facility, Weapons Development Facility, and Talus Weapons Depot

Notes: This item is <font color="#ff0000">No-Trade.

Military Damage Booster Pack A
Level required: 55

Category: ?

Uses: 5

Duration: 3 Minutes

Time until reuse: Immediate

Effect Name: Boosts damage done by 50.

Effect: Gives the PC a chance to do an extra 50 damage per attack.

Obtained from: Tactical Training Facility

Notes: This item is <font color="#ff0000">No-Trade.

Military Damage Booster Pack B
Level required: 55

Category: ?

Uses: 5

Duration: 3 Minutes

Time until reuse: Immediate

Effect Name: Boosts damage done by 100.

Effect: Gives the PC a chance to do an extra 100 damage per attack.

Obtained from: Tactical Training Facility, Weapons Development Facility, and Talus Weapons Depot

Notes: This item is <font color="#ff0000">No-Trade.

Military Damage Booster Pack C
Level required: 55

Category: ?

Uses: 5

Duration: 3 Minutes

Time until reuse: Immediate

Effect Name: Boosts damage done by 150.

Effect: Gives the PC a chance to do an extra 150 damage per attack.

Obtained from: Tactical Training Facility, Weapons Development Facility, and Talus Weapons Depot

Notes: This item is <font color="#ff0000">No-Trade.

Military Pain Numbing Powder A
Level required: 55

Category: ?

Uses: 5

Duration: 30 minutes

Time until reuse: Immediate

Effect Name: Increases Energy and Kinetic resistance by 100.

Effect: Increases the PC's resistance to Kinetic and Energy attacks by 100.

Obtained from: Talus Weapons Depot

Notes: This item is <font color="#ff0000">No-Trade.

Military Pain Numbing Powder B
Level required: 55

Category: ?

Uses: 5

Duration: 30 minutes

Time until reuse: Immediate

Effect Name: Increases Energy and Kinetic resistance by 200.

Effect: Increases the PC's resistance to Kinetic and Energy attacks by 200.

Obtained from: Talus Weapons Depot after holding the base for 4 hours.

Notes: This item is <font color="#ff0000">No-Trade.

Military Pain Numbing Powder C
Level required: 55

Category: ?

Uses: 5

Duration: 30 minutes

Time until reuse: Immediate

Effect Name: Increases Energy and Kinetic resistance by 300.

Effect: Increases the PC's resistance to Kinetic and Energy attacks by 300.

Obtained from: ??

Military Personal Reactive Shield A
Level required: 55

Category: ?

Uses: 5

Duration: 30 seconds

Time until reuse: Immediate

Effect Name: Deals 100 points of damage to attacker.

Effect: Each time the PC is attacked, 100 points of damage is inflicted on their attacker.

Obtained from: Tactical Training Facility

Notes: This item is <font color="#ff0000">No-Trade.

Military Personal Reactive Shield B
Level required: 55

Category: ?

Uses: 5

Duration: 30 seconds

Time until reuse: Immediate

Effect Name: Deals 150 points of damage to attacker.

Effect: Each time the PC is attacked, 150 points of damage is inflicted on their attacker.

Obtained from: ??

Notes: This item is <font color="#ff0000">No-Trade.

Military Personal Reactive Shield C
Level required: 55

Category: ?

Uses: 5

Duration: 30 seconds

Time until reuse: Immediate

Effect Name: Deals 200 points of damage to attacker.

Effect: Each time the PC is attacked, 200 points of damage is inflicted on their attacker.

Obtained from: ??

Notes: This item is <font color="#ff0000">No-Trade.

Military Stimpack A
Level required: 55

Category: ?

Uses: 5

Duration: N/A - Immediate

Time until reuse: None

Effect Name: None

Effect: Heals Health for 3500.

Obtained from: Tactical Training Facility, Talus Weapons Depot

Notes: This item is <font color="#ff0000">No-Trade.

Military Stimpack B
Level required: 60

Category: ?

Uses: 5

Duration: N/A - Immediate

Time until reuse: None

Effect Name: None

Effect: Heals Health for 4000.

Obtained from: Tactical Training Facility, Talus Weapons Depot after holding the base for 4 hours.

Notes: This item is <font color="#ff0000">No-Trade.

Military Stimpack C
Level required: 65

Category: ?

