Stims

Stims can be used to increase abilities for a short duration, usually from 2-5 minutes. Stim effects are not stackable, so you can't use two of the same kind at the same time, and some Stims cancel out other Stims.

All Stims have a minimum required CL that they can be used at.

Looted
These stims can only be looted.

Basic
These stims can be looted from most MOBs.

Agility
Category:
 * CL1 - Dexterity Stim +5 Agility
 * CL10 - Improved Dexterity Stim +10 Agility
 * CL20 - Advanced Dexterity Stim +15 Agility
 * CL30 - Quickness Stim +20 Agility
 * CL40 - Improved Quickness Stim +25 Agility
 * CL50 - Advanced Quickness Stim +30 Agility
 * CL60 - Agility Stim +35 Agility
 * CL70 - Improved Agility Stim +40 Agility
 * CL80 - Advanced Agility Stim +45 Agility

Constitution
Category:
 * CL1 - Fitness Stim +5 Constitution
 * CL10 - Improved Fitness Stim +10 Constitution
 * CL20 - Advanced Fitness Stim +15 Constitution
 * CL30 - Health Stim +20 Constitution
 * CL40 - Improved Health Stim +25 Constitution
 * CL50 - Advanced Health Stim +30 Constitution
 * CL60 - Constitution Stim +35 Constitution
 * CL70 - Improved Constitution Stim +40 Constitution
 * CL80 - Advanced Constitution Stim +45 Constitution

Luck
Category:
 * CL1 - Hopeful Trinket +5 Luck
 * CL10 - Charmed Trinket +10 Luck
 * CL20 - Lucky Trinket +15 Luck
 * CL30 - Hopeful Keepsake +20 Luck
 * CL40 - Charmed Keepsake +25 Luck
 * CL50 - Lucky Keepsake +30 Luck
 * CL60 - Hopeful Artifact +35 Luck
 * CL70 - Charmed Artifact +40 Luck
 * CL80 - Lucky Artifact +45 Luck

Precision
Category:
 * CL1 - Perception Scope +5 Precision
 * CL10 - Improved Perception Scope +10 Precision
 * CL20 - Advanced Perception Scope +15 Precision
 * CL30 - Ocular Enhancement Scope +20 Precision
 * CL40 - Improved Ocular Enhancement Scope +25 Precision
 * CL50 - Advanced Ocular Enhancement Scope +30 Precision
 * CL60 - Precision Scope +35 Precision
 * CL70 - Improved Precision Scope +40 Precision
 * CL80 - Advanced Precision Scope +45 Precision

Stamina
Category:
 * CL1 - Fortitude Stim +5 Stamina
 * CL10 - Improved Fortitude Stim +10 Stamina
 * CL20 - Advanced Fortitude Stim +15 Stamina
 * CL30 - Endurance Stim +20 Stamina
 * CL40 - Improved Endurance Stim +25 Stamina
 * CL50 - Advanced Endurance Stim +30 Stamina
 * CL60 - Stamina Stim +35 Stamina
 * CL70 - Improved Stamina Stim +40 Stamina
 * CL80 - Advanced Stamina Stim +45 Stamina

Strength
Category:
 * CL1 - Energy Stim +5 Strength
 * CL10 - Improved Energy Stim +10 Strength
 * CL20 - Advanced Energy Stim +15 Strength
 * CL30 - Power Stim +20 Strength
 * CL40 - Improved Power Stim +25 Strength
 * CL50 - Advanced Power Stim +30 Strength
 * CL60 - Strength Stim +35 Strength
 * CL70 - Improved Strength Stim +40 Strength
 * CL80 - Advanced Strength Stim +45 Strength

Cooling Spray Unit
Level required: 80 Category: B Duration: 30 Seconds Time until reuse: 30 Minutes Effect Name: Effect: How to obtain: Looted from Kubaza Beetle Foreman during the The Transfer of the AI, Part I quest. Notes: If this item was obtained prior to the NGE, it needs to be Bio-Linked to use. If obtained after the NGE, it is set as No-Trade.
 * Luck +160

Revitalization Pack
Level required: 80 Category: ? Duration: 3 Minutes Time until reuse: 30 Minutes Effect Name: Astonishing Revitalization Effect:
 * Constitution +200
 * Luck +200
 * Agility +200

How to obtain: Looted from Forward Commander Mk II in the HK-47 instance.

Notes: This item is  No-Trade .

Sprint Enhancement Stim
Level required: 80 Category: ? Duration: 1 Minute Time until reuse: 30 Minutes Effect Name: Burst Run

Effect: How to obtain: Looted from Kubaza Beetle Foreman during the The Transfer of the AI, Part I quest. Notes: You are running as hard as you can. Notes: This item is tradable.
 * Modify Movement Speed

Chu-Gon Dar Cube Crafted
These are stims that are created using the Chu-Gon Dar Cube and Glowing Items.

