Faction

The term "faction", in its original meaning, refers to a game-defined collection of NPC characters who share an affiliation with a race, government, or organization. By completing quests and killing NPCs, players can affect their standing with a particular faction, causing members of that faction to treat the player differently. Faction is primarily used as a reference to the GCW factions: the Galactic Empire and Rebel Alliance. These are the only two factions that a player can actively join and announce their affiliation with.

Viewing faction standing is accomplished via the Factions tab on your Character Sheet. Standing with each listed faction will be a number ranging from 5000 to -5000; this number governs how NPCs react to you. The lower the number, the more hostile NPCs of that faction will be towards you. The higher the number, the more they consider you to be an ally. If a faction is not listed, none of your actions have resulted in status changes with the organization. To raise faction standings with any group, you must kill that faction's enemies.

Very high standing with a faction will cause that faction's NPCs to treat you passively, even if they are normally aggressive (red). Very low standing will cause most NPCs to attack you on sight, even if they are normally passive.

Most NPCs belonging to a faction's enemy will attack that faction's NPCs on sight. If an NPC sees you attacking a faction enemy, it will usually assist you in the fight. Factional NPCs will also assist NPC allies engaged in combat.

Rebel
Enemies: Imperial Rebel NPCs: Rebel NPCs

Imperial
Enemies: Rebel Imperial NPCs: Imperial NPCs

Aa'kuans
Base: Aa'kuan Champion's Cave, Talus Enemies: Binayre Pirates, Fed Dub, Liberation Party

These anarchists believe that all living beings have the right to govern themselves and that no authority (specifically, no government) should invade anyone's individual space. Believers in personal freedom, pacifists unless provoked, the Aakuan are dangerous only to those who invade their territories. However, they're easily agitated and consider anyone walking near their territories to be invading.

Their doctrines, though extreme, find many followers on fiercely independent Corellia. Aakuans take their name from the old Corellian term aa'kua, "respect" (literally "respecting space").

Afarathu
Enemies: CorSec

Afarathu are separatist Selonians, and hate all other species. They would especially like to drive the Drall and the Humans from what they consider to be their home worlds (including Corellia and Talus). See Selonians.

Alkhara
Enemies: Tusken Raider

Alkhara was a notorious bandit who roamed the Tatooine wastes using the B'omarr palace as his base for thirty-four years; he shared the palace with the remaining B'omarr monks while he ravaged unwary moisture farmers.

He allied his band of thieves with the Sand People long enough to use their strength and ferocity to wipe out a police garrison. He then killed all of the Sand People that had helped him. It was this cruel act that created the feud between Sand People and humans, a feud which continued for centuries after Alkhara's death. When the Sand People sought to exact revenge on him, he fled deep into to the B'omarr palace.

The current incarnation of the Alkhara bandits was formed under a new leadership by several Tatooinians who had been forced from their home by Sand People. They wage a constant war with the Tusken Raiders, and pillage local villages and moisture farms for supplies.

Bandit
Enemies: Townsperson

Beldonna's League
Enemies: Followers of Lord Nyax, Lost Aqualish Regiment

These mercenaries are led by Liiria Beldonna. They are soft and complacent, working for the Imperials and willingly accept bribes to let criminal activities go unchecked. Sometimes these mercenaries help keep the peace, but they always act at the bidding of their current employer, even if they have violent aim.

Binayre Pirates
Base: Binyare Pirate Bunker, Talus Enemies: Aakuans, CorSec, FedDub

A two-bit group of smugglers and pirates operating in the corellian sector who have twin home bases -- one on Talus, the other on Tralus. They cling to the bottom rang of the ciminal ladder.

SWG Lore from the loading screen.

Blood Razors
Enemies: Canyon Corsair, Nym

This swoop gang originated on the planet Biivren. Despite their fearsome name, the Blood Razors were formed to assist those inhabitants who were outcast when the big corporations took over the planet. They mostly traffic black market goods to the underground, avoiding Imperial notice by covering their activities with swoop chases.

Borvo
Enemies: Gungan, Jabba, Trade Federation

Borvo is a blue-ish skinned Hutt looking to carve a small Empire out of the Naboo system. Has worked with, for, and against Jabba, but holds no special grudge or respect for him.

