Stims

Stims can be used to increase abilities for a short duration, usually from 2-5 minutes. Stim effects are not stackable, so you can't use two of the same kind at the same time, and some Stims cancel out other Stims.

All Stims have a minimum required CL that they can be used at.

Looted
These stims can only be looted.

Basic
These stims can be looted from most MOBs.

Agility
Category:
 * CL1 - Dexterity Stim +5 Agility
 * CL10 - Improved Dexterity Stim +10 Agility
 * CL20 - Advanced Dexterity Stim +15 Agility
 * CL30 - Quickness Stim +20 Agility
 * CL40 - Improved Quickness Stim +25 Agility
 * CL50 - Advanced Quickness Stim +30 Agility
 * CL60 - Agility Stim +35 Agility
 * CL70 - Improved Agility Stim +40 Agility
 * CL80 - Advanced Agility Stim +45 Agility

Constitution
Category:
 * CL1 - Fitness Stim +5 Constitution
 * CL10 - Improved Fitness Stim +10 Constitution
 * CL20 - Advanced Fitness Stim +15 Constitution
 * CL30 - Health Stim +20 Constitution
 * CL40 - Improved Health Stim +25 Constitution
 * CL50 - Advanced Health Stim +30 Constitution
 * CL60 - Constitution Stim +35 Constitution
 * CL70 - Improved Constitution Stim +40 Constitution
 * CL80 - Advanced Constitution Stim +45 Constitution

Luck
Category:
 * CL1 - Hopeful Trinket +5 Luck
 * CL10 - Charmed Trinket +10 Luck
 * CL20 - Lucky Trinket +15 Luck
 * CL30 - Hopeful Keepsake +20 Luck
 * CL40 - Charmed Keepsake +25 Luck
 * CL50 - Lucky Keepsake +30 Luck
 * CL60 - Hopeful Artifact +35 Luck
 * CL70 - Charmed Artifact +40 Luck
 * CL80 - Lucky Artifact +45 Luck

Precision
Category:
 * CL1 - Perception Scope +5 Precision
 * CL10 - Improved Perception Scope +10 Precision
 * CL20 - Advanced Perception Scope +15 Precision
 * CL30 - Ocular Enhancement Scope +20 Precision
 * CL40 - Improved Ocular Enhancement Scope +25 Precision
 * CL50 - Advanced Ocular Enhancement Scope +30 Precision
 * CL60 - Precision Scope +35 Precision
 * CL70 - Improved Precision Scope +40 Precision
 * CL80 - Advanced Precision Scope +45 Precision

Stamina
Category:
 * CL1 - Fortitude Stim +5 Stamina
 * CL10 - Improved Fortitude Stim +10 Stamina
 * CL20 - Advanced Fortitude Stim +15 Stamina
 * CL30 - Endurance Stim +20 Stamina
 * CL40 - Improved Endurance Stim +25 Stamina
 * CL50 - Advanced Endurance Stim +30 Stamina
 * CL60 - Stamina Stim +35 Stamina
 * CL70 - Improved Stamina Stim +40 Stamina
 * CL80 - Advanced Stamina Stim +45 Stamina

Strength
Category:
 * CL1 - Energy Stim +5 Strength
 * CL10 - Improved Energy Stim +10 Strength
 * CL20 - Advanced Energy Stim +15 Strength
 * CL30 - Power Stim +20 Strength
 * CL40 - Improved Power Stim +25 Strength
 * CL50 - Advanced Power Stim +30 Strength
 * CL60 - Strength Stim +35 Strength
 * CL70 - Improved Strength Stim +40 Strength
 * CL80 - Advanced Strength Stim +45 Strength

Cooling Spray Unit
Level required: 80 Category: B Duration: 30 Seconds Time until reuse: 30 minutes Effect Name: Effect: Looted from: Kubaza Beetle Foreman during the The Transfer of the AI, Part I quest. Notes: If this item was obtained prior to the NGE, it needs to be Bio-Linked to use. If obtained after the NGE, it is set as No-Trade.
 * Luck +160

Chu-Gon Dar Cube Crafted
These are stims that are created using the Chu-Gon Dar Cube and Glowing Items.

Some of these items can be created with more than one combination.