Some of these items can be created with more than one combination.

All-Purpose Repulsion Generator
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: 5 Effect Name: Effect: Created from: Notes:
 * Agility +60
 * Faintly Glowing Booster, Faintly Glowing Brazier, Dimly Glowing Liquid
 * Faintly Glowing Ambush Detector, Faintly Glowing Impulse Detector, Dimly Glowing Bottle

All-Purpose Repulsion Generator (Advanced)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:
 * Agility +100
 * Dimly Glowing Pair of Binoculars, Dimly Glowing Spray Bottle, Dimly Glowing Bacta Ampule
 * Dimly Glowing Shield Repair Kit, Dimly Glowing Magnatite Cleaner, Dimly Glowing Ledger

All-Purpose Repulsion Generator (Improved)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:
 * Agility +80
 * Faintly Glowing Module Interface, Dimly Glowing Battery, Dimly Glowing Medicine
 * Faintly Glowing Booster, Dimly Glowing Pair of Binoculars, Dimly Glowing Spray Bottle

All-Purpose Weapon Lubricant
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:
 * Precision +60
 * Strength +60
 * Faintly Glowing Small Crate, Dimly Glowing Magnatite Cleaner, Warmly Glowing Magseal Detector

All-Purpose Weapon Lubricant (Improved)
Level required: None Category: Duration: 10 minutes Time until reuse: ?? Uses: 10 Effect Name: ? Effect: Created from: Notes:
 * Precision +80
 * Strength +80
 * Dimly Glowing Liquid, Dimly Glowing Bone, Warmly Glowing Splinters

Antibiotic Caplets
Level required: None Category: Duration: 30 minutes Time until reuse: 5 seconds Uses: 20 Effect Name: Effect: Created from: Notes:
 * Agility +60
 * Faintly Glowing Decryptor, Faintly Glowing Ambush Detector, Faintly Glowing Patch of Hair
 * Faintly Glowing Brazier, Faintly Glowing Impulse Detector, Faintly Glowing Small Crate

Antibiotic Caplets (Advanced)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:
 * Agility +100
 * Faintly Glowing Brazier, Dimly Glowing Pair of Binoculars, Dimly Glowing Bacta Ampule
 * Faintly Glowing Ambush Detector, Dimly Glowing Canister, Dimly Glowing Ledger

Antibiotic Caplets (Improved)
Level required: None Category: Duration: 30 Minutes Time until reuse: 5 seconds Uses: 20 Effect Name: Improved Antibiotics Effect: Created from: Notes: This item requires Bio-Link before it can be used.
 * Agility +80
 * Faintly Glowing Brazier, Faintly Glowing Retrofit Kit, Dimly Glowing Magnatite Cleaner
 * Faintly Glowing Ambush Detector, Faintly Glowing Distress Beacon, Dimly Glowing Ledger

Antibiotic Caplets with Immu-Boost
Level required: None Category: Duration: ?? Time until reuse: 30 minutes Uses: 10 Effect Name: Effect: Created from: Notes:
 * Constitution +60
 * Agility +60
 * Faintly Glowing Homing Beacon, Faintly Glowing Impulse Scanner, Dimly Glowing Device
 * Faintly Glowing Radio, Faintly Glowing Cyborg Kit, Dimly Glowing Bone

Antibiotic Caplets with Immu-Boost (Advanced)
Level required: None Category: B Duration: 30 minutes Time until reuse: 5 seconds Uses: 5 Effect Name: Advanced Disease Protection Effect: Created from: Notes: This item requires the user to Bio-Link before they can use it.
 * Constitution +100
 * Agility +100
 * Dimly Glowing Battery, Dimly Glowing Liquid, Dimly Glowing Bottle
 * Dimly Glowing ID Badge, Dimly Glowing Canister, Dimly Glowing Medicine

Antibiotic Caplets with Immu-Boost (Improved)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:
 * Constitution +80
 * Agility +80
 * Faintly Glowing Homing Beacon, Dimly Glowing Shield Repair Kit, Dimly Glowing Bone
 * Faintly Glowing Impulse Detector, Dimly Glowing ID Badge, Dimly Glowing Ledger

Auto-Counter IFF Device
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from:
 * Faintly Glowing Decryptor, Faintly Glowing Brazier, Faintly Glowing Chemical Antidote

Auto-Counter IFF Device (Advanced)
Level required: None Category: Duration: 30 seconds Time until reuse: 5 seconds Uses: 10 Effect Name: Auto-Counter Effect: Return Incoming Fire Created from: Notes:
 * Faintly Glowing Slave Collar, Dimly Glowing Medicine, Dimly Glowing Spray Bottle
 * Faintly Glowing Small Crate, Dimly Glowing Canister, Dimly Glowing Shield Repair Kit

