Update Notes: April 29 2005

Live April 29th Version 0.121430

AI  Buffs  Crafting 
 * Some AI have learned the art of the death blow.
 * Increasing values of accuracy and defense buffs and debuffs for a more noticable effect

Combat 
 * Loot drops that consist of stacks of items, such as a stack of Krayt Dragon Tissue, cannot be directly used as a crafting ingredient. An item must be removed from the stack and used instead.

Structures 
 * All DoT messages should now be displayed as combat spam instead of system messages

Professions  Pets 
 * Entering a structure that an AI does not have permission to enter, causes the AI to exit combat.
 * You should no longer be able to attempt to use a medical enhancer if you do not have the appropriate command
 * The squad leader /boostMorale command should now work a little better when the group has a very small number of wounds

Vehicles / Mounts 
 * Pets now follow their master after exiting combat
 * Pets now understand the guard command again
 * Fixed role icon issues with pets joining the group
 * Pets will no longer have Action or Mind wounds

UI 
 * Fixed problem where avatar would stand up if a weapon was equipped while driving a vehicle
 * Performing medical actions while mounted should no longer attempt to execute the command
 * Fixed a problem where holding a weapon while driving a vehicle or sitting in a chair in space could cause the avatar's back to go through chair


 * Color palettes are properly formatted
 * Fixed a bug where the experience bars in the skill screen would sometimes be in the wrong place
 * Heads should no longer twitch when targeting another player, NPC, or creature.
 * Icons now show up for advanced and improved actions in the skills granted section of the skills window
 * Added "Queued" message to tooltip of queued command in the toolbar
 * Inventory windows now default to having the examine window open, for new characters
 * Loading Screen Fixes