Trader

Overview
FAQ

Trader = Lando Calrissian

A noble profession for those that like to work with their hands, Traders craft items and then sell what they craft to eager folks that need items that they make. Credits can flow into a shrewd Trader's hands if they follow the desires of the market.

Traders tend to specialize in one of four fields: Domestic Goods, Structures, Munitions, or Engineering.

Special:


 * Resource Acquisition
 * Crafting

Trader in the NGE

Fundamentally, the existing crafting professions exist unchanged. What changed was how you got them. As you level trader, you pick up Artisan first, then you begin to get the novice elite of your path as well as Merchant, ending in mastery of all the crafting profs in your path. All end-game Traders will be Master Artisan and Master Merchant (as far as I could tell, I could be wrong).

As for the act of crafting, it is unchanged. You use the same interface, same resources, same tools, same experimentation.

Domestic Goods = Chef / Tailor
Specializes in crafting various domestic goods including clothing, foods, drinks, and desserts.--TonjaT 13:19, 13 Nov 2005 (CET)

Structures = Architect/Shipwright
Specializes in various large item construction including structures, decorations, furniture, space ship hulls and space ship components.--TonjaT 13:19, 13 Nov 2005 (CET)

Munitions = Weaponsmith/Armorsmith
Specializes in making all kinds of military equipment including heavy weapons and armor.--TonjaT 13:19, 13 Nov 2005 (CET)

Engineering = Droid/Weaponsmith
Specializes in high tech engineering including the construction and modification of droids and melee and ranged weapons.