Update Notes: 29 June 03

>> Publish 0 


 * Advanced planets are now available.

Bug Fixes

 * AI: Fixed instances of stuck AI
 * AI: fix for /aim exploit that kept AI from aggroing on the attacker
 * Cloning: fix cloning sometimes teleporting player to the facility's location instead of inside it
 * Crafting: fix for crafting failure and success messages
 * Crafting: Weapon Experimentation: should be functional as intended now
 * Creatures: Baby creatures will no longer give xp (for killing them, that is)
 * Faction: Fixed exploit where you can gain much too much faction points from missions.
 * Grief: added /eject, a command that can be used if you are locked on someone's balcony
 * Groups: fixed group xp bonus being too high
 * Groups: prevented groups of more than 20
 * Login: Fixed an issue where sometimes a player's name would not be correct in the character selection UI
 * Missions: fix for disappearing mission objectives
 * Missions: fix for players running out of available missions (you go to take a mission, and there are none available)
 * Missions: fixed missions sometimes appearing in water
 * Name Validation: improvements to catch more obscene names, and not prohibit valid names.
 * Special Edition Goggles: fixed a rare race/gender/customization combination that prevented goggles from working
 * Tutorial: fixed issue where players would sometimes not get starting equipment
 * UI: Fixed UI settings not saving sometimes.
 * Vendors: make refused vendor items not disappear
 * Visual: fixed some instances of floating creatures