All-Purpose Repulsion Generator
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: 5 Effect Name: Effect: Created from: Notes:
 * Agility +60
 * Faintly Glowing Booster, Faintly Glowing Brazier, Dimly Glowing Liquid
 * Faintly Glowing Ambush Detector, Faintly Glowing Impulse Detector, Dimly Glowing Bottle

All-Purpose Repulsion Generator (Advanced)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:
 * Agility +80
 * Faintly Glowing Module Interface, Dimly Glowing Battery, Dimly Glowing Medicine
 * Faintly Glowing Booster, Dimly Glowing Pair of Binoculars, Dimly Glowing Spray Bottle

All-Purpose Repulsion Generator (Improved)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:
 * Agility +100
 * Dimly Glowing Pair of Binoculars, Dimly Glowing Spray Bottle, Dimly Glowing Bacta Ampule
 * Dimly Glowing Shield Repair Kit, Dimly Glowing Magnatite Cleaner, Dimly Glowing Ledger

All-Purpose Weapon Lubricant
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:
 * Faintly Glowing Small Crate, Dimly Glowing Magnatite Cleaner, Warmly Glowing Magseal Detector

All-Purpose Weapon Lubricant (Advanced)
Level required: None Category: Duration: 10 minutes Time until reuse: ?? Uses: 10 Effect Name: ? Effect: Created from: Notes:
 * Precision +80
 * Strength +80
 * Dimly Glowing Liquid, Dimly Glowing Bone, Warmly Glowing Splinters

Antibiotic Caplets
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:
 * Agility +60
 * Faintly Glowing Decryptor, Faintly Glowing Ambush Detector, Faintly Glowing Patch of Hair
 * Faintly Glowing Brazier, Faintly Glowing Impulse Detector, Faintly Glowing Small Crate

Antibiotic Caplets (Advanced)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:
 * Agility +80
 * Faintly Glowing Brazier, Faintly Glowing Retrofit Kit, Dimly Glowing Magnatite Cleaner
 * Faintly Glowing Ambush Detector, Faintly Glowing Distress Beacon, Dimly Glowing Ledger

Antibiotic Caplets (Improved)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:
 * Agility +100
 * Faintly Glowing Brazier, Dimly Glowing Pair of Binoculars, Dimly Glowing Bacta Ampule
 * Faintly Glowing Ambush Detector, Dimly Glowing Canister, Dimly Glowing Ledger

Antibiotic Caplets with Immu-Boost
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: 10 Effect Name: Effect: Created from: Notes:
 * Constitution +60
 * Agility +60
 * Faintly Glowing Homing Beacon, Faintly Glowing Impulse Scanner, Dimly Glowing Device
 * Faintly Glowing Radio, Faintly Glowing Cyborg Kit, Dimly Glowing Bone

Antibiotic Caplets with Immu-Boost (Advanced)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:
 * Constitution +80
 * Agility +80
 * Faintly Glowing Homing Beacon, Dimly Glowing Shield Repair Kit, Dimly Glowing Bone
 * Faintly Glowing Impulse Detector, Dimly Glowing ID Badge, Dimly Glowing Ledger

Antibiotic Caplets with Immu-Boost (Improved)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:
 * Constitution +100
 * Agility +100
 * Dimly Glowing Battery, Dimly Glowing Liquid, Dimly Glowing Bottle
 * Faintly Glowing Homing Beacon,Dimly Glowing Shield Repair Kit,Dimly Glowing Bone

Auto-Counter IFF Device
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from:
 * Faintly Glowing Decryptor, Faintly Glowing Brazier, Faintly Glowing Chemical Antidote

Auto-Counter IFF Device (Advanced)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:
 * Faintly Glowing Retrofit Kit, Faintly Glowing Patch of Hair, Dimly Glowing Device
 * Faintly Glowing Powerpack, Faintly Glowing Comm Unit, Dimly Glowing Magnatite Cleaner

Auto-Counter IFF Device (Improved)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:
 * Faintly Glowing Slave Collar, Dimly Glowing Medicine, Dimly Glowing Spray Bottle
 * Faintly Glowing Small Crate, Dimly Glowing Canister, Dimly Glowing Shield Repair Kit

Constitution Boost Stim
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:
 * Agility +60
 * Faintly Glowing Ambush Detector, Faintly Glowing Chance Die, Faintly Glowing Powerpack
 * Faintly Glowing Homing Beacon, Faintly Glowing Circuit Board, Faintly Glowing Fuse

