Heavy weapon

Since Publish 27, heavy weapons are a class of weapon that use area targeting instead of the standard enemy targeting.

Most heavy weapons can be used only by Commandos. Other professions are not as proficient with the ones that they can use, so it costs non-commandos action to use them. Heavy Weapons can not be used with any specials other than self-heals and dropped specials such as mines.

Acid Stream Launcher



 * Combat Level: 72
 * Required Profession: Commando
 * Damage:
 * Base Type: Energy
 * Elemental Type: Acid
 * Range: 0-64m
 * Innate Ability: Has a chance per shot to land an acid DoT (damage over time) for a duration.
 * Schematic

Flame Thrower


Shooting a continuous stream of fire at the unlucky target on the receiving end, the Flame Thrower is the weapon of choice with most Commandos in SWG. The only flame thrower that can be used by all professions.
 * Combat Level: 72
 * Profesion: None
 * Damage:
 * Base Type: Energy
 * Damage: ~ 95 - 191
 * Elemental Type: Heat
 * Elemental Damage: ~ 16
 * Range: 0-20m
 * Damage over Time:
 * Damage per Tick: 19
 * Number of ticks: 5
 * Innate ability: Will hit multiple targets within a narrow cone up to the weapon's max distance. All affected targets will catch on fire.
 * Schematic

Heavy Acid Rifle



 * Combat Level: 56
 * Profession: Commando
 * Damage:
 * Base Type: Energy
 * Damage: ~ 269 - 569
 * Elemental Type: Acid
 * Elemental Damage: ~ 13
 * Range : 0-64m
 * Damage over Time:
 * Damage per Tick: 56
 * Number of ticks: 6
 * Innate ability: Will hit all targets within a certain radius from where the weapon hits. All affected targets will be poisoned. It also hits once on impact, and once after a short delay.
 * Schematic

Heavy Particle Beam Cannon



 * Combat Level: 64
 * Required Profession: Commando
 * Damage:
 * Base Type: Energy
 * Elemental Type: Electrical
 * Range: 0-64m
 * Schematic

Launcher Pistol


The only heavy weapon to currently have a delay between firing and damage being dealt to the area. Also one of the few heavy weapons that is usable by all professions.
 * Combat Level: 48
 * Profesion: None
 * Damage:
 * Base Type: Kinetic
 * Damage: 63 - 126
 * Elemental Type: Heat
 * Elemental Damage: 14
 * Range: 0-64m
 * Damage over Time:
 * Damage per Tick: 12
 * Number of ticks: 5
 * Innate ability: Will hit all targets within a certain radius from where the weapon hits. All affected targets will catch on fire.

Lightning Beam Cannon



 * Combat Level: 80
 * Required Profession: Commando
 * Damage:
 * Base Type: Energy
 * Elemental Type: Electrical
 * Range: 0-64m
 * Schematic

Plasma Flame Thrower


A more poweful version of the Flame Thrower, with a unique blue flame.
 * Combat Level: 80
 * Profession: Commando
 * Damage:
 * Base Type: Energy
 * Damage: 112 - 223
 * Elemental Type: Heat
 * Elemental Damage: 20
 * Range: 0-20m
 * Damage over Time:
 * Damage per Tick: 22
 * Number of ticks: 5
 * Innate ability: Will hit multiple targets within a narrow cone up to the weapon's max distance. All affected targets will catch on fire.
 * Schematic

Rocket Launcher



 * Combat Level: 56
 * Profession: Commando
 * Damage:
 * Base Type: Kinetic
 * Damage: 266 - 564
 * Elemental Type: Heat
 * Elemental Damage: 14
 * Range : 0-64m
 * Damage over Time:
 * Damage per Tick: 56
 * Number of ticks: 5
 * Innate ability: Will hit all targets within a certain radius from where the weapon hits. All affected targets will catch on fire.
 * Schematic

AK-Prime Rocket Launcher
Bio-Link Required?: Yes CL Required: 88 Required Profession: Commando Damage: Other Stats: How to obtain: Lootable from the AK-Prime droid in the HK-47 instance.
 * Base Type: Kinetic
 * Attack Speed: 1
 * Damage: 659-1317
 * Base DPS: 988
 * Elemental Type: Heat
 * Elemental Damage: 135
 * Range: 0-64m

Corellian Destroyer
Bio-Link Required?: No CL Required: 64 Required Profession: Disabled Item Damage: Other Stats: How to obtain: Looted from Kerritamba Warriors in the Kkowir Forest. Notes: The Corellian Destroyer is a favorite among Commando's looking for big damage.
 * Base Type: Energy
 * Attack Speed: 1
 * Damage: Varies (~262-675)
 * Base DPS: Varies (~468)
 * Range: 0-55m