Auto-Counter IFF Device (Improved)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:
 * Faintly Glowing Retrofit Kit, Faintly Glowing Patch of Hair, Dimly Glowing Device
 * Faintly Glowing Powerpack, Faintly Glowing Comm Unit, Dimly Glowing Magnatite Cleaner

Constitution Boost Stim
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:
 * Agility +60
 * Faintly Glowing Ambush Detector, Faintly Glowing Chance Die, Faintly Glowing Powerpack
 * Faintly Glowing Homing Beacon, Faintly Glowing Circuit Board, Faintly Glowing Fuse

Constitution Boost Stim (Advanced)
Level required: None Category: Duration: 25 Minutes Time until reuse: 5 seconds Uses: 10 Effect Name: Advanced Agility Boost Effect: Created from: Notes:
 * Agility +100
 * Faintly Glowing Fuse, Dimly Glowing Battery, Dimly Glowing Canister
 * Faintly Glowing Circuit Board, Dimly Glowing Medicine, Dimly Glowing Droid Interface

Constitution Boost Stim (Improved)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:
 * Agility +80
 * Faintly Glowing Booster, Faintly Glowing Ambush Detector, Dimly Glowing Medicine
 * Faintly Glowing Brazier, Faintly Glowing Homing Beacon, Dimly Glowing Bottle

Dermal Laminant Spray
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Dermal Laminant Spray (Advanced)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Dermal Laminant Spray (Improved)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Dermal Laminant Styptic
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Dermal Laminant Styptic (Advanced)
Level required: None Category: Duration: 30 minutes Time until reuse: ?? Uses: 5 Effect Name: Effect: Created from:
 * Luck +100
 * Stamina +100
 * Faintly Glowing Impulse Scanner, Dimly Glowing Liquid, Dimly Glowing Shield Repair Kit
 * Faintly Glowing Retrofit Kit, Dimly Glowing Device, Dimly Glowing Bone

Dimly Glowing Canister, Dimly Glowing Magnatite Cleaner, Dimly Glowing Bone

Dermal Laminant Styptic (Improved)
Level required: None Category: Duration: 30 minutes Time until reuse: 5 sec Uses: 5 Effect Name: Advanced Bleed Protection Effect: Created from: Notes:
 * Luck +80
 * Stamina +80
 * Dimly Glowing Canister, Dimly Glowing Magnatite Cleaner, Dimly Glowing Bone

Well I just created an advanced one from the Canister, Cleaner, Bone recipe and it worked fine.

Determination Enhancement
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Determination Enhancement (Improved)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Endurance Hormones
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Endurance Hormones (Improved)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Experimental Hormone Alpha
Level required: None Category: ? Duration: 20 minutes Time until reuse: 5 seconds Uses: 10 Effect Name: Alpha Hormone Effect: Created from: Notes:
 * Agility +60
 * Constitution +60
 * Stamina +60
 * Faintly Glowing Medical Enhancement, Dimly Glowing Medicine, Dimly Glowing Bone
 * Faintly Glowing Feather, Dimly Glowing Shield Repair Kit, Dimly Glowing Device

Experimental Hormone Beta
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:
 * Agility +60
 * Constitution +60
 * Luck +60
 * Faintly Glowing Cyborg Kit, Dimly Glowing Bottle, Dimly Glowing Sheild Repair Kit
 * Faintly Glowing Distress Beacon, Dimly Glowing Medicine, Dimly Glowing ID Badge

Experimental Hormone Epsilon
Level required: None Category: Duration: 20 minutes Time until reuse: 5 sec Uses: 5 Effect Name: Your abilities are increased. Effect: Created from: Notes:
 * Agility +60
 * Luck +60
 * Stamina +60
 * Faintly Glowing Powerpack, Dimly Glowing Liquid, Dimly Glowing Droid Interface
 * Faintly Glowing Circuit Board, Dimly Glowing Ledger, Dimly Glowing Device

Experimental Hormone Gamma
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:
 * Constitution +60
 * Luck +60
 * Stamina +60
 * Faintly Glowing Impulse Scanner, Dimly Glowing Bottle, Dimly Glowing Spray Bottle
 * Faintly Glowing Retrofit Kit, Dimly Glowing Magnatite Cleaner, Dimly Glowing Ledger

Experimental Hormone Omega
Level required: None Category: Duration: 30 mins Time until reuse: 5 sec Uses: 5 Effect Name: Effect: Created from: Notes:
 * Agility +60
 * Constitution +60
 * Luck +60
 * Stamina +60
 * Dimly Glowing Battery, Dimly Glowing Medicine, Dimly Glowing ID Badge

External Melee Weapon Stabilizer
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

External Melee Weapon Stabilizer (Advanced)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

External Melee Weapon Stabilizer (Improved)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

External Ranged Weapon Scope
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

External Ranged Weapon Scope (Advanced)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

