Droid crafting

New to the droid crafting Buisness? This page will tell you the tips of the trade.

Droid Chassis/Types
There are 13 (16 with engineer expertise) different types of chassis that can be constructed. Each chassis can take a certain number of these available modules:

Modules
-accepts only combat modules, and stacks their combat rating. -accepts crafting, data and item storage, merchant barker, detonation, structure maintainence, droid repair (No longer really useful), and creature harvest modules. Stacks all data ratings, storage ratings, harvest bonuses, detonation power ratngs and does not stack the quality ratings of merchant barker and crafting modules, the rating dsoesn't really matter anyway, same effect. -allows the effects of both clusters. Both bonuses stack. So it gets all of the above rating based off of what modules go into it.
 * Socket Clusters - These sockets can be used in some droids, the "R" series in particular, to stack modules. For example, if you have 3 droid items storage modules that have ratings of 8 each, the final cluster will have a rating of 24-25, which allows for 10 units of storage. Socket Clusters cannot be used in slots that require module harnesses and the slot must say "Package" for it to allow a cluster, the inverse applies to modules, they need tobe marked "Harness" for a single module. The Clusters come in different types, each accepting different modules. You can have 3 harnesses per module, type reguardless, the type detirmines the modules it accepts. There are 3 types:
 * Combat
 * Service(non-combat)
 * Combat-Capable


 * Combat - This enables the droid to attack targets and enhances the health and Combat Level of the droid based on combat rating, at least 1 is needed for attack to be availible at all.
 * Non-Combat - The bulk of the available modules, these are everything but the Combat modules. Can be installed in Combat sockets.
 * Armor - This enhances the armor effectiveness rating, health and Combat Level of the droid. All modules above type 4 require battle armor segments to create, but are more powerful, the lvl. 4 has 4K armor protection per module at max, only 2.4K at baseline.

Some chassis have "Advanced" versions (typically identified with Advanced Model or ADV for underlying) that can be configured with additional modules and armor. To clarify, these advanced versions may also require an underlying chasis, marked "ADV" the actual droid is marked "Advanced Model".

The maximum health a droid can have is 4000(http://www.atombender.de/swgwiki/index.php?title=Droid&action=edit confirm please) and the maximum armor effectiveness is 1217.

The maximum damage a combat droid can deal is 61-284.

The maximum To Hit and Defensive values a combat droid can have are 81 for both.

The maximum Combat Level a droid can have is 30. (60 with ch. 5, this only will apply to Droidekas and B1 Battle Droids)

Modules and socket clusters are place in during the crafting process, and they have listing on the description of the chasis saying which type, however, modules can't be added or removed once the droid is crafted.

Non-Combat Droids
These droids cannot enter combat and cannot be equipped with combat modules. They are typically used in a more utility fashion.

Binary Load Lifter / BLL

 * Basic BLL: 0 Non-Combat / 1 Armor
 * BLL ADV: 3 Non-Combat / 3 Armor

MSE 'Mouse' Droid

 * Basic MSE: 1 Non-Combat / 0 Armor
 * MSE ADV: 2 Non-Combat / 1 Armor
 * Bonus +10 for installed Detonation Modules.

Power Droid 'Gonk'

 * Basic Power Droid: 1 Non-Combat / 0 Armor
 * Power Droid ADV: 1 Non-Combat / 1 Armor
 * Has special 'recharge' ability, can recharge another player's droid.

Protocol Droid

 * Basic Protocol: 1 Non-Combat / 0 Armor
 * Protocol ADV: 2 Non-Combat / 1 Armor
 * Personality Chip Slot

Surgical Droid

 * Basic Surgical: 2 Non-Combat / 0 Armor
 * Surgical ADV: 3 Non-Combat / 1 Armor
 * Personality Chip Slot

Treadwell 'WED' Droid

 * Basic Treadwell: 1 Non-Combat / 0 Armor
 * Treadwell ADV: 2 Non-Combat / 1 Armor

Combat Capable Droids
These droids can be configured with combat modules and programmed to attack targets. Health and Damage depends on the quality and quantity of the combat modules installed. NOTE:Non-combat modules can be put in Combat sockets!

B1 Battle Droid (Named simply "Battle droid")

 * Advanced model only, no Basic. 2 armor, 1 combat module, 2 combat clusters
 * Accepts only combat modules/sockets!
 * Combat type ranged. Melee unknown.
 * Max. CL 60 (? based off of droideka data)

Droideka

 * Advanced Model only, no Basic. 2 armor, 2 combat modules, 2 combat clusters
 * Accepts only combat modules/sockets!
 * Ranged Combat Only
 * Max CL of 60

Mining Droid MK3

 * Advanced Model only, no Basic. {Will add Module Data}
 * Accepts all module types
 * Melee combat, confirmed; ranged combat unconfirmed
 * Currently only on Test Center
 * Max. Cl 30 unconfirmed, Haven't maxed it's CL yet.

DZ70 Akrayd

 * Basic DZ70: 1 Combat / 0 Armor
 * DZ70 ADV: 2 Combat / 1 Armor
 * Melee Combat Only

LE Repair Droid

 * Basic LE Repair: 2 Combat / 1 Armor
 * LE Repair ADV: 3 Combat / 1 Armor
 * Personality Chip Slot
 * Melee Combat Only

Probot

 * Basic Probot: 3 Combat / 1 Armor
 * Probot ADV: 5 Combat / 2 Armor
 * Melee & Ranged Combat

R2 Unit

 * Basic R2: 3 Combat / 1 Armor
 * R2 ADV: 5 Combat / 2 Armor
 * Melee Combat Only

R3 Unit

 * Basic R3: 3 Combat / 1 Armor
 * R3 ADV: 6 Combat / 2 Armor
 * Melee Combat Only

R4 Unit

 * Basic R4: 1 Combat / 0 Armor
 * R4 ADV: 3 Combat / 2 Armor
 * Melee Combat Only

R5 Unit

 * Basic R5: 1 Combat / 0 Armor
 * R5 ADV: 2 Combat / 1 Armor
 * Melee Combat Only

Arakyd Probe Droid
Used by Bounty Hunters to track their bounties. Searches all planets for the mark, but must be called from out of town.

Seeker Droid
Used by Bounty Hunters to track their bounties. Searches current planet for the mark, and can be called from anywhere.

Interplanetary Survey Droid
After a period of time will return a resource report of a chosen planet to its owner.

Flight Computer
See Flight Computer for full information. Used by Pilots to store and execute Pilot Abilities.

-all of these droids, save the flight computer, are expended upon use, and have a certain useage # per stack.

Droid Service Modules
Different chassis can hold a varying number of modules, of which there are 17 types: -*May be Pre-NGE, not in schematics pool anymore
 * Auto-Repair Module
 * Creature Harvest Module**
 * Detonation Module**
 * Droid Armor Module**
 * Droid Combat Module**
 * Droid Repair Module
 * Effects Module
 * Droid Crafting Station Modules***:
 * Food/Chemical
 * Structure/Furniture
 * Clothing/Armor
 * Weapon/Droid/General
 * Ship Component
 * Droid Data Module**
 * Droid Item Storage Module**
 * Droid Medical Module*
 * Droid Structure Maintenance
 * Merchant Barker Module***
 * Playback Module
 * Scout Trap Projectile Unit*
 * Stimpack Dispenser Module*
 * Droid Personality Chip

-**Placing more than one increases effectiveness.

-***Placing more than 1 does nothing.