Armor


 * Armor serves to mitigate damage before it reaches your character. The amount of damage reduced depends on the stats of the armor for the type of damage being dealt.  As armor helps reduce damage, it loses condition.  Once a piece of armor reaches zero condition, it no longer functions to reduce damage.  A piece of armor's condition can be improved by using an armor repair tool, but it's maximum condition will then be reduced.  Thus any armor used in combat will have to be replaced sooner or later, depending on how much damage it absorbs.
 * Add other basic info about armor...
 * Armor has three types or categories: Battle, Recon, and Assault. Recon has a slight bonus to energy protection and reduced kinetic protection. Assault has slight bonus to kinetic protection and reducted energy protection.  Each appearance or armor style is assigned to one of the types, so that if you see someone in Composite, you know they have Assault armor.
 * Add list of armor appearances for each armor type. These should link to each armor appearance page.
 * In order to wear armor you must be certified for that armor type. Certifications are given at novice elite combat skills.  For example, Novice Doctor is certified for Battle armor.
 * Add list of professions for each armor type.
 * All armor has inherent hindrances: movement speed, rate of fire, and accuracy. These cannot be experiemented during crafting.  These are the only side-effects for wearing armor.  HAM stats are not effected by wearing armor.
 * Hindrances can be reduced and cancelled out by Mitigation, which are granted in elite combat skill boxes. At master elite skill boxes, all hindrances for Advanced armor should be completely mitigated.
 * Each armor type has three levels: Basic, Standard, and Advanced. With each level increase, the maximum protection increases, but so do the hindrances.
 * Crafting process: add description (changed post-CU)
 * Factional armor is now available for each armor type and is now craftable. Armorsmiths must purchase limited-use schematics from a faction recruiter using faction points.  Once crafted, the player must use faction points to tie the armor piece to that character.  Faction armor can be worn while a Combatant or Special Forces, but not while On Leave.
 * List different factional armor suits available, link to factional item pages, where faction costs should be available/added.