Constitution Boost Stim (Advanced)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:
 * Agility +80
 * Faintly Glowing Booster, Faintly Glowing Ambush Detector, Dimly Glowing Medicine
 * Faintly Glowing Brazier, Faintly Glowing Homing Beacon, Dimly Glowing Bottle

Constitution Boost Stim (Improved)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:
 * Agility +100
 * Faintly Glowing Fuse, Dimly Glowing Battery, Dimly Glowing Canister
 * Faintly Glowing Circuit Board, Dimly Glowing Medicine, Dimly Glowing Droid Interface

Dermal Laminant Spray
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Dermal Laminant Spray (Advanced)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Dermal Laminant Spray (Improved)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Dermal Laminant Styptic
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Dermal Laminant Styptic (Advanced)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Dermal Laminant Styptic (Improved)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Determination Enhancement
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Determination Enhancement (Advanced)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Endurance Hormones
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Endurance Hormones (Advanced)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Experimental Hormone Alpha
Level required: None Category: ? Duration: 20 minutes Time until reuse: 5 seconds Uses: 10 Effect Name: Alpha Hormone Effect: Created from: Notes:
 * Agility +60
 * Constitution +60
 * Stamina +60
 * Faintly Glowing Medical Enhancement, Dimly Glowing Medicine, Dimly Glowing Bone
 * Faintly Glowing Feather, Dimly Glowing Shield Repair Kit, Dimly Glowing Device

Experimental Hormone Beta
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:
 * Agility +60
 * Constitution +60
 * Luck +60
 * Faintly Glowing Cyborg Kit, Dimly Glowing Bottle, Dimly Glowing Sheild Repair Kit
 * Faintly Glowing Distress Beacon, Dimly Glowing Medicine, Dimly Glowing ID Badge

Experimental Hormone Epsilon
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:
 * Agility +60
 * Luck +60
 * Stamina +60
 * Faintly Glowing Powerpack, Dimly Glowing Liquid, Dimly Glowing Droid Interface
 * Faintly Glowing Circuit Board, Dimly Glowing Ledger, Dimly Glowing Device

Experimental Hormone Gamma
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:
 * Constitution +60
 * Luck +60
 * Stamina +60
 * Faintly Glowing Impulse Scanner, Dimly Glowing Bottle, Dimly Glowing Spray Bottle
 * Faintly Glowing Retrofit Kit, Dimly Glowing Magnatite Cleaner, Dimly Glowing Ledger

Experimental Hormone Omega
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:
 * Agility +60
 * Constitution +60
 * Luck +60
 * Stamina +60
 * Dimly Glowing Battery, Dimly Glowing Medicine, Dimly Glowing ID Badge

External Melee Weapon Stabilizer
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

External Melee Weapon Stabilizer (Advanced)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

External Melee Weapon Stabilizer (Improved)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

External Ranged Weapon Scope
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

External Ranged Weapon Scope (Advanced)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

External Ranged Weapon Scope (Improved)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Fiery Strike
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Fiery Strike (Advanced)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Fiery Strike (Improved)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Fire Prevention Spray
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Fire Prevention Spray (Advanced)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Fire Prevention Spray (Improved)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Fire Retardant and Prevention Spray
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Fire Retardant and Prevention Spray (Advanced)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Fire Retardant and Prevention Spray (Improved)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Fire Retardant Spray
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Fire Retardant Spray (Advanced)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Fire Retardant Spray (Improved)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Fortitude Enhancement
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Fortitude Enhancement (Advanced)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Glucose Metabolite Inhaler
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Glucose Metabolite Inhaler (Advanced)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Health Boost Hormone
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Health Boost Hormone (Advanced)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Health Boost Hormone (Improved)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Image Cohesion Diffusing Module
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Image Cohesion Diffusing Module (Advanced)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Image Cohesion Diffusing Module (Improved)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Immu-Boost Caplets
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Immu-Boost Caplets (Advanced)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Immu-Boost Caplets (Improved)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Instinct Enhancement
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Instinct Enhancement (Advanced)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Kinetic Repulsion Generator
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Kinetic Repulsion Generator (Advanced)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Kinetic Repulsion Generator (Improved)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Minor Health Stim
Level required: None Category: Duration: 15 Minutes Time until reuse: 5 Seconds Uses: 3 Effect Name: Effect: Created from: Notes: This item requires Bio-Linking before it will work.
 * Constitution +60
 * Barely Glowing Old Cup, Barely Glowing Datapad, Barely Glowing Worklight.

