BoA (PA)

= Brotherhood of Adventure =

History
BoA was born around August 2003. We were barely 3 monthts in to release. Original members of BoA included:

Original Members

 * Tekala
 * ToCru'u
 * Aseennav Lolei
 * Kallaryn
 * Mayday
 * Veete Slate
 * Warrilof
 * Atrayu
 * Daante Cross
 * Mikey'b
 * Ethaan Cross

We did not form BoA to form a guild, we formed it out of the forged friendships within the group of people that composed BoA. The name Brotherhood of Adventure was chosen by Guildmaster ToCru'u. The name conveys the attitude of all those involved and the spirit within the guild. We were all brothers helping eachother progress and enjoy SWG in its initial form.

Interestingly enough being a brotherhood we did not want to have a single Guildmaster but a ruling council. Thus the Council of Seven was created within the BoA Guild to attent to matters fo the guild.

The First Council
The first Council was comprised of:


 * Tekala - Founding Council Elder
 * ToCru'u - Founding Council Elder
 * Mayday - Council Member
 * Veete Slate - Council Member
 * Warrilof - Council Member
 * Daante - Council Member
 * Atrayu - Cuncil Member

All matters pertaining to Guild issues are handled by the council. Sevem members means that a deadlock can never be reached on any voting matter. Guild council is to meet on major matters once a month. On other matters meetings are called as issues arise.

Credo of BoA
Boa has a unique credo of beliefs. For one no member will be allowed to cause by action or inaction that the BoA Name be tarnished in any way shape of form, as this is a bannable and expulsion offense.

BoA was founded on the values of a Council based on Honesty, Courage, Tradition, Unity, and Brotherhood.

Honesty
All members must be honest. Using game exploits were forbidden in BoA. Stealing or taking things from someone without their consent was a bannable offense. All members usually had permissions to adminsiter most of the BoA Buildings.

Courage
In the heat of battle we dot not abandon our comrades. As a Guild embroiled in the SWG Experience, all Guild missions and functions were carried out as a group. No fallen comrade owuld be left behind. And all were part of a team that responded to the needs of the group as a whole.

Tradition
Traditions were forged in BoA, Helping newbies and giving freely of what you had was not only encouraged but seen as a mark of someone who had council member potential. It was not rare to see a BoA member had someone who just had logged in to the game a new vehicle, pet mount, materials, weapons and armor or such without expecting payment. Helping someone in guild to level up was not only expected it was part of our tradition. going out with members on missions and quests was part of the daily calling for all who form part of BoA.

Unity
There's strength in numbers, and as such a Guild uses these to make sure all members have what they need. Unity drives everything we do. Protecting and aiding all new members and or lower level members and friends is part of a BoA Member.

Brotherhood
As brothers we share all we have and make sure everyone gets a cut of the pie when we get it. Making groups for doing one task be it hunting for hides, meat or bores for a project as a guild is part fo the teamwork and brotherhood.

Rites Of Passage
BoA has a way of accepting new members in which a new pledge can attain member status. In order to join there are two paths to prove yourself worthy of BoA. One is the Combat Path and the other is the Entertainer / Crafter Path.

Combat Path
In the Combat path you have to attend 3 Hunts and or Quests with 1 different council member each time and at least one of those hunts must be attended by a council member and any other BoA Member, preferrably the one sponsoring you to join. In all hunts any and or all members of BoA are encouraged to attend and interact with the new pledge. As a BoA Pledge you will be gauged on several aspects, Honesty, Courage, Unity and Bortherhood. Making sure that you honor and follow instructions of Elders in the BoA Guild during a hunt or whomever is leading the Hunt / Quest Group. During tests an unknown member to the pledge will test the willingess of the pledge to help others in need.

Entertainers
Entertainers will be gauged on how they treat their customers and usually will be visited by three different Guild Members, unnanounced, and usually unknown to the pledge. The members will ask of the new Pledge to perform some entertainer action, be it a buff or to heal their cloning sickness. During the interaction a pledge will be gauged on conversation and interaction with the member receiving the services. During tests an unknown member to the pledge will test the willingess of the pledge to help others in need.

Crafters
Grafters will be gauged on how they treat their customers requests for items and usually will be  visited by three different Guild Members, unannounced, and usually unknown to the pledge. The members will ask of the pledge to make an item from their lines of crafting usually one item from each line, but can be one item only or a whole set of items related to eachother. during the interaction a pledge will be gauged on conversation and interaction with the member receiving the services as well as the promptness and attitude towards his customer when making a new item for them. Item quality will be a factor while pricing will not. Willingness to customize the items and or services requested will also be used as a measure of the attentiveness of the crafter. During tests an unknown member to the pledge will test the willingess of the pledge to help others in need.

Test Completed
Once all tests have been administered to a new pledge, the BoA council will meet on the acceptance of this potential member. The Council is to consider all apects of the personality of the pledge and make sure he or she fits into the guild and is of an acceptable attitude within the ranks.