External Ranged Weapon Scope (Improved)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Fiery Strike
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Fiery Strike (Advanced)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Fiery Strike (Improved)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Fire Prevention Spray
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Fire Prevention 100.0 Created from: Notes:
 * Faintly glowing Distress Beacon, Faintly Glowing Homing Beacon, Faintly glowing Slave Collar

Fire Prevention Spray (Advanced)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Fire Prevention Spray (Improved)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Fire Retardant and Prevention Spray
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Fire Retardant and Prevention Spray (Advanced)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Fire Retardant and Prevention Spray (Improved)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Fire Retardant Spray
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Fire Retardant Spray (Advanced)
Level required: None Category: Duration: 30 minutes Time until reuse: ?? Uses: 20 Effect Name: Effect: Created from: Notes:
 * Stamina +100
 * Faintly Glowing Chance Die, Dimly Glowing Spray Bottle, Dimly Glowing Bone
 * Faintly Glowing Slave Collar, Dimly Glowing ID Badge, Dimly Glowing Magnatite Cleaner
 * Faintly Glowing Small Crate, Dimly Glowing Spray Bottle, Dimly Glowing Magnatite Cleaner

Fire Retardant Spray (Improved)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Fortitude Enhancement
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Fortitude Enhancement (Improved)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Glucose Metabolite Inhaler
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Glucose Metabolite Inhaler (Improved)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Health Boost Hormone
Level required: None Category: ?? Duration: 15 minutes Time until reuse: 5 seconds Uses: 20 Effect Name: Health Boost Effect: Created from: Notes: This item requires the user to Bio-Link it before it can be used.
 * Constitution +60
 * Faintly Glowing Decryptor, Faintly Glowing Feather, Faintly Glowing Cyborg Kit
 * Faintly Glowing Booster, Faintly Glowing Chemical Antidote, Faintly Glowing Impulse Scanner

Health Boost Hormone (Advanced)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Health Boost Hormone (Improved)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Image Cohesion Diffusing Module
Level required: None Category: Duration: 60 seconds Time until reuse: 5 seconds Uses: 10 Effect Name: Image Diffusion Effect: Created from: Notes:
 * Agility +60
 * Faintly Glowing Radio, Faintly Glowing Brazier, Faintly Glowing Homing Beacon

Image Cohesion Diffusing Module (Advanced)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Image Cohesion Diffusing Module (Improved)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Immu-Boost Caplets
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Immu-Boost Caplets (Advanced)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Immu-Boost Caplets (Improved)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Instinct Enhancement
Level required: None Category: ?? Duration: 15 minutes Time until reuse: 5 seconds Uses: 7 Effect Name: Instinct Effect: Created from: Notes: This item requires Bio-Link before it can be used.
 * Constitution +60
 * Luck +60
 * Faintly Glowing Booster, Faintly Glowing Comm Unit, Dimly Glowing ID Badge
 * Faintly Glowing Decryptor, Faintly Glowing Chance Die, Dimly Glowing Shield Repair Kit
 * Faintly Glowing Homing Beacon, Faintly Glowing Patch of Hair, Dimly Glowing Pair of Binoculars

Instinct Enhancement (Improved)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Kinetic Repulsion Generator
Level required: None Category: Duration: 60 seconds Time until reuse: 5 seconds Uses: 20 Effect Name: Kinetic Repulsion Effect: Created from: Notes: This item requires Bio-Link before it can be used.
 * Agility +60
 * Faintly Glowing Ambush Detector, Faintly Glowing Camera, Faintly Glowing Impulse Detector

Kinetic Repulsion Generator (Advanced)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Kinetic Repulsion Generator (Improved)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Minor Health Stim
Level required: None Category: Duration: 15 Minutes Time until reuse: 5 Seconds Uses: 3 Effect Name: Effect: Created from: Notes: This item requires Bio-Linking before it will work.
 * Constitution +60
 * Barely Glowing Old Cup, Barely Glowing Datapad, Barely Glowing Worklight.

Overwhelming Shock
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Overwhelming Shock (Advanced)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Overwhelming Shock (Improved)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Poison Interdiction Compound
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Poison Interdiction Compound (Advanced)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Poison Interdiction Compound (Improved)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Poison Prevention and Interdiction Compound
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Poison Prevention and Interdiction Compound (Advanced)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Poison Prevention and Interdiction Compound (Improved)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Poison Prevention Serum
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Poison Prevention Serum (Advanced)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Poison Prevention Serum (Improved)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Resilience Hormones
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Resilience Hormones (Improved)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Stamina Boost Stim
Level required: None Category: Duration: Time until reuse: ?? Uses: Effect Name: Effect: Created from: Notes:

Stamina Boost Stim (Advanced)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Stamina Boost Stim (Improved)
Level required: None Category: Improved Stim Duration: 20 min Time until reuse: Uses: 15 Effect Name: Effect: Stamina +80 Created from: Notes:
 * ?,?,? Glowing Radio, Slave Coller, Shield R epair Kit