Overwhelming Shock
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Overwhelming Shock (Advanced)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Overwhelming Shock (Improved)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Poison Interdiction Compound
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Poison Interdiction Compound (Advanced)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Poison Interdiction Compound (Improved)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Poison Prevention and Interdiction Compound
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Poison Prevention and Interdiction Compound (Advanced)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Poison Prevention and Interdiction Compound (Improved)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Poison Prevention Serum
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Poison Prevention Serum (Advanced)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Poison Prevention Serum (Improved)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Resilience Hormones
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Resilience Hormones (Advanced)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Stamina Boost Stim
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Stamina Boost Stim (Advanced)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Stamina Boost Stim (Improved)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Static Field Generator
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Static Field Generator (Advanced)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Static Field Generator (Improved)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Styptic Powder
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Styptic Powder (Advanced)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Styptic Powder (Improved)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Tenacity Enhancement
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Tenacity Enhancement (Advanced)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

True Strike Multi-Retaliation Device
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

True Strike Multi-Retaliation Device (Advanced)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

True Strike Multi-Retaliation Device (Improved)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Universal Weapon Scope
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Universal Weapon Scope (Advanced)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Universal Weapon Scope (Improved)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Willpower Boost Stim
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Willpower Boost Stim (Advanced)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Willpower Boost Stim (Improved)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Quest Rewards
Most Quest rewarded stims don't have a minimum required level.

Mustafarian Distance Globe
Level required: 55 Category: A Duration: ?? (may be bugged) Time until reuse: ?? (may be bugged) Effect Name: Mustafarian Heat Shock Effect: Quest aquired from: An Archeologist's Problem. Notes: If this item was obtained prior to the NGE, it needs to be Bio-Linked to use. If obtained after the NGE, it is set as No-Trade. Notes: Duration and reuse timer on this item may be bugged so that the effect stays constantly on. While this may seem to be a good thing, it unfortunetly keeps other stims from the same category from being used.
 * Adds the Mustafarian Heat shock effect to your weapon (does not work with Lightsabers).

Mustafarian Injector
Level required: None Category: B Duration: 30 minutes Time until reuse: 2 minutes Effect Name: Advanced Protection Effect: Quest aquired from: Sickness of the Storm Lord. Notes: If this item was obtained prior to the NGE, it needs to be Bio-Linked to use. If obtained after the NGE, it is set as No-Trade.
 * Strength +100
 * Precision +100

Shard of Retaliation
Level required: None Category: Duration: 3 minutes Time until reuse: 15 minutes Effect Name: Effect: Quest aquired from: Fate of the Galaxy, for chosing to honor Obi-wan's wishes. Notes: If this item was obtained prior to the NGE, it needs to be Bio-Linked to use. If obtained after the NGE, it is set as No-Trade.
 * Constitution +200
 * Luck +200
 * Agility +200

Shard of the Serpent
Level required: None Category: C Duration: 5 minutes Time until reuse: 60 minutes Effect Name: Harmonious Counteraction Effect: Quest aquired from: The Serpent Shard. Notes: If this item was obtained prior to the NGE, it needs to be Bio-Linked to use. If obtained after the NGE, it is set as No-Trade.
 * Poison Absorbtion +50
 * Disease Absorbtion +50
 * Bleeding Absorbtion +50
 * Fire Absorbtion +50

Sith Holocron
Level required: None Category: C Duration: 3 minutes Time until reuse: 60 minutes Effect Name: Forbidden Knowledge I Effect: Quest aquired from: A Collector's Business Notes: If this item was obtained prior to the NGE, it needs to be Bio-Linked to use. If obtained after the NGE, it is set as No-Trade.
 * Constitution +150
 * Stamina +150

Wild Force Shard (Defensive Burst)
Level required: None Category: A Duration: 5 minutes Time until reuse: 60 minutes Effect Name: Defensive Burst Effect: Quest aquired from: Fragments of the Past, Part III. Notes: If this item was obtained prior to the NGE, it needs to be Bio-Linked to use. If obtained after the NGE, it is set as No-Trade.
 * Constitution +120
 * Agility +120

Wild Force Shard (Offensive Burst)
Level required: None Category: A Duration: 5 minutes Time until reuse: 60 minutes Effect Name: Offensive Burst Effect: Quest aquired from: Being A Good Samaritan. Notes: If this item was obtained prior to the NGE, it needs to be Bio-Linked to use. If obtained after the NGE, it is set as No-Trade.
 * Constitution +120
 * Precision +120
 * Strength +120

Concentrated Bacta Tank
Level required: None Category: ? Duration: N/A - Instant Time until reuse: 60 minutes Effect Name: None Effect: Completely replenishes a PC's Health. Obtained from: Publish 27 gift. Notes: This item cannot be used in combat. This item is No-Trade.

