Toolbar


 * The tradition combat queue window is gone. Now timers are visualized on the toolbar over the specials and abilities that can be used in combat.
 * Each ability has an execute timer and a cooldown timer. Some abilities also have a wind-up timer, which will occur before the ability executes.
 * Similar abilities are grouped and share cooldown timers. Ungrouped abilities can be executed one after the other.  Spamming the exact same ability will take longer than alternating abilities.
 * The next ability to be executed will be highlighted in yellow. You can cancel it by executing another ability before it begins.

The toolbar can be used for things besides combat abilities. Other abilities can be placed in the toolbar, in addition to items, waypoints, macros, pets, vehicles, entertainer commands, socials, and moods. Items in the toolbar will execute the first command in its radial menu when selected in the toolbar. This can equip armor or clothes, eat food and spice, or switch weapons.