Devastator Lava Cannon


Looted from the Devastator Droid in Operational Droid Facility quest zone for last part for Champion Of Mustafar quest. Produces an extremely devastating path of destruction by spewing large globs of highly flammable lava like substance. The lava splash will hit all opponents within a short range of the target. The quality of this weapon prevents it from being altered in any way by a smuggler or attaching power-ups.
 * Condition: 1000
 * Bio Link: Yes
 * Combat Level: 88
 * Profession: Commando
 * Damage:
 * Base Type: Energy
 * Damage: 533 - 1065
 * Elemental Type: Heat
 * Elemental Damage: 128
 * Range : 0-54m
 * Damage over Time:
 * Damage per Tick: 106
 * Number of ticks: 6
 * Innate ability: Will hit all targets within a certain radius from where the weapon hits. All affected targets will catch on fire. It also hits once on impact, and once after a short delay. This makes it possibly the most potent weapon currently in SWG.

Heavy Republic Flame Thrower (v3, Prototype)


Created using the Chu-Gon Dar Cube. Produces an extremely devastating stream of fire by igniting flammable plasma liquids held under high pressure. The quality of this weapon prevents it from being altered in any way by a smuggler or attaching power-ups.


 * Condition: 1000
 * Bio Link: Yes
 * Combat Level: 88
 * Profession: Commando
 * Skill Mods: +11 Precision
 * Damage:
 * Base Type: Energy
 * Damage: 113 - 225
 * Elemental Type: Heat
 * Elemental Damage: 15
 * Range: 0-20m
 * Damage over Time:
 * Damage per Tick:
 * Number of ticks: 5
 * Innate ability: Will hit multiple targets within a narrow cone up to the weapon's max distance. All affected targets will catch on fire.

Heavy Republic Flame Thrower (v4, Old Republic Technology)


Created using the Chu-Gon Dar Cube. Produces an extremely devastating stream of fire by igniting flammable plasma liquids held under high pressure. The quality of this weapon prevents it from being altered in any way by a smuggler or attaching power-ups.


 * Condition: 1000
 * Bio Link: Yes
 * Combat Level: 88
 * Profession: Commando
 * Skill Mods: +12 Precision
 * Damage:
 * Base Type: Energy
 * Damage: 150 - 300
 * Elemental Type: Heat
 * Elemental Damage: 20
 * Range: 0-20m
 * Damage over Time:
 * Damage per Tick:
 * Number of ticks: 5
 * Innate ability: Will hit multiple targets within a narrow cone up to the weapon's max distance. All affected targets will catch on fire.

Lava Cannon (v1)


Created using the Chu-Gon Dar Cube. Produces an extremely devastating path of destruction by spewing large globs of highly flammable lava like substance. The lava splash will hit all opponents within a short range of the target. The quality of this weapon prevents it from being altered in any way by a smuggler or attaching power-ups.
 * Condition: 1000
 * Bio Link: Yes
 * Combat Level: 88
 * Profession: Commando
 * Skill Mods: +10 Precision
 * Damage:
 * Base Type: Energy
 * Damage: 450 - 900
 * Elemental Type: Heat
 * Elemental Damage: 116
 * Range: 0-64m
 * Damage over Time:
 * Damage per Tick:
 * Number of ticks: 6
 * Innate ability: Will hit all targets within a certain radius from where the weapon hits. All affected targets will catch on fire. It also hits once on impact, and once after a short delay. This makes it possibly the most potent weapon currently in SWG.

Lava Cannon (v2)


Created using the Chu-Gon Dar Cube. Produces an extremely devastating path of destruction by spewing large globs of highly flammable lava like substance. The lava splash will hit all opponents within a short range of the target. The quality of this weapon prevents it from being altered in any way by a smuggler or attaching power-ups.
 * Condition: 1000
 * Bio Link: Yes
 * Combat Level: 88
 * Profession: Commando
 * Skill Mods: +11 Precision
 * Damage:
 * Base Type: Energy
 * Damage: 460 - 920
 * Elemental Type: Heat
 * Elemental Damage: 120
 * Range: 0-36m
 * Damage over Time:
 * Damage per Tick:
 * Number of ticks: 6
 * Innate ability: Will hit all targets within a certain radius from where the weapon hits. All affected targets will catch on fire. It also hits once on impact, and once after a short delay. This makes it possibly the most potent weapon currently in SWG.