Static Field Generator
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Static Field Generator (Advanced)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Static Field Generator (Improved)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Styptic Powder
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Styptic Powder (Advanced)
Level required: None Category: Duration: 30 mins Time until reuse: 5 sec Uses: 20 Effect Name: Advanced Styptic Effect: Created from: Notes:
 * +100 Luck
 * Faintly Glowing Impluse Scanner, Dimly Glowing Battery, Dimly Glowing Liquid
 * Bio-link Item

Styptic Powder (Improved)
Level required: None Category: Duration: 30 min Time until reuse: ?? Uses: 20 Effect Name: Effect: Created from: Notes:
 * +80 luck
 * DG binoculars, FG slave collar, FG brazier

Tenacity Enhancement
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Tenacity Enhancement (Improved)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

True Strike Multi-Retaliation Device
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

True Strike Multi-Retaliation Device (Advanced)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

True Strike Multi-Retaliation Device (Improved)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Universal Weapon Scope
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Universal Weapon Scope (Advanced)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Universal Weapon Scope (Improved)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Willpower Boost Stim
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Willpower Boost Stim (Advanced)
Level required: None Category: Duration: 25 min Time until reuse: 5 sec Uses: 10 Effect Name: Advanced Willpower Boost Effect: Created from: Notes:
 * +100 Luck
 * Faintly Glowing Document, Dimly Glowing Canister, Dimly Glowing Liquid
 * Bio-link required before use.

Willpower Boost Stim (Improved)
Level required: None Category: Duration: ?? Time until reuse: ?? Uses: ? Effect Name: Effect: Created from: Notes:

Quest Rewards
These are stims awarded for completing certain quests.

All Purpose Lubricating Spray
Level required: None Category: ?? Uses: ?? Duration: 15 minutes Time until reuse: 5 seconds Effect Name: All Purpose Lubricating Spray Effect: Quest aquired from: Bone Gnasher. Notes: This item is set as No-Trade.
 * Precision +5
 * Strength +5

Bio-Substantive Paste
Level required: None Category: ?? Uses: 3 Duration: 3 minutes Time until reuse: 5 seconds Effect Name: Bio-Substantive Paste Effect: Quest aquired from: Special Delivery. Notes: This item may be set as No-Trade.
 * Constitution +5

Boss Nass Aqualung
Level required: None Category: ?? Uses: N/A Duration: 15 minutes Time until reuse: 30 minutes Effect Name: Boss Nass Aqualung Effect: Quest aquired from: Recover all Six Pieces of the scattered Gungan Artifact. Notes: This item is set as No-Trade.
 * Constitution +10

Detachable Weapon Scope
Level required: None Category: ?? Uses: 5 Duration: 15 minutes Time until reuse: 5 seconds Effect Name: Weapon Scope Effect: Quest aquired from: Lars Homestead. Notes: This item is set as No-Trade.
 * Precision +25

Diffusion Generator
Level required: ?? Category: ?? Uses: ?? Duration: ?? Time until reuse: 5 seconds Effect Name: Diffusion Generator Effect: Quest aquired from: Shock Rods. Notes: This item is set as No-Trade.
 * Agility +??

Hugo's Bodyspray
Level required: ?? Category: ?? Uses: ?? Duration: ?? Time until reuse: 5 sec Effect Name: ?? Effect:Luck Quest aquired from: Tosche Station. Notes: This item is set as No-Trade.

Infrared Electrobinoculars
Level required: ?? Category: ?? Uses: ?? Duration: 30 minutes Time until reuse: 30 minutes Effect Name: Infrared Electrobinoculars Effect: Quest aquired from: Repo Man. Notes: This item is set as No-Trade.
 * Strength +5
 * Precision +5
 * 10% Chance of Detecting Stealthed Enemies

Multi-Scope
Level required: None Category: ?? Uses: 4 Duration: 15 minutes Time until reuse: 5 seconds Effect Name: Multi-Scope Effect: Quest aquired from: Respect. Notes: This item was once set as No-Trade.
 * Precision +5
 * Strength +5

Mustafarian Distance Globe
Level required: 55 Category: A Uses: N/A Duration: ?? (may be bugged) Time until reuse: ?? (may be bugged) Effect Name: Mustafarian Heat Shock Effect: Quest aquired from: An Archeologist's Problem. Notes: This item needs to be Bio-Linked to use. Notes: Duration and reuse timer on this item may be bugged so that the effect stays constantly on. While this may seem to be a good thing, it unfortunetly keeps other stims from the same category from being used.
 * Adds the Mustafarian Heat shock effect to your weapon (does not work with Lightsabers).

