Camps

Summary
Re-introduced with chapter 5, camps are now craftable by Structures Traders. There are several types, each with a certain # of available numbers of equipable camp modules. Each camp is larger than the last and can equip 1 more module than the last, with the basic camp having 1 module and being tiny and the largest (the luxury camp) having room for 6 modules and taking up an area around that of a decent sized structure. Note: Ch. 5 is only active on the Test Center currently, so this data may become inaccurate with fixes and with when it goes live.

Establishment Time
These camps are 1-time use and expire with time and that can be extended with a Camp Battery. There is no exact statistics on the duration of camps and what extends it besides the battery, nor knowledge of if different camps last longer than others, if you find such please post them here and re-format this: Camping Times. Batteries don't tell how much they boost, the entire duration thing seems to be a mystery, although I have heard that camps can last as long as 2 days, even at basic level unatended.

Modules
There are modules that camps can have equipped to them at crafting, however there is no way to see the modules before they are placed, so you may only want to buy a high-priced camp from someone who you trust, but then again, most shouldn't be too expensive, they cost very little resources, anything higher than 20K seems like a rip-off to me, for anything short of a deluxe camp. Sehvral was kind enough to post about the resource costs, bugs, details and the module values of camps on SWG's official forum before the transition, so I'll put a link here this may become unviewable after the forum switch, I'm not sure, so I'll convert it onto the wiki soon. Also, there are links to screenshots there too, so I'll post those. at any rate, you could easily craft these for approximately 1500 resource units even in a maximized luxury camp, so you are probably overcharged at anything over 20K (When you consider that ONLY structures craft them and that their 1-use and that these modules can be in high-demand in places like the DWB and other dungeons with no neaby cloner or shuttle)