Uses: 5

Duration: N/A - Immediate

Time until reuse: None

Effect Name: None

Effect: Heals Health for 4500.

Obtained from: ??

Notes: This item is <font color="#ff0000">No-Trade.

Military Stimpack D
Level required: 75

Category: ?

Uses: 5

Duration: N/A - Immediate

Time until reuse: None

Effect Name: None

Effect: Heals Health for 5000.

Obtained from: ??

Notes: This item is <font color="#ff0000">No-Trade.

Military Stimpack E
Level required: 75

Category: ?

Uses: 5

Duration: N/A - Immediate

Time until reuse: None

Effect Name: None

Effect: Heals Health for 5500.

Obtained from: ??

Notes: This item is <font color="#ff0000">No-Trade.

Military Critical Reactive Stim Injector A
Level required: 55

Category: ?

Uses: 5

Duration: 30 Minutes

Time until reuse: 30 Minutes

Effect Name: Last Chance Heal

Effect: As soon as the PC is getting incapacitated, he will possibly get healed for 800 points of Health and have a greatly increased defense for a few seconds after.

Obtained from: Tactical Training Facility after holding the base for 8 hours.

Notes: This item is <font color="#ff0000">No-Trade. Using this Item will set the timer for every Military Stim to 30 Minutes. You will not be able to use any other GCW Base stims in that time.

Military Critical Reactive Stim Injector B
Level required: 55

Category: ?

Uses: 5

Duration: 30 Minutes

Time until reuse: 30 Minutes

Effect Name: Last Chance Heal

Effect: As soon as the PC is getting incapacitated, he will possibly get healed for ?? points of Health and have a greatly increased defense for a few seconds after.

Obtained from: ??

Notes: This item is <font color="#ff0000">No-Trade. Using this Item will set the timer for every Military Stim to 30 Minutes. You will not be able to use any other GCW Base stims in that time.

Military Critical Reactive Stim Injector C
Level required: 55

Category: ?

Uses: 5

Duration: 30 Minutes

Time until reuse: 30 Minutes

Effect Name: Last Chance Heal

Effect: As soon as the PC is getting incapacitated, he will possibly get healed for 2500 points of Health and have a greatly increased defense for a few seconds after.

Obtained from: ??

Notes: This item is <font color="#ff0000">No-Trade. Using this Item will set the timer for every Military Stim to 30 Minutes. You will not be able to use any other GCW Base stims in that time.

Military Reactive Adrenaline Injector A
Level required: 55

Category: ?

Uses: 5

Duration: ??

Time until reuse: ??

Effect Name: ??

Effect:

Obtained from: ??

Notes: This item is <font color="#ff0000">No-Trade.

Military Reactive Adrenaline Injector B
Level required: 55

Category: ?

Uses: 5

Duration: ??

Time until reuse: ??

Effect Name: ??

Effect: ??

Obtained from: ??

Notes: This item is <font color="#ff0000">No-Trade.

Military Reactive Adrenaline Injector C
Level required: 55

Category: ?

Uses: 5

Duration: ??

Time until reuse: ??

Effect Name: ??

Effect: ??

Obtained from: ??

Notes: This item is <font color="#ff0000">No-Trade.

Rallying Banner
Level required: 75

Required Level for Effect: 75

Category: ?

Uses: 10

Duration: 10 minutes

Time until reuse: None

Effect: Differs for each profession, but effects all PCs of the same faction as the user within the area:
 * Bounty Hunter
 * Effect Name: Aura of the Assasin
 * Effect: +5% to score a critical hit


 * Commando
 * Effect Name: Aura of Destruction
 * Effect: Chance to fire an additional effect


 * Jedi
 * Effect Name: Aura of the Force
 * Effect: Strength +100


 * Medic
 * Effect Name: Aura of Health
 * Effect: Constitution +100


 * Officer
 * Effect Name: Aura of Command
 * Effect: Precision +100


 * Smuggler
 * Effect Name: Aura of Luck
 * Effect: Luck +100


 * Spy
 * Effect Name: Aura of the Hidden
 * Effect: Agility +100

Obtained from: Tactical Training Facility, Weapons Development Facility, and Talus Weapons Depot after holding the base for 18 hours.

Credit
Special thanks to The Official SWG Website for compiling the basic looted stim information.