Meditation Crystal
Level required: None Category: B Duration: 30 seconds Time until reuse: 60 minutes Effect Name: Harmonious Combat Effect: Aquired from: Given as a career reward for Jedi at CL 78 (Force Sensitive Mastery III). Notes: This item is No-Trade.
 * Strength +125
 * Stamina +125

Military Reactive Stim Injector A
Level required: 55 Category: ? Uses: 5 Duration: ? Time until reuse: ? Effect Name: Reactive heal of 120 Health Effect: ?? Obtained from: Publish 30/Chapter 2 gift. Notes: This item is No-Trade.

PvP GCW Base stims
These are stims that obtained from the Tactical Training Facility, Weapons Development Facility, and Talus Weapons Depot.

Military Adrenaline Injection A
Level required: 55 Category: ? Uses: 5 Duration: N/A - Immediate Time until reuse: None Effect Name: None Effect: Heals Action for 1750 points. Obtained from: Tactical Training Facility, Talus Weapons Depot Notes: This item is No-Trade.

Military Adrenaline Injection B
Level required: 60 Category: ? Uses: 5 Duration: N/A - Immediate Time until reuse: None Effect Name: None Effect: Heals Action for 2000 points. Obtained from: Tactical Training Facility, Talus Weapons Depot after holding the base for 4 hours. Notes: This item is No-Trade.

Military Adrenaline Injection E
Level required: 75 Category: ? Uses: 5 Duration: N/A - Immediate Time until reuse: None Effect Name: None Effect: Heals Action for 2750 points. Obtained from: Tactical Training Facility, Weapons Development Facility, and Talus Weapons Depot Notes: This item is No-Trade.

Military Damage Booster Pack A
Level required: 55 Category: ? Uses: 5 Duration: 3 Minutes Time until reuse: Immediate Effect Name: Boosts damage done by 50. Effect: Gives the PC a chance to do an extra 50 damage per attack. Obtained from: Tactical Training Facility Notes: This item is No-Trade.

Military Damage Booster Pack B
Level required: 55 Category: ? Uses: 5 Duration: 3 Minutes Time until reuse: Immediate Effect Name: Boosts damage done by 100. Effect: Gives the PC a chance to do an extra 100 damage per attack. Obtained from: Tactical Training Facility, Weapons Development Facility, and Talus Weapons Depot Notes: This item is No-Trade.

Military Damage Booster Pack C
Level required: 55 Category: ? Uses: 5 Duration: 3 Minutes Time until reuse: Immediate Effect Name: Boosts damage done by 150. Effect: Gives the PC a chance to do an extra 150 damage per attack. Obtained from: Tactical Training Facility, Weapons Development Facility, and Talus Weapons Depot Notes: This item is No-Trade.

Military Pain Numbing Powder A
Level required: 55 Category: ? Uses: 5 Duration: 30 minutes Time until reuse: Immediate Effect Name: Increases Energy and Kinetic resistance by 100. Effect: Increases the PC's resistance to Kinetic and Energy attacks by 100. Obtained from: Talus Weapons Depot Notes: This item is No-Trade.

Military Pain Numbing Powder B
Level required: 55 Category: ? Uses: 5 Duration: 30 minutes Time until reuse: Immediate Effect Name: Increases Energy and Kinetic resistance by 200. Effect: Increases the PC's resistance to Kinetic and Energy attacks by 200. Obtained from: Talus Weapons Depot after holding the base for 4 hours. Notes: This item is No-Trade.

Military Pain Numbing Powder C
Level required: 55 Category: ? Uses: 5 Duration: 30 minutes Time until reuse: Immediate Effect Name: Increases Energy and Kinetic resistance by 300. Effect: Increases the PC's resistance to Kinetic and Energy attacks by 300. Obtained from: ??