Lava Cannon (v3)


Created using the Chu-Gon Dar Cube. Produces an extremely devastating path of destruction by spewing large globs of highly flammable lava like substance. The lava splash will hit all opponents within a short range of the target. The quality of this weapon prevents it from being altered in any way by a smuggler or attaching power-ups.
 * Condition: 1000
 * Bio Link: Yes
 * Combat Level: 88
 * Profession: Commando
 * Skill Mods: +11 Precision
 * Damage:
 * Base Type: Energy
 * Damage: 475 - 950
 * Elemental Type: Heat
 * Elemental Damage: 123
 * Range:
 * Damage over Time:
 * Damage per Tick:
 * Number of ticks: 6
 * Innate ability: Will hit all targets within a certain radius from where the weapon hits. All affected targets will catch on fire. It also hits once on impact, and once after a short delay. This makes it possibly the most potent weapon currently in SWG.

Lava Cannon (v4, Prototype)


Created using the Chu-Gon Dar Cube. Produces an extremely devastating path of destruction by spewing large globs of highly flammable lava like substance. The lava splash will hit all opponents within a short range of the target. The quality of this weapon prevents it from being altered in any way by a smuggler or attaching power-ups.
 * Condition: 1000
 * Bio Link: Yes
 * Combat Level: 88
 * Profession: Commando
 * Skill Mods: +12 Precision
 * Damage:
 * Base Type: Energy
 * Damage: 485 - 970
 * Elemental Type: Heat
 * Elemental Damage: 128
 * Range: 0-64m (Probably supposed to be 35m like Devastator Lava Cannon - may well be fixed at some point.)
 * Damage over Time:
 * Damage per Tick:
 * Number of ticks: 6
 * Innate ability: Will hit all targets within a certain radius from where the weapon hits. All affected targets will catch on fire. It also hits once on impact, and once after a short delay. This makes it possibly the most potent weapon currently in SWG.

Lava Cannon (v5, Old Republic Technology)


Created using the Chu-Gon Dar Cube. Produces an extremely devastating path of destruction by spewing large globs of highly flammable lava like substance. The lava splash will hit all opponents within a short range of the target. The quality of this weapon prevents it from being altered in any way by a smuggler or attaching power-ups.
 * Condition: 1000
 * Bio Link: Yes
 * Combat Level: 88
 * Profession: Commando
 * Skill Mods: +12 Precision
 * Damage:
 * Base Type: Energy
 * Damage: 500 - 1000
 * Elemental Type: Heat
 * Elemental Damage: 132
 * Range: 0-64m (Probably supposed to be 35m like Devastator Lava Cannon - may well be fixed at some point.)
 * Damage over Time:
 * Damage per Tick:
 * Number of ticks: 6
 * Innate ability: Will hit all targets within a certain radius from where the weapon hits. All affected targets will catch on fire. It also hits once on impact, and once after a short delay. This makes it possibly the most potent weapon currently in SWG.

Malevolent Flamethrower


A Republic Flame Thrower variant that is lootable from Sher Kar.
 * Bio Link: Yes
 * Combat Level: 88
 * Profession: Commando
 * Damage:
 * Base Type: Energy
 * Damage: 150 - 305
 * Elemental Type: Heat
 * Elemental Damage: 20
 * Range: 0-20m
 * Damage over Time:
 * Damage per Tick: 30
 * Number of ticks: 5
 * Innate ability: Will hit multiple targets within a narrow cone up to the weapon's max distance. All affected targets will catch on fire.

Nickel-Plated Targeting Pistol
Bio-Link Required?: No CL Required: 1 Required Profession: None Damage: Other Stats: How to obtain: A Player reward weapon given to everyone when Publish 27 went live to show off the new heavy weapon targeting system.
 * Base Type: Energy
 * Attack Speed: 1
 * Damage: 30-60
 * Base DPS: 45
 * Elemental Type: Heat
 * Elemental Damage: 5
 * Range: 0-64m

Oppressor Flamer Thrower


A Republic Flame Thrower variant that is lootable from the GK Oppressor droid in the HK-47 instance.
 * Bio Link: Yes
 * Combat Level: 88
 * Profession: Commando
 * Damage:
 * Base Type: Energy
 * Damage: 153 - 305
 * Elemental Type: Heat
 * Elemental Damage: 20
 * Range: 0-20m
 * Damage over Time:
 * Damage per Tick: 30
 * Number of ticks: 5
 * Innate ability: Will hit multiple targets within a narrow cone up to the weapon's max distance. All affected targets will catch on fire.

The Void


A rocket launcher variant that has a (fairly rare) chance to be looted from Mother Ves'ad in the ShadowWeave Caverns of Kkowir Forest.


 * Combat Level: 72
 * Profession: Commando
 * Damage:
 * Base Type: Kinetic
 * Damage: 268 - 773
 * Base DPS: 520
 * Range: 0-64m
 * Damage over Time:
 * Damage per Tick: 35
 * Number of ticks: 5
 * Innate ability: Will hit all targets within a certain radius from where the weapon hits. All affected targets will be poisoned.