Cybernetic crafting

Cybernetic crafting is the process in which engineering traders craft cybernetics. There are four styles of craftable cybernetics, three of which are granted via the profession wheel at various levels and one style that is granted via Additional Cybernetic Schematics engineering expertise.

Crafting
Cybernetics can be crafted with armor protection or without and used as appearance. Both versions can be crafted with skill enhancing attachments (SEAs) sockets.

Resources
Resources used in the final stage of cybernetic crafting affect only condition and can be of any quality since armor no longer decays. All cybernetic styles use the same three resources.

Components
Cybernetic schematics have both required and optional components. All required components have no affect on the final assembly and can be of any quality. All optional components do affect final assembly based on quality.

Note*: Torso also has an optional slot for an Armor Power Bit, which has no quality rating.

Armor cores
Armor cores can only be crafted by munition traders. Cybernetics will accept any type, level, or layered armor core. Cybernetics receive the same final assembly bonus as armor. e.g., +400 standard and special protections for advanced cores.

Armor Power Bit
Armor Power Bits can be crafted by munition traders and engineering traders, but can only be added to a torso during the final assembly phase.

Enhancement modules
There are three variations (Uni-Core, Dual-Core, and Tri-Core) of six types of cybernetic enhancement modules all of which can only be crafted by engineering traders. Health and Action enhancement modules have a penalty to armor, which can be offset by Enhanced Assembly engineering expertise. Elemental enhancement modules have a penalty to the opposite resistance.

Skills
There are two cybernetic skills: cybernetic assembly and cybernetic experimentation, neither of which has any affect on the armor penalty resulting from health and action enhancement modules.

Cybernetic assembly
At level 90, engineering traders have 100 cybernetic assembly skill. It is commonly believed that 160 cybernetic assembly will guarantee a socket is created during cybernetic crafting.

Cybernetic experimentation
At level 90, engineering traders have 100 cybernetic experimentation skill. In practical terms, cybernetic experimentation only affects enhancement modules. Since each module has only one crafting line, a level 90 engineering traders can cap all enhancement modules with the need to invest in engineering expertise: Cybernetic Hypothesis or Cybernetic Advanced Theory, SEAs, PUPs, or the like.