Update Notes: 29 October 04

>> Publish 11 

SpaceUI
 * Fixed zone map reset button to actually focus on the player's ship

Ships


 * Right clicking on a mission critical ship in the zone map and selecting "auto-pilot to" will now take you to it's current location instead of it's spawn location
 * When flying a ship, if you have no target and get hit by a missile, you will now automatically target the ship that launched the missile.

Graphics
 * Fixed a particle object leak that would cap out the number of particles show on screen. This would keep bolts and other effects from being rendered.
 * Priority system changes for effects to help keep blaster bolts from disappearing
 * Fixed weird black shader on on YT-1300

Player Associations
 * Redeeding old (9-lot) guildhalls will give you back 9 lots, instead of just giving 7 (However, you can still recover the 2-lots by paying any amount of maintenance on the hall - no need to redeed it just to convert it to a 7-lot hall).