Mustafarian Injector
Level required: 55 Category: B Uses: unlimited Duration: 30 minutes Time until reuse: 2 minutes Effect Name: Advanced Protection Effect: Quest aquired from: Sickness of the Storm Lord. Notes: This item needs to be Bio-Linked to use.
 * Strength +100
 * Precision +100

Plasma Shield Generator
Level required: 1 Category: ?? Uses: 8 Duration: 15 minutes Time until reuse: 5 seconds Effect Name: ?? Effect:Agility Increase 25.00 Quest aquired from: Tosche Station and Shock Rods. Notes: This item is set as No-Trade.

Selonian Personal Shield Generator
Level required: 40 Category: A Uses: N/A Duration: 3 minutes Time until reuse: 60 minutes Effect Name: Selonian Personal Shield Effect: Quest aquired from: Gather the Missing. Notes: This item is No-Trade.
 * Agility +30
 * Constitution +30

Shard of Retaliation
Level required: None Category: Uses: N/A Duration: 3 minutes Time until reuse: 15 minutes Effect Name: Effect: Quest aquired from: Fate of the Galaxy, for chosing to honor Obi-wan's wishes. Notes: This item needs to be Bio-Linked to use.
 * Constitution +200
 * Luck +200
 * Agility +200

Lair Crystal
Level required: None Category: Uses: N/A Duration: 3 minutes Time until reuse: 15 minutes Effect Name: Drained Crystal Buff Effect: Your body surges with combat prowess. Quest aquired from: Fate of the Galaxy, for choosing to betray Obi-wan's wishes. Notes: This item is a No-Trade Item. Shard of Retaliation can be Traded in for a Lair Crystal and Vice Versa by a GM.
 * Constitution +75
 * Luck +50
 * Critical Chance +5%
 * Damage output +10%
 * Glancing Blow Increase +5%

Shard of the Serpent
Level required: None Category: C Uses: N/A Duration: 5 minutes Time until reuse: 60 minutes Effect Name: Harmonious Counteraction Effect: Quest aquired from: The Serpent Shard. Notes: This item needs to be Bio-Linked to use.
 * Poison Absorbtion +50
 * Disease Absorbtion +50
 * Bleeding Absorbtion +50
 * Fire Absorbtion +50

Sith Holocron
Level required: None Category: C Uses: N/A Duration: 3 minutes Time until reuse: 60 minutes Effect Name: Forbidden Knowledge I Effect: Quest aquired from: A Collector's Business Notes: This item needs to be Bio-Linked to use.
 * Constitution +150
 * Stamina +150

Thermal Imaging Electrobinoculars
Level required: 37 Category: B Uses: N/A Duration: 10 minutes Time until reuse: 30 minutes Effect Name: Thermal Imaging Electrobinoculars Effect: Quest aquired from: Forgotten Child. Notes: This item is set as No-Trade.
 * Luck +30
 * 30% Chance of Detecting Stealthed Enemies

Wild Force Shard (Defensive Burst)
Level required: None Category: A Uses: N/A Duration: 5 minutes Time until reuse: 60 minutes Effect Name: Defensive Burst Effect: Quest aquired from: Fragments of the Past, Part III. Notes: This item needs to be Bio-Linked to use.
 * Constitution +120
 * Agility +120

Wild Force Shard (Offensive Burst)
Level required: None Category: A Uses: N/A Duration: 5 minutes Time until reuse: 60 minutes Effect Name: Offensive Burst Effect: Quest aquired from: Being A Good Samaritan. Notes: This item needs to be Bio-Linked to use.
 * Constitution +120
 * Precision +120
 * Strength +120

Concentrated Bacta Tank
Level required: None Category: ? Duration: N/A - Instant Time until reuse: 60 minutes Effect Name: None Effect: Completely replenishes a PC's Health. Obtained from: Publish 27 gift. Notes: This item cannot be used in combat. This item is No-Trade.

Fugitive Tracking Droid Enhancer
Level required: None Category: B Duration: 30 seconds Time until reuse: 60 minutes Effect Name: Tenacious Pursuit Effect: Aquired from: Given as a career reward for Bounty Hunter at CL 78 (Bounty Hunter Mastery III). Notes: This item is No-Trade.
 * Precision +125
 * Stamina +125

Heavy Weapons Cooling Module
Level required: None Category: B Duration: 30 seconds Time until reuse: 60 minutes Effect Name: Brutal Efficiency Effect: Aquired from: Given as a career reward for Commando at CL 78 (Commando Mastery III). Notes: This item is No-Trade.
 * Precision +125
 * Stamina +125

High Gain Communications Antenna
Level required: None Category: B Duration: 30 seconds Time until reuse: 60 minutes Effect Name: Inspired Leadership Effect: Aquired from: Given as a career reward for Officer at CL 78 (Officer Mastery III). Notes: This item is No-Trade.
 * Precision +125
 * Stamina +125

Meditation Crystal
Level required: None Category: B Duration: 30 seconds Time until reuse: 60 minutes Effect Name: Harmonious Combat Effect: Aquired from: Given as a career reward for Jedi at CL 78 (Force Sensitive Mastery III). Notes: This item is No-Trade.
 * Strength +125
 * Stamina +125

Military Reactive Stim Injector A
Level required: 55 Category: ? Uses: 5 Duration: ? Time until reuse: ? Effect Name: Reactive heal of 120 Health Effect: ?? Obtained from: Publish 30/Chapter 2 gift. Notes: This item is No-Trade.