Canyon Corsair
Enemies: Bloodrazor, Nym

Canyon Corsairs consider themselves above average vehicle pilots, including swoops, land speeders, and star ships. They spend most of their time working on their vehicles or stealing parts for them. They will occasionally steal other things to sell for the money to buy parts for their vehicles.

Cobral
Enemies: Restuss Brigade

The Cobral family was a group of smugglers and black market dealers who took over the planetary government of a planet called Frego. They ruled the planet quite well for some time until one of the children of the family had his brother killed to ensure his place as head of the family. The Cobral family lost their power and authority shortly before the Battle of Naboo, but some members of the organization fled to Rori. Not long after, the two brothers who committed the murder (among other crimes) were sent to prison.

The Cobral now are the remnants of their regimes who are trying desperately to get their leaders out of prison.

Corellian Swoop Gang
Enemies: Smashball Thug

CorSec
Enemies: Afarathu, Followers of Lord Nyax, Monumenter, Rogue CorSec, Lost Aqualish Regiment Allies: Beldonna's League

Corellian Security Forces. Police for the Corellian Sector of the Galaxy, including Talus.

Dantari
Enemies: Kunga Tribe, Mokk, Janta Tribe

The primitive Dantari roam in tribes across the surface of Dantooine. The natives of Dantooine build primitive mud huts and cave shelters decorated with icons of ancestral spirits. Because Dantari tribes are nomadic, they desert and re-occupy whole villages seemingly at random.

Little is known of the primitive Dantari culture.

Desert Demon
Enemies: Swoop

Donkuwah Tribe
Enemies: Gondula Tribe, Panshee Tribe

This is a tribe of Duloks (Evil Ewoks).

Drall
Enemies: CorSec, Fed Dub Base: Drall Patriot's Cave

One of the three main species of sentient creatures living on Corellia along with Humans and Selonians, the Drall are a species of people native to the planet Drall in the Corellian system. Though they are generally reclusive and peaceful, some Drall visit or live on Corellia, and some have shown hostility towards native Corellians. See also, Selonians.

Endor Marauder
Base: Marauder's Stronghold, Endor Enemies: Gondula Tribe, Panshee Tribe

Long ago, a reptilian species was stranded on the Forest Moon of Endor. These Marauders, as they are known, have been living there ever since, attacking visitors to the planet. A warlike society, they scavenge any technology they can find.

Fed Dub
Found on: Talus Enemies: Binayre Pirates, Drall, Liberation Party, Lost Aqualish Regiment

The Federation of Double Worlds (or Fed-Dub for short) is the government that controls Talus and Tralus. Members are elected, and control a minor force to keep the peace on these two planets.

Flail Cutthroat
Enemies: Hidden Daggers

Followers of Nyax
Enemies: Beldonna's League, CorSec

Lord Nyax is an ancient Corellian Ghost whose name was invoked to scare children. When Darth Vader came to Corellia to destroy the Jedi, this was the name he was given by terrified citizens. Nyax's followers hate Jedi and all they stand for, and look to slaughter them as Lord Nyax did when he possessed the body of Darth Vader. The followers aren't particularly Imperially oriented, but believe Vader to have been inhabited by Nyax's ghost, and so treat him somewhat reverentially.

Garyn
Enemies: Restuss Brigade Ex-vigos of Alexi Garyn who managed (through luck and coincidence) to avoid Darth Maul's destruction of Garyn's organization. They are fiercely loyal to their leader, who was drowned by Darth Maul. They have since banded together on Rori to base their operations to harass Imperial troops and avenge their fallen leader.

Gondula Tribe
Enemies: Donkuwah Tribe, Korga, Pubam, Endor Marauder Allies: Panshee Tribe

A tribe of Ewoks.

Gungan
Enemies: Borvo, Plasma Thief, Swamp Rat

In the past, Gungans took great pains to avoid contact with their Naboo neighbors, and even built huge underwater cities to escape contact. Since the failed invasion by the Trade Federation, the Gungans have begun to co-exist with their human friends. A few stubborn holdouts remain on both sides.

The most notable holdouts to the peace are the Rorian Gungans.

The "Rorian Gungans" are a group of gungans that relocated to Rori shortly after the peace brokered between Boss Nass and Queen Amidala as a result of the Battle of Naboo. Rorian Gungans were violently opposed to any alliance between humans and Gungans. Living in relative isolation on Rori, they have become territorial, paranoid, and increasingly violent. They are now likely to attack any beings who come into their territory on sight.

