Carbineer FAQ

General Carbineer Information
Please consult the Carbineer entry for general information about the profession.

Carbine stats and information
Exemplar's Mark Required Combat Level: None Required Skill Box: Strategy III: Volley Fire (Squad Leader x3xx)

CDEF Carbine Required Combat Level: 1 Required Skill Box: None

Corsec CDEF Carbine Required Combat Level: 1 Required Skill Box: None

DH17 Carbine Required Combat Level: 5 Required Skill Box: None

DH17 Short Carbine Required Combat Level: 6 Required Skill Box: None

E11 Carbine Required Combat Level: 14 Required Skill Box: None

Enhanced E11 Carbine Required Combat Level: 14 Required Skill Box: None

Lithanium Carbine Required Combat Level: 14 Required Skill Box: None

EE3 Carbine Required Combat Level: 22 Required Skill Box: None

Alliance Needler Carbine Required Combat Level: 30 Required Skill Box: None

Rilctur Carbine Required Combat Level: 30 Required Skill Box: Novice Carbineer

DXR6 Carbine Required Combat Level: 40 Required Skill Box: None

Corestrike Rancor Required Combat Level: 40 Required Skill Box: Expert Carbine Assault Tactics(Carbineer 3xxx)

Firestar 10000 Required Combat Level: 40 Required Skill Box: Rifles III (Marksman 3xxx)

Laser Carbine Required Combat Level: 50 Required Skill Box: None

Blackscale "Hall Sweeper" Carbine Required Combat Level: 50 Required Skill Box: None

Nym's Slug-thrower Carbine Required Combat Level: 50 Required Skill Box: None

Kalnaroos Carbine Required Combat Level: 50 Required Skill Box: None

Elite Carbine Required Combat Level: 54 Required Skill Box: None

E11 Mark II Carbine Required Combat Level: 54 Required Skill Box: Master Carbineer

Proton Carbine Required Combat Level: 54 Required Skill Box: Master Bounty Hunter

E5 Carbine Required Combat Level: 54 Required Skill Box: Master Squad Leader

Grievance Striker Required Combat Level: 54 Required Skill Box: Master Carbineer

Carbineer Skillmods on clothing, weapons and clothing/armor attachments
Working mods: Carbine Accuracy Carbine Speed Carbine Defense - Is claimed to add to both Ranged and Melee Defense while holding a carbine.

Broken/non-existant mods Post-CU: Carbine Aiming - Assumed to be non-existant due to it's removal from the skill boxes and it is unknown if this mod ever worked. Carbine Accuracy While Moving - Assumed to be non-existant due to it's removal from the skill boxes and even Pre-CU it was debatable if this worked or not. Counterattack - Assumed to be non-existant due to it's removal from the skill boxes and it seems that mod based defense rolls were removed in the CU (excluding Ranged and Melee defense, Innate Teräs Käsi and Jedi Armors and Force Defense).

Please remember that all individual CA/AA mods have a cap of +25. This means that if you got an armor suit with armor attachments placed that give +30 Carbine Speed, it actually only adds +25.

Section Credits
Carbine stats and info Originally by Ithilkir. Modified by: Adval Original post on the official forums.

Carbineer Skillmods on clothing, weapons and clothing/armor attachments Originally by Adval. Original post on the official forums.