Plan Beta
Level required: None Category: B Duration: 30 seconds Time until reuse: 60 minutes Effect Name: Desperate Cunning Effect: Aquired from: Given as a career reward for Smuggler at CL 78 (Smuggler Mastery III). Notes: This item is No-Trade.
 * Precision +125
 * Stamina +125

PvP GCW Base stims
These are stims that obtained from the Tactical Training Facility, Weapons Development Facility, and Talus Weapons Depot.

Military Adrenaline Injection A
Level required: 55 Category: ? Uses: 5 Duration: N/A - Immediate Time until reuse: None Effect Name: None Effect: Heals Action for 1750 points. Obtained from: Tactical Training Facility, Talus Weapons Depot Notes: This item is No-Trade.

Military Adrenaline Injection B
Level required: 60 Category: ? Uses: 5 Duration: N/A - Immediate Time until reuse: None Effect Name: None Effect: Heals Action for 2000 points. Obtained from: Tactical Training Facility, Talus Weapons Depot after holding the base for 4 hours. Notes: This item is No-Trade.

Military Adrenaline Injection E
Level required: 75 Category: ? Uses: 5 Duration: N/A - Immediate Time until reuse: None Effect Name: None Effect: Heals Action for 2750 points. Obtained from: Tactical Training Facility, Weapons Development Facility, and Talus Weapons Depot Notes: This item is No-Trade.

Military Damage Booster Pack A
Level required: 55 Category: ? Uses: 5 Duration: 3 Minutes Time until reuse: Immediate Effect Name: Boosts damage done by 50. Effect: Gives the PC a chance to do an extra 50 damage per attack. Obtained from: Tactical Training Facility Notes: This item is No-Trade.

Military Damage Booster Pack B
Level required: 55 Category: ? Uses: 5 Duration: 3 Minutes Time until reuse: Immediate Effect Name: Boosts damage done by 100. Effect: Gives the PC a chance to do an extra 100 damage per attack. Obtained from: Tactical Training Facility, Weapons Development Facility, and Talus Weapons Depot Notes: This item is No-Trade.

Military Damage Booster Pack C
Level required: 55 Category: ? Uses: 5 Duration: 3 Minutes Time until reuse: Immediate Effect Name: Boosts damage done by 150. Effect: Gives the PC a chance to do an extra 150 damage per attack. Obtained from: Tactical Training Facility, Weapons Development Facility, and Talus Weapons Depot Notes: This item is No-Trade.

Military Pain Numbing Powder A
Level required: 55 Category: ? Uses: 5 Duration: 30 minutes Time until reuse: Immediate Effect Name: Increases Energy and Kinetic resistance by 100. Effect: Increases the PC's resistance to Kinetic and Energy attacks by 100. Obtained from: Talus Weapons Depot Notes: This item is No-Trade.

Military Pain Numbing Powder B
Level required: 55 Category: ? Uses: 5 Duration: 30 minutes Time until reuse: Immediate Effect Name: Increases Energy and Kinetic resistance by 200. Effect: Increases the PC's resistance to Kinetic and Energy attacks by 200. Obtained from: Talus Weapons Depot after holding the base for 4 hours. Notes: This item is No-Trade.

Military Pain Numbing Powder C
Level required: 55 Category: ? Uses: 5 Duration: 30 minutes Time until reuse: Immediate Effect Name: Increases Energy and Kinetic resistance by 300. Effect: Increases the PC's resistance to Kinetic and Energy attacks by 300. Obtained from: ??

Military Personal Reactive Shield A
Level required: 55 Category: ? Uses: 5 Duration: 30 seconds Time until reuse: Immediate Effect Name: Deals 100 points of damage to attacker. Effect: Each time the PC is attacked, 100 points of damage is inflicted on their attacker. Obtained from: Tactical Training Facility Notes: This item is No-Trade.

Military Personal Reactive Shield B
Level required: 55 Category: ? Uses: 5 Duration: 30 seconds Time until reuse: Immediate Effect Name: Deals 150 points of damage to attacker. Effect: Each time the PC is attacked, 150 points of damage is inflicted on their attacker. Obtained from: ?? Notes: This item is No-Trade.

