Hero of Tatooine

PART 1: THE HERMIT If you want to start these series of quests, you must first talk to the hermit located at 10 -218 on Tatooine, at the bottom of the squill cave. The squill cave has been beefed up since last time. There are a lot more MOBs with more protection and HAM. Bring a friend if you dont want to burst run from room to room. Hermit The hermit talks about how we live in some dark times with the Empire ruling the galaxy. Take a stand After he talks for a bit, you have 2 responses. One makes you stand up for the Empire, the other makes you agrees with the old man. If you support the Empire (not faction wise) he's done talking with you. If you agree with him, he talks about how the world is in need of heroes to bring light to this darkened time. He says that if your going to be a true hero you must bear the mark of intellect, courage, honor, and altruism. But, before you go out looking for these marks, he has a small quest for you. Hermit's Quest You must go to the deepest part of the cave and retrieve a squill's skull stuck in a lair (-140 -269). Squill's Lair After you hand over the squill skull (that is non-tradable/non-droppable) he gives you hints on where to find each one of these quests. Hermit wishes you well

PART 2: MARK OF ALTRUISM Hermit's Altruism Hint The hermit tells you about a farmer in the desert in need of a hero. The farmer is actually (a moisture farmer) that spawns randomly south of Mos Taike. He doesn't come up on the radar, but he does come up white on the over head map. Spawn found at: 2123 1291 2470 1394 2511 1357 2439 1294 3196 1272 3303 1107 2123 1291 2494 1714 2545 1741 2778 1507 5100 800 2168 1293 2488 1676 3640 -44 1839 966 2570 1164 2478 687 1003 1240 2560 1324 2437 1421 Moisture Farmer This guy can be very hard to find. Once he spawns in the desert, he likes to walk around. After you find him walking around he tells you about how his wife and kid are being held for ransom by a group called "Sennex". You have the option of giving him the 10,000 for the ransom or go out and free them. If you give him the 10,000 for the ransom, he will thank you then despawn. No badge, no item. Moisture Farmer needs help If you ask for the location to where the farmer thinks they are being held (6522 -1350) you must go to the cave and free them. After talking to him, he takes a few steps then despawns. This cave is not a walk in the park (as hard as the new squill cave). There are Sennex NPC that have up to 9k HAM that repsawn in a matter of seconds. I would say that a fully buffed and armored TKM would do just fine. Once at the cave, its your job to A) Find explosives B) Blow up wall holding wife and kid C) Escort wife and kid to freedom. The crate, wife, and kid will only spawn at the cave if you have talked to the farmer (and entered the second room of the cave). Cave Map The repsawn time at this cave is nuts. There is always something popping up after you think you killed it. Watch your back and move quickly. Leaving seems to be a lot harder then entering. Once at the exit of the cave (don't burst run out or the wife and kid will despawn) the wife will thank you and you will be rewarded with the Mark of Altruism Badge and item. Note: If somehow your quest gets bugged in the cave for whatever reason (someone grabs your explosives, cant blow up rock wall, wife wont talk to you, ect) there is a very easy way to fix it. Have EVER player (not NPC) leave the cave (even if your not in the same group). This will work as long as you haven't talked with wife and failed to get her out to safety (failed the mission). Once everyone is out, the rock wall, the crate, and the wife and kid should despawn if they are still there. The next time you enter the cave everything should repsawn agian. Personal I think you should wait untill there is no one in the cave to bug the quest on you.

PART 3: MARK OF INTELLECT Hermit's Intellect Hint The hermit tells you about a bounty hunter in need of help. In order to start this quest, you must first find the spawn. The bounty hunter spawns inside cities around Tatooine. Spawn found at: 58 -5373 Anchorhead 3483 -4644 Mos Eisley -1364 -3641 Bestine 1544 3123 Mos Entha 3795 2388 Mos Taike -2892 2200 Mos Espa Bounty Hunter Once you find the spawn, there will be (a bounty hunter) surrounded by 5 (a smuggler) and one (a smuggler captain). The bounty hunter tells you that one of these smugglers are his mark, but doesn't know what smuggler it is. Its your job to question them and find out who is the bounty hunters mark. At this point, its a logic game. If your up it to, try and figure it out. No? OK, here's the answer (copy and paste it into a word program and change the font) When looking for the Bounty Hunter's mark, ask each smuggler "What do you know about the other smugglers?". The Bounty Hunter's mark will say one of the these three things "Don't trust XXX and XXX, both of them are lying." or "I overheard XXX and XXX talking earlier. They are both liars, don't trust either of them." or "I know that XXX and XXX are both liars. Don't listen to a word they say." When you answer correctly, you get the Mark of Intellect Badge and item.

PART 4: MARK OF COURAGE Hermit's Courage Hint The hermit tells you about a beast terrorizing the world. This isn't that hard of a quest. All you need to do it find "a wild bladeback boar" spawn and kill it. Spawn found: -861 4557 -159 5040 -1264 5379 -695 4506 16 4068 -533 4314 -1023 5214 -318 4477 -443 4970 -1183 4647 -575 4985 -1618 5272 -97 5025 -471 4715 -991 5887 -998 5240 -500 4600 -1131 6185 a wild bladeback boar Once you found it, kill it. You will get a message that you spotted something "glittering" on the corpse. Loot the creature to receive the Mark of Courage Badge and item. NOTE: Once you kill it, it will spawn 3 more times in that same location. So once you kill it, let someone else know where it spawned so they can get it also.

PART 5: MARK OF HONOR Hermit's Honor Hint The hermit talks about trouble between pirates and ranchers. For this quest, you will need to find (a pirate leader) somewhere around Tatooine. This seems to to be the hardest spawn to find out of all the quests. When you find the spawn, there will be 2 (a pirate) and one (a pirate leader). The pirates should have around 5k HAM and the leader should have about 11k HAM. Pirate Leader These guys aren't hard at all. If your a master in any combat profession, the 2 pirates should fall in a few hits. The leader is a little harder, but he doesn't last longer then the pirates. After you start attacking the leader, he will turn white once 1/3 of his HAM is gone. Note: This NPC is easy, he can only take 3k of damage. If you use KD and dizzy him, there is a chance of bugging the quest. When you try to talking to him, he may just despawn. Best bet is to just forget the KD/dizzy on this guy if you want to play it safe. Spawn found at: 4650 -3860 4091 -4310 4835 -4845 5946 -5233 6390 -5220 5966 -5224 5513 -5362 4467 -5192 5267 -4349 6377 -4623 5912 -5135 4704 -4399 4612 -3969 4614 -4978 6337 -5325 4373 -3956 5930 -5933 6144 -4800 The pirate leader will tell you that the only reason he is in the area is because a rancher has captured his buddies. He will ask you to stop by the ranch (5000 -4700) and see if you can free them. Once you get there, the rancher's wife will tell you that she is having trouble watching these pirates that she trapped in her house. She will ask you if you could go downstairs and watch then while she takes a break for a few minutes. Rancher's Wife When you go downstairs, there's is an intercom you must use in order to talk to the pirates. They will say that they are being starved and the wife wont let them go. They will ask if you could distract the wife while they make an escape. Intercom If you feel the "honorable" thing to do is to let the pirates go, no badge or item for you. If you feel that the pirates should be punished for what they have been doing, its your lucky day. You get to see the pirates being dragged away for questioning. Happy Ending After you watch the pirates leave, you will receive the Mark of Honor Badge and item. PART 6: THE RETURN OF THE HERMIT After you have completed the 4 quests, return to the hermit for your finished item.