Incapacitated

A player is incapacitated when they receive damage to one of their HAM pools causing it to reach zero. At this point, the character is unconcious and is unable to do anything until the incap timer reaches zero. Becoming incapped automatically takes you out of battle, but does not remove states or TEF's. While a player is incapped, they are vulnerable to a deathblow by an opponent, which will kill the character. Also, if a player is incapped three times within a 10-minute window, they will automatically die.

NPC's and creatures cannot be incapped, but instead are immediately killed when a pool reaches zero. Poison, bleeding, and disease cannot alone incap a character, but will reduce the affected pool to 1. Damage by fire can incap a player or MOB.