Military Personal Reactive Shield C
Level required: 55 Category: ? Uses: 5 Duration: 30 seconds Time until reuse: Immediate Effect Name: Deals 200 points of damage to attacker. Effect: Each time the PC is attacked, 200 points of damage is inflicted on their attacker. Obtained from: ?? Notes: This item is No-Trade.

Military Stimpack A
Level required: 55 Category: ? Uses: 5 Duration: N/A - Immediate Time until reuse: None Effect Name: None Effect: Heals Health for 3500. Obtained from: Tactical Training Facility, Talus Weapons Depot Notes: This item is No-Trade.

Military Stimpack B
Level required: 60 Category: ? Uses: 5 Duration: N/A - Immediate Time until reuse: None Effect Name: None Effect: Heals Health for 4000. Obtained from: Tactical Training Facility, Talus Weapons Depot after holding the base for 4 hours. Notes: This item is No-Trade.

Military Stimpack C
Level required: 65 Category: ? Uses: 5 Duration: N/A - Immediate Time until reuse: None Effect Name: None Effect: Heals Health for 4500. Obtained from: ?? Notes: This item is No-Trade.

Military Stimpack D
Level required: 75 Category: ? Uses: 5 Duration: N/A - Immediate Time until reuse: None Effect Name: None Effect: Heals Health for 5000. Obtained from: ?? Notes: This item is No-Trade.

Military Stimpack E
Level required: 75 Category: ? Uses: 5 Duration: N/A - Immediate Time until reuse: None Effect Name: None Effect: Heals Health for 5500. Obtained from: ?? Notes: This item is No-Trade.

Military Critical Reactive Stim Injector A
Level required: 55 Category: ? Uses: 5 Duration: 30 Minutes Time until reuse: 30 Minutes Effect Name: Last Chance Heal Effect: As soon as the PC is getting incapacitated, he will possibly get healed for 800 points of Health and have a greatly increased defense for a few seconds after. Obtained from: Tactical Training Facility after holding the base for 8 hours. Notes: This item is No-Trade. Using this Item will set the timer for every Military Stim to 30 Minutes. You will not be able to use any other GCW Base stims in that time.

Military Critical Reactive Stim Injector B
Level required: 55 Category: ? Uses: 5 Duration: 30 Minutes Time until reuse: 30 Minutes Effect Name: Last Chance Heal Effect: As soon as the PC is getting incapacitated, he will possibly get healed for ?? points of Health and have a greatly increased defense for a few seconds after. Obtained from: ?? Notes: This item is No-Trade. Using this Item will set the timer for every Military Stim to 30 Minutes. You will not be able to use any other GCW Base stims in that time.

Military Critical Reactive Stim Injector C
Level required: 55 Category: ? Uses: 5 Duration: 30 Minutes Time until reuse: 30 Minutes Effect Name: Last Chance Heal Effect: As soon as the PC is getting incapacitated, he will possibly get healed for 2500 points of Health and have a greatly increased defense for a few seconds after. Obtained from: ?? Notes: This item is No-Trade. Using this Item will set the timer for every Military Stim to 30 Minutes. You will not be able to use any other GCW Base stims in that time.

Military Reactive Adrenaline Injector A
Level required: 55 Category: ? Uses: 5 Duration: ?? Time until reuse: ?? Effect Name: ?? Effect: Obtained from: ?? Notes: This item is No-Trade.

Military Reactive Adrenaline Injector B
Level required: 55 Category: ? Uses: 5 Duration: ?? Time until reuse: ?? Effect Name: ?? Effect: ?? Obtained from: ?? Notes: This item is No-Trade.

Military Reactive Adrenaline Injector C
Level required: 55 Category: ? Uses: 5 Duration: ?? Time until reuse: ?? Effect Name: ?? Effect: ?? Obtained from: ?? Notes: This item is No-Trade.

Rallying Banner
Level required: 75 Required Level for Effect: 75 Category: ? Uses: 10 Duration: 10 minutes Time until reuse: None Effect: Differs for each profession, but effects all PCs of the same faction as the user within the area:
 * Bounty Hunter
 * Effect Name: Aura of the Assasin
 * Effect: +5% to score a critical hit


 * Commando
 * Effect Name: Aura of Destruction
 * Effect: Chance to fire an additional effect


 * Jedi
 * Effect Name: Aura of the Force
 * Effect: Strength +100


 * Medic
 * Effect Name: Aura of Health
 * Effect: Constitution +100


 * Officer
 * Effect Name: Aura of Command
 * Effect: Precision +100


 * Smuggler
 * Effect Name: Aura of Luck
 * Effect: Luck +100


 * Spy
 * Effect Name: Aura of the Hidden
 * Effect: Agility +100

Obtained from: Tactical Training Facility, Weapons Development Facility, and Talus Weapons Depot after holding the base for 18 hours.

Credit
Special thanks to The Official SWG Website for compiling the basic looted stim information.