Hidden Daggers
Enemies: Beldonna's League, CorSec, Flail Cutthroat Allies: Rogue CorSec

Hutt
Enemies: Naboo Security Forces, Narmle Police Forces, Nym,

Jabba
Enemies: Borvo, Valarian

Allies: Hutts

Janta Tribe
Enemies: Kunga Tribe, Dantari Raiders

Jawa
Enemies: Tusken Raider

Kobola
Enemies: Narmle Police Forces, Spice Collective

Korga
Enemies: Gondula Tribe, Panshee Tribe

Kunga Tribe
Enemies: Dantari Raiders, Mokk

Liberation Party
Enemies: CorSec, Fed Dub

Lok Mercenaries
Enemies: Bloodrazor, Canyon Corsair

Lost Aqualish Regiment
Found on: Talus Enemies: Beldonna's League, CorSec, Fed Dub

Ancestors of the Aqualish warriors were secretly positioned on Talus during the Aqualish-Corellian War centuries ago, but were forgotten when the war ended. Believing that the war would one day begin anew, the Talus Aqualish have kept their base hidden from everyone, especially the human settlers on Talus.

SWG Lore from the loading screen

Meatlump
Enemies: Beldonna's League, CorSec, Rogue CorSec

Mokk
Enemies: Dantari Raiders, Janta Tribe

Monumenter
Enemies: Beldonna's League, CorSec

Naboo
Enemies: Borvo

Naboo Pirate
Enemies: Naboo Security Force

Naboo Security Force
Enemies: Borvo, Naboo Pirate, Plasma Thief, Swamp Rat, Trade Federation

Naboo Police Forces
Enemies: Korbola, Spice Brigade Allies: Restuss Brigade

Nightsister
Enemies: Singing Mountain Clan

Nym
Enemies: Bloodrazor, Canyon Corsair

Olag Grek
Enemies: Beldonna's League, CorSec

Panshee Tribe
Enemies: Donkuwah Tribe, Endor Marauder, Korga, Pubam Allies: Gondula Tribe

Plasma Thief
Enemies: Gungan

Pubam
Enemies: Gondula Tribe, Panshee Tribe

Restuss Brigade
Enemies: Cobral, Garyn Allies: Narmle Police Forces

Rogue CorSec
Enemies: CorSec Allies: Hidden Daggers

Rori Gungans
Enemies: Spice Collective A group of gungans relocated to Rori shortly after the peace brokered between Boss Nass and Queen Amidala. These Rorian Gungans were violently opposed to any alliance between humans and Gungans. Living in relative isolation on Rori, they have become territorial, paranoid, and increasingly violent. They are now likely to attack any beings who come into their territory on sight.

Sif
Base: Erran Sif, Talus Enemies: Imperial, Rebel Allies: Hutt

Singing Mountain Clan
Enemies: Nightsister

Sith Shadow
Enemies: Aurilia Villager Allies: Imperial, Rebel

Sith Shadow Assassin
Enemies: Aurilia Villager Allies: Imperial, Rebel

Smashball Thug
Enemies: Corellian Swoop Gang, CorSec

Spice Collective
Enemies: Narmle Police Forces, Kobola, Rorgungan

Spider Clan
Enemies: Singing Mountain Clan

Swamp Rat
Enemies: Gungan

Swoop
Enemies: Desert Demon

Thug
Enemies: Townsperson

Townsperson
Enemies: Bandit, Thug Allies: Imperial, Rebel

Trade Federation
Enemies: Borvo, Naboo Security Force

Tusken Raider
Enemies: Alkhara, Jawa

Underworld
Enemies: Bounty Hunter, Law Enforcement Agents, Various criminal factions Underworld NPCs: See Smugglers Notes: The new faction for the Smuggling system on SWG. Smugglers work to obtain positive Underworld Faction, while Bounty Hunters work to obtain negative Underworld Faction. The faction point range for this faction is from -3000 to +3000

Valarian
Found on: Tatooine Enemies: Jabba NPCs: Valarian Henchmen

Yavin Scavengers
Found on: Yavin IV Enemies: Hutt NPCs: Yavin Scavengers