Military Personal Reactive Shield A
Level required: 55 Category: ? Uses: 5 Duration: 30 seconds Time until reuse: Immediate Effect Name: Deals 100 points of damage to attacker. Effect: Each time the PC is attacked, 100 points of damage is inflicted on their attacker. Obtained from: Tactical Training Facility Notes: This item is No-Trade.

Military Personal Reactive Shield B
Level required: 55 Category: ? Uses: 5 Duration: 30 seconds Time until reuse: Immediate Effect Name: Deals 150 points of damage to attacker. Effect: Each time the PC is attacked, 150 points of damage is inflicted on their attacker. Obtained from: ?? Notes: This item is No-Trade.

Military Personal Reactive Shield C
Level required: 55 Category: ? Uses: 5 Duration: 30 seconds Time until reuse: Immediate Effect Name: Deals 200 points of damage to attacker. Effect: Each time the PC is attacked, 200 points of damage is inflicted on their attacker. Obtained from: ?? Notes: This item is No-Trade.

Military Stimpack A
Level required: 55 Category: ? Uses: 5 Duration: N/A - Immediate Time until reuse: None Effect Name: None Effect: Heals Health for 3500. Obtained from: Tactical Training Facility, Talus Weapons Depot Notes: This item is No-Trade.

Military Stimpack B
Level required: 60 Category: ? Uses: 5 Duration: N/A - Immediate Time until reuse: None Effect Name: None Effect: Heals Health for 4000. Obtained from: Tactical Training Facility, Talus Weapons Depot after holding the base for 4 hours. Notes: This item is No-Trade.

Military Stimpack C
Level required: 75 Category: ? Uses: 5 Duration: N/A - Immediate Time until reuse: None Effect Name: None Effect: Heals Health for 4500. Obtained from: ?? Notes: This item is No-Trade.

Military Stimpack D
Level required: 75 Category: ? Uses: 5 Duration: N/A - Immediate Time until reuse: None Effect Name: None Effect: Heals Health for 5000. Obtained from: ?? Notes: This item is No-Trade.

Military Stimpack E
Level required: 75 Category: ? Uses: 5 Duration: N/A - Immediate Time until reuse: None Effect Name: None Effect: Heals Health for 5500. Obtained from: ?? Notes: This item is No-Trade.

Military Critical Reactive Stim Injector A
Level required: 55 Category: ? Uses: 5 Duration: 30 Minutes Time until reuse: 30 Minutes Effect Name: Last Chance Heal Effect: As soon as the PC is getting incapacitated, he will possibly get healed for 800 points of Health and have a greatly increased defense for a few seconds after. Obtained from: Tactical Training Facility after holding the base for 8 hours. Notes: This item is No-Trade. Using this Item will set the timer for every Military Stim to 30 Minutes. You will not be able to use any other GCW Base stims in that time.

Military Critical Reactive Stim Injector B
Level required: 55 Category: ? Uses: 5 Duration: 30 Minutes Time until reuse: 30 Minutes Effect Name: Last Chance Heal Effect: As soon as the PC is getting incapacitated, he will possibly get healed for ?? points of Health and have a greatly increased defense for a few seconds after. Obtained from: ?? Notes: This item is No-Trade. Using this Item will set the timer for every Military Stim to 30 Minutes. You will not be able to use any other GCW Base stims in that time.

Military Critical Reactive Stim Injector C
Level required: 55 Category: ? Uses: 5 Duration: 30 Minutes Time until reuse: 30 Minutes Effect Name: Last Chance Heal Effect: As soon as the PC is getting incapacitated, he will possibly get healed for 2500 points of Health and have a greatly increased defense for a few seconds after. Obtained from: ?? Notes: This item is No-Trade. Using this Item will set the timer for every Military Stim to 30 Minutes. You will not be able to use any other GCW Base stims in that time.

Rallying Banner
Level required: 75 Required Level for Effect: 75 Category: ? Uses: 10 Duration: 10 minutes Time until reuse: None Effect Name: Aura of the Force Effect: Increases Strength by 100 for all PCs of the same faction within the area. Obtained from: Tactical Training Facility, Weapons Development Facility, and Talus Weapons Depot after holding the base for ? hours.

Credit
Special thanks to The Official SWG Website for compiling the basic looted stim information.