Officer

Overview
Do you think you have what it takes to be an Officer? Can you handle the responsibility of other people's lives? Are you calm in a crisis?

Every army needs good leaders to organize the troops and help them perform at their peak! Whether Imperial or Alliance, if you want to be an officer, you will learn how to lead a squad and how to fight. You will keep your squad alive, no matter how hostile the terrain.

General Skills:


 * Ranged Combat


 * Group Buffs
 * Indirect Fire
 * Resupply

Officer Base Statistics:
 * +20 Luck
 * +70 Precision
 * +50 Strength
 * +80 Constitution
 * +80 Stamina
 * +60 Agility

Armor
(Armor certification was removed with publish 28) Officers are certified to wear Battle Armor.

Aurilian Village Rewards

 * Herosim set


 * Dead Eye set


 * Hellstorm set


 * General's set

Terrain Negotiation
With Publish 27, innate Terrain Negotiation was introduced for Officer. With certain levels, the Officer gains greater ability to negotiate terrain. These are the levels and the amount of Terrain Negotiation granted to the Officer:
 * Level 1 - Officer Fundamentals I +25 Terrain Negotiation
 * Level 18 - Officer Fundamentals VI +25 Terrain Negotiation (50 total)
 * Level 65 - Officer Expertise VI +5 Terrain Negotiation (55 total)
 * Level 90 - Master Officer +10 Terrain Negotiation (65 total)

Innate Officer Specials
These skills and abilities are granted to all Officers despite Expertise selections.

Expertise
Introduced with Publish 31/Chapter 3, Officers are now allowed the ability to choose their abilities/skills. Each Officer is allocated "points" as they level. 5 points will be initially granted at CL 10, then 1 point every 2 CLs up to a total of 45 points at CL 90.

Most skills require a prerequisite, be it a minimum CL, or a prior skill.

Expertise Officer Specials
These skills and abilities are granted by choices made in the Expertise System.